Metallurgy/Defuse Shamir: Difference between revisions
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[[Category: All Modules]]{{ModuleInfobox | [[Category: All Modules]] | ||
{{ModuleInfobox | |||
|type=Expansion | |||
|creator=Bloo, Sparks, and Special | |||
|requires=[[Metallurgy]] | |||
|versions=1.13+ | |||
}} | |||
The Defuse Shamir stops creeper explosions around players. | The Defuse Shamir stops creeper explosions around players. |
Revision as of 03:44, 6 August 2021
Module Type | Expansion |
---|---|
Created by | Bloo, Sparks and Special |
Required Modules | Metallurgy |
Compatible MC Versions | 1.13+ |
The Defuse Shamir stops creeper explosions around players.
Features
Property | Suppression |
---|---|
Metal Band | Aluminium |
Valid Items | |
Usage
Creepers within a 6 block radius of a player with a Defuse armour piece will become defused. This means the creeper will not be able to explode. Once a creeper is defused, it will remain defused forever.
Compatibility
If Bat Grenades is installed, bats will also become defused when within a 6 block radius of players.
Technical Details
Technically the creeper can still explode, if a player stands near it for about 27 minutes, but when it does explode, it will not do any damage to blocks or entities. If a defused creeper is ignited with a flint and steel, it will not move or chase the player and will explode after the 27 minutes noted above.
History
Version | Date | Change |
---|---|---|
1.12 | 10 Nov 2017 | Alpha released Metallurgy on Gamemode 4D |
1.13 | 17 May 2019 | Beta released on Public Server V |
08 Aug 2019 | Officially Released Defuse Shamir |