|Last Updated by||SpecialBuilder32|
|Complementary Modules||Potion Liquids, Liquid Minecarts, Cement Mixers|
|Compatible MC Versions||1.8, 1.12+|
This module allows you to store liquids which, depending on the liquid, can affect entities, be bottled and un-bottled, or fuel furnaces.
Features[edit | edit source]
A liquid tank is used to store and distribute liquids such as milk, experience, rabbit stew, potions, and more. The first slot of the tank is a smart interface for items filling and draining liquids as needed
By itself, the Liquid Tanks module comes with the Standard Liquids expansion pack, but other expansion packs can add support for different liquids. One example of an expansion pack that adds liquids is Potion Liquids and others can be found below.
Storing Liquids[edit | edit source]
A liquid tank can store a maximum of 100 buckets of each liquid, but some items will fill up only part of a bucket. Placing a valid item into the first slot of a corresponding tank will fill it with some liquid. Draining the liquid from a tank can be done usually by putting in a empty bucket, bottle, or bowl into a tank. For information on types of liquids that can be stored and what counts as one bucket, visit the individual expansion pack pages.
Utility Interactions[edit | edit source]
Along with storing liquids, liquid tanks can interact with blocks and entities around them. For example, a player standing on an experience tank will fill up the tank, reducing their own xp level. A player standing under an experience tank will drain the tank and gain the xp back. For more specific details on interactions, visit the individual expansion pack pages.
Utility interactions can be disabled by powering the liquid tank with redstone.
Creation[edit | edit source]
A Liquid Tank can be created by placing down a hopper and filling it (in any order) with a dispenser, a hopper, an empty bucket, an iron trapdoor, and a comparator, and then throwing a glass block on top of the hopper. When broken, a Liquid Tank will drop the items that was used to create it.
Technical Details[edit | edit source]
Filling, draining, or interactions of Liquid Tanks are processed every 0.8 seconds, 16 game ticks, or 8 redstone ticks. For a liquid tank to switch from filling the tank to draining the tank, it must be empty for one processing cycle.
When breaking a liquid tank, any liquid inside will be destroyed.
Textures made by Vilder50.
Advancements[edit | edit source]
Oh, That Kind of Tank
Find out a liquid tank is not an awesome submarine
|Be within 4 blocks of a liquid tank being created|
Expansion Packs and Reliant Modules[edit | edit source]
The Liquid Tanks module is packaged with one default expansion pack. Expansion packs for this module add liquid-specific features, such as new liquids and utility interactions. Some reliant modules depend on this module in order to properly function, for example adding a tank type for a specific feature of the module.
Expansion Packs[edit | edit source]
- Standard Liquids (Packaged with the base)
- Potion Liquids
- Zauber Liquids
- Cement Mixers
- Liquid Minecarts
- Mending Tanks
Reliant Modules[edit | edit source]
Learn More and Download[edit | edit source]
History[edit | edit source]
|1.8||16 Apr 2015||Released Liquid Tanks|
|18 Apr 2015||Updated module for new 1.8.4 skull formats|
|The module also allows stacking of brewing stands in last slot|
|Fixed consuming lapis bug|
|25 May 2015||Fixed 1-click command crash|
|1.12||20 May 2018||Completely overhauled|
|1.13||03 May 2019||Maximum tank size is now 100 buckets rather than 30 buckets|
|Standard Liquids is now packaged with the base module|
|1.15||12 Apr 2020||Slightly modified liquid tank behavior to work better|
|Powering liquid tanks disables utility interactions|
Previous Versions[edit | edit source]
MC 1.8 Versions[edit | edit source]
MC 1.12 Versions[edit | edit source]
In the MC 1.12 Version, liquid tanks had a maximum of 30 buckets rather than 100 buckets.