Metallurgy/Defuse Shamir: Difference between revisions
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{{ModuleInfobox|name=Defuse Shamir|type=Expansion|creator=Bloo, Sparks, and Special|requires=[[Metallurgy]]|versions=1.13+|icon=Metallurgy.png}} | |||
The Defuse Shamir stops creeper explosions around players. | The Defuse Shamir stops creeper explosions around players. | ||
== | == Features == | ||
Defuse | {| class="wikitable" | ||
|+Shamir Properties | |||
!Property | |||
|Suppression | |||
|- | |||
!Metal Band | |||
|{{Stack|gm4:Defuse Shamir|inline=true}} Aluminium | |||
|- | |||
!Valid Items | |||
|{{Stack|Leather Cap|inline=true}} {{Stack|Golden Helmet|inline=true}} {{Stack|Chainmail Helmet|inline=true}} {{Stack|Iron Helmet|inline=true}} {{Stack|Diamond Helmet|inline=true}} <br /> {{Stack|Leather Tunic|inline=true}} {{Stack|Golden Chestplate|inline=true}} {{Stack|Chainmail Chestplate|inline=true}} {{Stack|Iron Chestplate|inline=true}} {{Stack|Diamond Chestplate|inline=true}} <br /> {{Stack|Leather Pants|inline=true}} {{Stack|Golden Leggings|inline=true}} {{Stack|Chainmail Leggings|inline=true}} {{Stack|Iron Leggings|inline=true}} {{Stack|Diamond Leggings|inline=true}} <br /> {{Stack|Leather Boots|inline=true}} {{Stack|Golden Boots|inline=true}} {{Stack|Chainmail Boots|inline=true}} {{Stack|Iron Boots|inline=true}} {{Stack|Diamond Boots|inline=true}} <br /> | |||
|} | |||
[[File:Defuse demo.gif|frame|Defusing a creeper|alt=]] | |||
=== Usage === | === Usage === | ||
Creepers within a 6 block radius of a player with a Defuse armour piece will become defused. This means the creeper will not be able to explode. Once a creeper is defused, it will remain defused forever. | |||
==== | === Compatibility === | ||
If [[Bat Grenades]] is installed, bats will also become defused when within a 6 block radius of players. | |||
=== Technical Details === | |||
Technically the creeper can still explode, if a player stands near it for about 27 minutes, but when it does explode, it will not do any damage to blocks or entities. If a defused creeper is ignited with a flint and steel, it will not move or chase the player and will explode after the 27 minutes noted above. | |||
== History == | == History == | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |||
!Version | |||
!Date | !Date | ||
!Change | !Change | ||
|- | |- | ||
|1.12 | |||
|10 Nov 2017 | |10 Nov 2017 | ||
|2. | |Alpha released Metallurgy on [[Gamemode 4D]] | ||
| | |- | ||
| rowspan="2" |1.13 | |||
|17 May 2019 | |||
|Beta released on [[Public Server V]] | |||
|- | |||
|08 Aug 2019 | |||
|Officially Released Defuse Shamir | |||
|} | |} | ||
{{Modules List/Metallurgy}} | |||
[[Category:Shamirs]] | [[Category:Shamirs]] | ||
[[Category:All Modules]] | [[Category:All Modules]] | ||
[[Category:Expansion Packs | [[Category:Expansion Packs]] |
Revision as of 07:17, 16 August 2020
Module Type | Expansion |
---|---|
Created by | Bloo, Sparks and Special |
Required Modules | Metallurgy |
Compatible MC Versions | 1.13+ |
The Defuse Shamir stops creeper explosions around players.
Features
Property | Suppression |
---|---|
Metal Band | Aluminium |
Valid Items | |
Usage
Creepers within a 6 block radius of a player with a Defuse armour piece will become defused. This means the creeper will not be able to explode. Once a creeper is defused, it will remain defused forever.
Compatibility
If Bat Grenades is installed, bats will also become defused when within a 6 block radius of players.
Technical Details
Technically the creeper can still explode, if a player stands near it for about 27 minutes, but when it does explode, it will not do any damage to blocks or entities. If a defused creeper is ignited with a flint and steel, it will not move or chase the player and will explode after the 27 minutes noted above.
History
Version | Date | Change |
---|---|---|
1.12 | 10 Nov 2017 | Alpha released Metallurgy on Gamemode 4D |
1.13 | 17 May 2019 | Beta released on Public Server V |
08 Aug 2019 | Officially Released Defuse Shamir |