Metallurgy/Conduction Shamir: Difference between revisions

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{{ModuleInfobox|creator=Bloo, Sparks, and Special|name=Conduction Shamir|requires=[[Metallurgy]]|type=Expansion|versions=1.15|icon=Metallurgy.png}}
{{Discontinued|the functionality was deemed replaced by MC 1.17 features}}
{{ModuleInfobox
| type = Expansion
| creator = {{UserLink|Bloo___}}, {{UserLink|Sparks}}, and {{UserLink|Special}}
| requires = [[Metallurgy]]
| versions = 1.13-1.16.5
}}


The Conduction Shamir allows players to strike blocks with lightning.
The Conduction Shamir allows players to strike blocks with lightning.
Line 5: Line 11:
== Features ==
== Features ==
{| class="wikitable"
{| class="wikitable"
|+Shamir Properties
|+ Shamir Properties
!Property
! Property
|Destruction
| Destruction
|-
|-
!Metal Band
! Metal Band
|{{Stack|gm4:Obsidian Cast (Thorium Band)|inline=true}} Thorium
| {{Stack|gm4:Conduction Shamir|inline=true}} Thorium
|-
|-
!Valid Items
! Valid Items
|{{Stack|Iron Sword|inline=true}} {{Stack|Iron Axe|inline=true}}
| {{Stack| Iron Sword }} {{Stack| Iron Axe }} {{Stack| Iron Shovel }} {{Stack| Iron Pickaxe }} {{Stack| Iron Hoe }} </br> {{Stack| Golden Sword }} {{Stack| Golden Axe }} {{Stack| Golden Shovel }} {{Stack|Golden Pickaxe }} {{Stack| Golden Hoe }}
|}
|}


=== Usage ===
=== Usage ===
[[File:Conduction demo.gif|frame|Striking Lightning with Conduction|alt=]]
[[File:Conduction demo.gif|frame|Striking Lightning with Conduction|alt=]]
If a player holds a conduction tool in their hand, it will gather energy from damaged mobs around them. During this time, the player will see a gray lightning bolt indicator on the screen and will gain 2 minutes and 40 seconds of Strength II and Haste IV. When the timer runs out, lightning will strike depending on the amount of damage dealt by the player during this time. When there is about 5 seconds left of the timer, the indicator will flash on and off.  
If a player holds a Conduction tool in their hand, it will gather energy from damaged mobs around them. During this time, the player will see a gray lightning bolt indicator on the screen and will gain 2 minutes and 40 seconds of Strength II and Haste IV. When the timer runs out, lightning will strike depending on the amount of damage dealt by the player during this time. When there is about 5 seconds left of the timer, the indicator will flash on and off.  


If the player deals enough damage, the lightning bolt will turn yellow, and when the timer runs out, lightning will strike at the block the player looks at, up to 20 blocks away. If the timer runs out and the player has not dealt enough damage, lightning will instead strike at the player's location. If the player deselects the item before the timer runs out, lightning will be struck at the player's location, regardless of damage dealt. However, in all cases, lightning will strike the topmost block, meaning if the player underground, it will strike the surface instead.  
If the player deals enough damage, the lightning bolt will turn yellow, and when the timer runs out, lightning will strike at the block the player looks at, up to 20 blocks away. If the timer runs out and the player has not dealt enough damage, lightning will instead strike at the player's location. If the player deselects the item before the timer runs out, lightning will be struck at the player's location, regardless of damage dealt. However, in all cases, lightning will strike the topmost block, meaning if the player underground, it will strike the surface instead.  


=== Technical Details ===
=== Technical Details ===
The player must deal 3000 damage in order to charge up the ability. That is equivalent to 1500 hearts of damage, which is equivalent to killing 150 zombie or any other mob with 10 hearts of health.
The player must deal 3000 damage in order to charge up the ability. That is equivalent to 150 hearts of damage, which is equivalent to killing 15 zombies or any other mob with 10 hearts of health.


==Learn More and Download==
==== Bugs ====
{{Download|url=https://gm4.co/modules/metallurgy}}
If the player is looking downwards, they will be struck by lightning in all cases when lightning is summoned. At the moment striking lightning only works when looking straight ahead or higher.


== History ==
== History ==
{| class="wikitable"
{| class="wikitable"
|+
|+
!Version
! Version
!Date
! Date
!Change
! Change
|-
|-
|1.12
| 1.12
|10 Nov 2017
| 10 Nov 2017
|Alpha released on [[Gamemode 4D]]
| Alpha released on [[Gamemode 4D]]
|-
|-
|rowspan = "2" | 1.13
| rowspan = "2" | 1.13
|17 May 2019
| 17 May 2019
|Beta released on [[Public Server V]]
| Beta released on [[Public Server V]]
|-
|-
|08 Aug 2019
| 08 Aug 2019
|Officially Released Conduction Shamir
| Officially Released Conduction Shamir
|-
| rowspan = "2" | 1.15
| rowspan = "2" | 08 Jul 2020
| All metal tools re-added
|-
| ''This functionality was mistakenly lost in the 1.13 update''
|-
| 1.17
| Aug 20 2021
| Conduction Shamir has been discontinued.
|}
|}
[[Category:Shamirs]]
 
[[Category:All Modules]]
 
[[Category:Expansion Packs|Expansion packs for modules that support it]]
{{Modules List/Metallurgy}}

Latest revision as of 05:42, 26 August 2021

Conduction Shamir

Module TypeExpansion
Created byBloo, Sparks and Special
Required ModulesMetallurgy
Compatible MC Versions1.13-1.16.5

The Conduction Shamir allows players to strike blocks with lightning.

Features

Shamir Properties
Property Destruction
Metal Band Thorium
Valid Items

Usage

Striking Lightning with Conduction

If a player holds a Conduction tool in their hand, it will gather energy from damaged mobs around them. During this time, the player will see a gray lightning bolt indicator on the screen and will gain 2 minutes and 40 seconds of Strength II and Haste IV. When the timer runs out, lightning will strike depending on the amount of damage dealt by the player during this time. When there is about 5 seconds left of the timer, the indicator will flash on and off.

If the player deals enough damage, the lightning bolt will turn yellow, and when the timer runs out, lightning will strike at the block the player looks at, up to 20 blocks away. If the timer runs out and the player has not dealt enough damage, lightning will instead strike at the player's location. If the player deselects the item before the timer runs out, lightning will be struck at the player's location, regardless of damage dealt. However, in all cases, lightning will strike the topmost block, meaning if the player underground, it will strike the surface instead.

Technical Details

The player must deal 3000 damage in order to charge up the ability. That is equivalent to 150 hearts of damage, which is equivalent to killing 15 zombies or any other mob with 10 hearts of health.

Bugs

If the player is looking downwards, they will be struck by lightning in all cases when lightning is summoned. At the moment striking lightning only works when looking straight ahead or higher.

History

Version Date Change
1.12 10 Nov 2017 Alpha released on Gamemode 4D
1.13 17 May 2019 Beta released on Public Server V
08 Aug 2019 Officially Released Conduction Shamir
1.15 08 Jul 2020 All metal tools re-added
This functionality was mistakenly lost in the 1.13 update
1.17 Aug 20 2021 Conduction Shamir has been discontinued.