Teleportation Anchors: Difference between revisions

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{{Unreleased}}
{{ModuleInfobox
{{ModuleInfobox
|name=Teleportation Anchors
|name=Teleportation Anchors
|type=Reliant
|type=Reliant
|requires=[[Custom Crafters]]
|complementary=[[Orb of Ankou]], [[Relocators]], [[Zauber Cauldrons]]
|complementary=[[Orb of Ankou]], [[Relocators]], [[Zauber Cauldrons]]
|creator=BluePsychoRanger
|creator=BluePsychoRanger
|versions=''Unreleased''
|versions=1.19+
}}
}}
This module adds a block that can prevent teleportation and another block that can force teleportation to a specific location.
This module adds a block that can prevent teleportation and another block that can force teleportation to a specific location.
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=== Teleportation Jammers ===
=== Teleportation Jammers ===
The Teleportation Jammer is an upgrade to a [[Custom Crafters|Custom Crafter]] that transforms it into a machine that prevents certain types of teleportation — specifically Chorus-based teleportation — from occurring in a radius around it. This module requires the [[Custom Crafters]] module to be installed to work correctly.
The Teleportation Jammer is a machine that prevents certain types of teleportation — specifically Chorus-based teleportation — from occurring in a radius around it.  


The following types of teleportation is prevented when in the radius of a teleportation jammer:
The following types of teleportation is prevented when in the radius of a teleportation jammer:
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If any of these teleport event occur, the entity will be teleported back to their original location, acting as a jam.
If any of these teleport event occur, the entity will be teleported back to their original location, acting as a jam.


==== Creation ====
==== Crafting ====
Insert the recipe below into a [[Custom Crafters|Custom Crafter]] to upgrade it into a Teleportation Jammer. When broken, the Teleportation Jammer will drop both the items used to create a Custom Crafter and the items used to upgrade it into a Teleportation Jammer.
The Teleportation Jammer can be crafted in a [[Custom Crafters|Custom Crafter]] with the following recipe:
{{Crafting
{| class="wikitable"
|+
!Item
!Ingredients
!Recipe ([[Custom Crafters|Custom Crafter]])
|-
|Teleporation Jammer
|Purpur Block +
Crying Obsidian +
 
Eye of Ender +
 
End Crystal +
 
Cobblestone
|{{Crafting
| Input = {{CraftingGrid
| Input = {{CraftingGrid
| Purpur Block | Eye of Ender | Purpur Block
| | Purpur Block |
| Purpur Block | End Crystal | Purpur Block
| Crying Obsidian | Eye of Ender | Crying Obsidian
| Crying Obsidian | Crying Obsidian | Crying Obsidian
| Cobblestone | End Crystal | Cobblestone
}}
| Output = {{CraftingCell
| gm4:Teleportation Jammer
}}
}}
| Output =[[File:teleportation_jammer_block_model.png|64px]]
|Name=Custom Crafter}}
|Name=Custom Crafter}}
|}


==== Multiblock Structure and Range ====
==== Multiblock Structure and Range ====
The teleportation jammer needs a multiblock structure to function. Once the block is created, an end rod needs to be placed on top of it (rotation matters). A teleportation jammer with an end rod will jam mobs within a 4 block radius. This range is spherical, centered at the jammer. Additionally, a pyramid of purpur blocks/purpur pillars — similar to that of a beacon — can increase the range; the range of the teleportation jammer is dependent on the number of levels on the pyramid.
The teleportation jammer needs a multiblock structure to function. Once the block is placed down, an end rod needs to be placed on top of it (rotation matters). A teleportation jammer with an end rod will jam mobs within a 4 block radius. This range is spherical, centered at the jammer. Additionally, a pyramid of purpur blocks/purpur pillars — similar to that of a beacon — can increase the range; the range of the teleportation jammer is dependent on the number of levels on the pyramid.


* 1 Layer (3x3) - 16 block radius
* 1 Layer (3x3) - 16 block radius
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If a player is teleported to an anchor, they will have a cooldown for 9.6 seconds. During this cooldown, if they try to use chorus while jammed, they will not teleport to an anchor and will get jammed normally.
If a player is teleported to an anchor, they will have a cooldown for 9.6 seconds. During this cooldown, if they try to use chorus while jammed, they will not teleport to an anchor and will get jammed normally.


==== Creation ====
==== Crafting ====
Insert the recipe below into a [[Custom Crafters|Custom Crafter]] to upgrade it into a Teleportation Anchor. When broken, the Teleportation Jammer will drop both the items used to create a Custom Crafter and the items used to upgrade it into a Teleportation Anchor.
The Teleportation Anchor can be crafted in a [[Custom Crafters|Custom Crafter]] with the following recipe:
{{Crafting
{| class="wikitable"
|+
!Item
!Ingredients
!Recipe ([[Custom Crafters|Custom Crafter]])
|-
|Teleporation Anchor
|End Stone Bricks +
Ender Pearl +
 
Crying Obsidian +
 
Lodestone +
 
Chiseled Stone Bricks
|{{Crafting
| Input = {{CraftingGrid
| Input = {{CraftingGrid
| Ender Pearl | End Stone Bricks | Ender Pearl
| End Stone Bricks | Ender Pearl | End Stone Bricks
| End Stone Bricks | Lodestone | End Stone Bricks
| Crying Obsidian | Lodestone | Crying Obsidian
| Crying Obsidian | Crying Obsidian | Crying Obsidian
| Chiseled Stone Bricks | Chiseled Stone Bricks | Chiseled Stone Bricks
}}
| Output = {{CraftingCell
| gm4:Teleportation Anchor
}}
}}
| Output =[[File:teleportation_anchor_block_model.png|64px]]
|Name=Custom Crafter}}
|Name=Custom Crafter}}
|}


==== Purpur Wires ====
==== Purpur Wires ====
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Purpur wires can travel up to 64 blocks before failing. If this happens, the jammer will not link to the anchor and will act like a normal jammer.
Purpur wires can travel up to 64 blocks before failing. If this happens, the jammer will not link to the anchor and will act like a normal jammer.


=== Compatibility ===
=== Compatibility ===
Teleportation Jammers and Anchors can be moved with [[Relocators]]. When placing a relocated Teleportation Jammer/Anchor, the dropper will face away from the block that it was placed on.
Teleportation Jammers and Anchors can be moved with [[Relocators]].
{{Slot|gm4:Relocated Teleportation Jammer}} {{Slot|gm4:Relocated Teleportation Anchor}}


[[Zauber Cauldrons#Wormhole_in_a_Bottle|Zauber Cauldron Wormholes]] are jammed by this module.
[[Zauber Cauldrons#Wormhole_in_a_Bottle|Zauber Cauldron Wormholes]] are jammed by this module.
Line 93: Line 125:
!Requirement
!Requirement
|-
|-
|{{Advancement|End Rod|Make Some Noise|Create a device to stop chorus in its tracks}}
|{{Advancement|End Rod|Make Some Noise|Create a device to stop chorus in its tracks}}
|Be within 4 blocks of a Custom Crafter converting to a Teleportation Jammer
|Have a Teleportation Jammer in your inventory
|-
|-
|{{Advancement|Lodestone|Pinpoint Location|Make a teleportation anchor to remove the randomness of chorus}}
|{{Advancement|Lodestone|Pinpoint Location|Make a teleportation anchor to remove the randomness of chorus}}
|Be within 4 blocks of a Custom Crafter converting to a Teleportation Anchor
|Have a Teleportation Anchor in your inventory
|}
|}


Line 118: Line 150:
|-
|-
| Player Anchor cooldown reduced from 20s to 9.6s
| Player Anchor cooldown reduced from 20s to 9.6s
|-
| rowspan="4" |1.18
| rowspan="4" |21 Feb 2022
| Both blocks are now crafted as items instead of upgraded from custom crafters
|-
| Updated crafting recipes
|-
| Advancement triggers changed to picking up the items
|-
| Both blocks will drop as an item when broken instead of the crafting components
|-
| 1.19
| 17 Aug 2022
| Officially released Teleportation Anchors
|}
|}



Latest revision as of 02:51, 20 August 2022

Teleportation Anchors

Module TypeReliant
Created byBluePsychoRanger
Complementary ModulesOrb of Ankou, Relocators, Zauber Cauldrons
Compatible MC Versions1.19+

This module adds a block that can prevent teleportation and another block that can force teleportation to a specific location.

Features

Teleportation Jammers

The Teleportation Jammer is a machine that prevents certain types of teleportation — specifically Chorus-based teleportation — from occurring in a radius around it.

The following types of teleportation is prevented when in the radius of a teleportation jammer:

  • Enderman teleportation
  • Shulker teleportation
  • Player eating chorus fruit
  • Mobs moving through end gateways
  • Player drinking a Wormhole
  • Player or Mob using a Wormhole Tank
  • Player using Expeditious

If any of these teleport event occur, the entity will be teleported back to their original location, acting as a jam.

Crafting

The Teleportation Jammer can be crafted in a Custom Crafter with the following recipe:

Item Ingredients Recipe (Custom Crafter)
Teleporation Jammer Purpur Block +

Crying Obsidian +

Eye of Ender +

End Crystal +

Cobblestone

Custom Crafter

Multiblock Structure and Range

The teleportation jammer needs a multiblock structure to function. Once the block is placed down, an end rod needs to be placed on top of it (rotation matters). A teleportation jammer with an end rod will jam mobs within a 4 block radius. This range is spherical, centered at the jammer. Additionally, a pyramid of purpur blocks/purpur pillars — similar to that of a beacon — can increase the range; the range of the teleportation jammer is dependent on the number of levels on the pyramid.

  • 1 Layer (3x3) - 16 block radius
  • 2 Layers (5x5) - 32 block radius
  • 3 Layers (7x7) - 64 block radius

Fuel

The teleportation jammer needs chorus fruit as fuel in order to jam teleportation. The dropper acts as the fuel cell. One chorus fruit will fuel the jammer for 8 minutes.

Teleportation Anchors

Teleportation Anchors will cause a jammed entity to teleport to the anchor instead of teleporting where they would normally teleport to. Teleportation anchors must be connected to a teleportation jammer to function. To connect a teleportation anchor to a teleportation jammer, purpur pillars function as wires. An upwards facing purpur pillar (axis = y) must come from directly below the teleportation jammer, and can lead into a teleportation anchor.

If a player is teleported to an anchor, they will have a cooldown for 9.6 seconds. During this cooldown, if they try to use chorus while jammed, they will not teleport to an anchor and will get jammed normally.

Crafting

The Teleportation Anchor can be crafted in a Custom Crafter with the following recipe:

Item Ingredients Recipe (Custom Crafter)
Teleporation Anchor End Stone Bricks +

Ender Pearl +

Crying Obsidian +

Lodestone +

Chiseled Stone Bricks

Custom Crafter

Purpur Wires

A better way to visualize the purpur pillar wires is to think of them as conveyor belts: if a purpur pillar is pointing into another pillar that faces a different way, it will rotate; if it points into air or any block that isn’t a purpur pillar or lodestone it will terminate.

If the purpur pillar points into a T-Junction (opposed to a corner), it will prioritize the negative direction (North, West, Down) and if the purpur pillar points into a teleportation anchor it will tp the entity to above the teleportation anchor. This allows redstone contraptions to change the resulting location of a teleportation jammer by diverting different lines into different teleportation anchors.

Purpur wires can travel up to 64 blocks before failing. If this happens, the jammer will not link to the anchor and will act like a normal jammer.

Compatibility

Teleportation Jammers and Anchors can be moved with Relocators.

Zauber Cauldron Wormholes are jammed by this module.

The Orb of Ankou Expeditious pneuma is jammed by this module

Technical Details

This module tracks the movement of endermen and shulkers. If they move faster than normally possible, they will be considered as teleported. Speed I and II Effects and falling is taken into account. Endermen and shulkers inside minecarts and boats are ignored by this system.

Teleportation Jammers will not use up fuel unless it has a proper multiblock structure.

Bugs

Endermen and Shulkers that leave a boat or minecart are able to teleport for a time between 0-8 ticks due to limitations with Minecraft.

Advancements

Advancement Requirement
Make Some Noise
Create a device to stop chorus in its tracks
Have a Teleportation Jammer in your inventory
Pinpoint Location
Make a teleportation anchor to remove the randomness of chorus
Have a Teleportation Anchor in your inventory

History

Version Date Change
1.16 19 Jan 2021 Beta version of module released on Public Server 6
29 Jan 2021 All living entities can be jammed, opposed to only Players, Shulkers, and Endermen
04 Jun 2021 Teleportation Jammers without a pyramid will jam in a radius of 4 blocks, instead of turning off
Player Anchor cooldown reduced from 20s to 9.6s
1.18 21 Feb 2022 Both blocks are now crafted as items instead of upgraded from custom crafters
Updated crafting recipes
Advancement triggers changed to picking up the items
Both blocks will drop as an item when broken instead of the crafting components
1.19 17 Aug 2022 Officially released Teleportation Anchors