Metallurgy/Defuse Shamir: Difference between revisions

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{{ModuleInfobox|name=Defuse Shamir|type=Expansion|creator=Bloo, Sparks, and Special|versions=1.13|requires=[[Metallurgy]]}}
{{ModuleInfobox
| type = Expansion
| creator = {{UserLink|Bloo}}, {{UserLink|Sparks}}, and {{UserLink|Special}}
| requires = [[Metallurgy]]
| versions = 1.13+
}}


The Defuse Shamir stops creeper explosions around players.
The Defuse Shamir stops creeper explosions around players.


== Features ==
== Features ==
Defuse is a custom shamir which prevents creepers from exploding near players. For details on how to create a cast with metal band, see the [[Metallurgy#Casting Metals|Metallurgy]] page. It is found on a Aluminium Band, and can be placed onto armor. For details on adding a Shamir to an item, see the [[Metallurgy#Attaching Bands|Metallurgy]] page.
{| class="wikitable"
|+ Shamir Properties
! Property
| Suppression
|-
! Metal Band
| {{Stack| gm4:Defuse Shamir }} Aluminium
|-
! Valid Items
| {{Stack| Leather Cap }} {{Stack| Golden Helmet}} {{Stack|Chainmail Helmet }} {{Stack|Iron Helmet }} {{Stack|Diamond Helmet }} {{Stack|Netherite Helmet }} {{Stack|Turtle Shell}} <br /> {{Stack|Leather Tunic }} {{Stack|Golden Chestplate }} {{Stack|Chainmail Chestplate }} {{Stack|Iron Chestplate }} {{Stack|Diamond Chestplate }} {{Stack|Netherite Chestplate }} <br /> {{Stack|Leather Pants }} {{Stack|Golden Leggings }} {{Stack|Chainmail Leggings }} {{Stack|Iron Leggings }} {{Stack|Diamond Leggings }} {{Stack|Netherite Leggings }} <br /> {{Stack|Leather Boots }} {{Stack|Golden Boots }} {{Stack|Chainmail Boots }} {{Stack|Iron Boots }} {{Stack|Diamond Boots }} {{Stack|Netherite Boots }} <br />
|}


[[File:Defuse demo.gif|frame|Defusing a creeper|alt=]]
=== Usage ===
=== Usage ===
With the enchanted armor piece equipped, creepers will not explode around the player. A nearby creeper will not move if a player has a defuse armor item equipped, until the players moves far enough from the creeper.
Creepers within a 6 block radius of a player with a Defuse armor piece will become defused. This means the creeper will not be able to explode. Once a creeper is defused, it will remain defused forever.
 
=== Compatibility ===
If [[Bat Grenades]] is installed, bats will also become defused when within a 6 block radius of players.


==== Limitations ====
=== Technical Details ===
When defused once, the affected creeper will never explode again.  
Technically the creeper can still explode, if a player stands near it for about 27 minutes, but when it does explode, it will not do any damage to blocks or entities. If a defused creeper is ignited with a flint and steel, it will not move or chase the player and will explode after the 27 minutes noted above.


== History ==
== History ==
{| class="wikitable"
{| class="wikitable"
!Version
|+
!Date
! Version
!Change
! Date
|-
! Change
|1.12
|-
|10 Nov 2017
| 1.12
|Defuse released on [[Gamemode 4D]]
| 10 Nov 2017
| Alpha released Metallurgy on [[Gamemode 4D]]
|-
| rowspan="2" |1.13
| 17 May 2019
| Beta released on [[Public Server V]]
|-
| 08 Aug 2019
| Officially Released Defuse Shamir
|-
|-
|1.13
|1.19
|17 May 2019
|15 Feb 2022
|Beta released on [[Public Server V]]
|Turtle Helmets now work
|}
|}
[[Category:Shamirs]]
 
[[Category:All Modules]]
 
[[Category:Expansion Packs|Expansion packs for modules that support it]]
{{Modules List/Metallurgy}}

Latest revision as of 22:43, 8 April 2023

Defuse Shamir

Module TypeExpansion
Created byBloo, Sparks and Special
Required ModulesMetallurgy
Compatible MC Versions1.13+

The Defuse Shamir stops creeper explosions around players.

Features

Shamir Properties
Property Suppression
Metal Band Aluminium
Valid Items



Defusing a creeper

Usage

Creepers within a 6 block radius of a player with a Defuse armor piece will become defused. This means the creeper will not be able to explode. Once a creeper is defused, it will remain defused forever.

Compatibility

If Bat Grenades is installed, bats will also become defused when within a 6 block radius of players.

Technical Details

Technically the creeper can still explode, if a player stands near it for about 27 minutes, but when it does explode, it will not do any damage to blocks or entities. If a defused creeper is ignited with a flint and steel, it will not move or chase the player and will explode after the 27 minutes noted above.

History

Version Date Change
1.12 10 Nov 2017 Alpha released Metallurgy on Gamemode 4D
1.13 17 May 2019 Beta released on Public Server V
08 Aug 2019 Officially Released Defuse Shamir
1.19 15 Feb 2022 Turtle Helmets now work