TNT Landmines: Difference between revisions
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{{ModuleInfobox|name=TNT Landmines|icon=tnt_landmines.png|creator=Sparks|type= | {{ModuleInfobox | ||
|name = TNT Landmines | |||
|icon = tnt_landmines.png | |||
|creator = Sparks | |||
|updater = Kruthers | |||
|type = Reliant | |||
|requires = [[Custom Crafters]] | |||
|versions = 1.8, 1.15+ | |||
}} | |||
This module allows | This module allows players to craft landmines that blow up upon impact. | ||
== Features == | |||
TNT landmines must be crafted in a [[Custom Crafters|Custom Crafter]]. There are 3 types of landmines that can be crafted: Normal, Disguised, and Invisible. Additionally, a TNT Landmine can be upgraded into a Terrain-Safe Landmine using a new craftable item. | |||
Dropping a TNT Landmine item onto the floor (using the Drop Key, defualt: 'Q') will turn them into a landmine. When the landmine is stepped on, or if the block it is in is removed, the landmine will instantly explode. | |||
=== Disarming Landmines === | |||
Dropping Shears onto a landmine will disarm it, allowing players to pick it up and move it. | |||
=== Special Types === | |||
==== Disguised Landmines ==== | |||
These landmines will display a different block instead of a TNT block when primed inside a block. There are 6 types of | |||
==== Invisible Landmines ==== | |||
Invisible Landmines are invisible, except for a few particles around itself. Holding shears near Invisible Landmines will increase the number of particles shown. | |||
==== Terrain-Safe Landmines ==== | |||
Dropping a No Ground Damage Upgrade item on a TNT Landmine will turn it into a Terrain-Safe Landmine. | |||
Terrain-Safe Landmines only damages players rather than destroying terrain. | |||
=== Crafting === | |||
{| class = "wikitable" | |||
|+ | |||
!Item | |||
!Ingredients | |||
!Recipe ([[Custom Crafters|Custom Crafter]]) | |||
!Additional Notes | |||
|- | |||
|Landmine | |||
|TNT + Redstone Dust + Grass Block + | |||
Dirt + Stone Pressure Plate | |||
|{{Crafting | |||
| Input = {{CraftingGrid | |||
| Grass Block | Stone Pressure Plate | Grass Block | |||
| Dirt | TNT | Dirt | |||
| | Redstone Dust | | |||
}} | |||
| Output = {{CraftingCell | {{Stack|TNT|Name=&e&oLandmine|Lore=&oDrop to use}} }} | |||
}} | |||
| | |||
|- | |||
|Matching Disguised Landmine | |||
|TNT + Redstone Dust + Grass Block + | |||
Supported Item + Stone Pressure Plate | |||
|{{Crafting | |||
| Input = {{CraftingGrid | |||
| Crafting Table | Stone Pressure Plate | Crafting Table | |||
| Grass Block | TNT | Grass Block | |||
| | Redstone Dust | | |||
}} | |||
| Output = {{CraftingCell | {{Stack|Crafting Table|Name=&e&oLandmine|Lore=&oDrop to use/Disguised as Crafting Table}} }} | |||
}} | |||
|Supported Items: | |||
Grass Block, Dirt, Stone, Stone Bricks, Crafting Table, Netherrack | |||
|- | |||
|Invisible Landmine | |||
|TNT + Redstone Dust + Grass Block + | |||
Diamond + Stone Pressure Plate | |||
|{{Crafting | |||
| Input = {{CraftingGrid | |||
| Diamond | Stone Pressure Plate | Diamond | |||
| Grass Block | TNT | Grass Block | |||
| | Redstone Dust | | |||
}} | |||
| Output = {{CraftingCell | {{Stack|TNT|Name=&e&oLandmine|Lore=&oDrop to use/Invisible so dont forget its there!}} }} | |||
}} | |||
| | |||
|- | |||
|No Ground Damage Upgrade | |||
|Landmine + Obsidian + | |||
Potion of Harming + Stone Pressure Plate | |||
|{{Crafting | |||
| Input = {{CraftingGrid | |||
| Potion of Harming Enhanced | Stone Pressure Plate | Potion of Harming Enhanced | |||
| Obsidian | {{Stack|TNT|Name=&e&oLandmine|Lore=&oDrop to use/Invisible so dont forget its there!}} | Obsidian | |||
| | | | |||
}} | |||
| Output = {{CraftingCell | {{Stack|Gunpowder|Name=&oNo Ground Damage Upgrade|Lore=&oDrop to use/Upgrades your mine to do no ground damag}} }} | |||
}} | |||
|If [[Zauber Cauldrons]] is enabled, [[Zauber Cauldrons#Potions|Potion of Harming IV]] is required | |||
|} | |||
=== Technical Details === | |||
The player will not receive the TNT back when destroying a TNT Landmine. Only a single landmine can be placed within a 1.5 block radius; throwing a landmine on a block that already has one will not do anything. | |||
When disarming a TNT Landmine, if it is not picked up quickly (within 16 game ticks), it will re-arm as a landmine. | |||
==Learn More and Download== | ==Learn More and Download== | ||
{{YouTube|url=https://youtu.be/2hC21UDv9XE}} {{Download|url=https://gm4.co/modules/tnt-landmines}} | {{YouTube|url=https://youtu.be/2hC21UDv9XE}} {{Download|url=https://gm4.co/modules/tnt-landmines}} | ||
Line 20: | Line 111: | ||
|09 Aug 2014 | |09 Aug 2014 | ||
|Released TNT Landmines | |Released TNT Landmines | ||
|- | |||
| rowspan = "4" | 1.15 | |||
| rowspan = "4" | 04 Aug 2020 | |||
| Made TNT Landmines a custom item, crafted in the Custom Crafter | |||
|- | |||
| Added proper disarming using shears | |||
|- | |||
| Added Disguised, Invisible, and Terrain-Safe Landmines | |||
|- | |||
| Added "Didn't see that coming" Advancement | |||
|} | |} | ||
== Previous Versions == | == Previous Versions == | ||
=== MC 1.8 Version === | |||
In the MC 1.8 version, any TNT dropped on the ground would become a TNT Landmine. There were no disguised, invisible, or terrain-safe landmines and no way to make terrain-safe landmines. Additionally, disarming would only be possible by hitting the landmine, returning an armor stand item TNT item. All entities apart from items could activate a landmine, instead of just players. | |||
=== Hermitcraft Version === | === Hermitcraft Version === | ||
In the Hermitcraft version, | In the Hermitcraft version, there were only default landmines (no disguised, invisible, or terrain-safe landmines). Additionally, disarming would only be possible by hitting the landmine, returning an armor stand item rather than the TNT Landmine. All entities apart from items could activate a landmine, instead of just players. | ||
{{Modules List/Custom Crafters}} | |||
[[Category:All Modules]] | [[Category:All Modules]] | ||
[[Category: | [[Category:Reliant Modules]] |
Revision as of 01:53, 20 August 2020
Module Type | Reliant |
---|---|
Created by | Sparks |
Last Updated by | Kruthers |
Required Modules | Custom Crafters |
Compatible MC Versions | 1.8, 1.15+ |
This module allows players to craft landmines that blow up upon impact.
Features
TNT landmines must be crafted in a Custom Crafter. There are 3 types of landmines that can be crafted: Normal, Disguised, and Invisible. Additionally, a TNT Landmine can be upgraded into a Terrain-Safe Landmine using a new craftable item.
Dropping a TNT Landmine item onto the floor (using the Drop Key, defualt: 'Q') will turn them into a landmine. When the landmine is stepped on, or if the block it is in is removed, the landmine will instantly explode.
Disarming Landmines
Dropping Shears onto a landmine will disarm it, allowing players to pick it up and move it.
Special Types
Disguised Landmines
These landmines will display a different block instead of a TNT block when primed inside a block. There are 6 types of
Invisible Landmines
Invisible Landmines are invisible, except for a few particles around itself. Holding shears near Invisible Landmines will increase the number of particles shown.
Terrain-Safe Landmines
Dropping a No Ground Damage Upgrade item on a TNT Landmine will turn it into a Terrain-Safe Landmine.
Terrain-Safe Landmines only damages players rather than destroying terrain.
Crafting
Item | Ingredients | Recipe (Custom Crafter) | Additional Notes | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Landmine | TNT + Redstone Dust + Grass Block +
Dirt + Stone Pressure Plate |
|
|||||||||||
Matching Disguised Landmine | TNT + Redstone Dust + Grass Block +
Supported Item + Stone Pressure Plate |
|
Supported Items:
Grass Block, Dirt, Stone, Stone Bricks, Crafting Table, Netherrack | ||||||||||
Invisible Landmine | TNT + Redstone Dust + Grass Block +
Diamond + Stone Pressure Plate |
|
|||||||||||
No Ground Damage Upgrade | Landmine + Obsidian +
Potion of Harming + Stone Pressure Plate |
|
If Zauber Cauldrons is enabled, Potion of Harming IV is required |
Technical Details
The player will not receive the TNT back when destroying a TNT Landmine. Only a single landmine can be placed within a 1.5 block radius; throwing a landmine on a block that already has one will not do anything.
When disarming a TNT Landmine, if it is not picked up quickly (within 16 game ticks), it will re-arm as a landmine.
Learn More and Download
History
Version | Date | Change |
---|---|---|
1.8 | 09 Aug 2014 | Released TNT Landmines |
1.15 | 04 Aug 2020 | Made TNT Landmines a custom item, crafted in the Custom Crafter |
Added proper disarming using shears | ||
Added Disguised, Invisible, and Terrain-Safe Landmines | ||
Added "Didn't see that coming" Advancement |
Previous Versions
MC 1.8 Version
In the MC 1.8 version, any TNT dropped on the ground would become a TNT Landmine. There were no disguised, invisible, or terrain-safe landmines and no way to make terrain-safe landmines. Additionally, disarming would only be possible by hitting the landmine, returning an armor stand item TNT item. All entities apart from items could activate a landmine, instead of just players.
Hermitcraft Version
In the Hermitcraft version, there were only default landmines (no disguised, invisible, or terrain-safe landmines). Additionally, disarming would only be possible by hitting the landmine, returning an armor stand item rather than the TNT Landmine. All entities apart from items could activate a landmine, instead of just players.