Metallurgy/Defuse Shamir

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Defuse Shamir

Module TypeExpansion
Created byBloo, Sparks and Special
Required ModulesMetallurgy
Compatible MC Versions1.13+

The Defuse Shamir stops creeper explosions around players.

Features

Shamir Properties
Property Suppression
Metal Band Aluminium
Valid Items



Defusing a creeper

Usage

Creepers within a 6 block radius of a player with a Defuse armor piece will become defused. This means the creeper will not be able to explode. Once a creeper is defused, it will remain defused forever.

Compatibility

If Bat Grenades is installed, bats will also become defused when within a 6 block radius of players.

Technical Details

Technically the creeper can still explode, if a player stands near it for about 27 minutes, but when it does explode, it will not do any damage to blocks or entities. If a defused creeper is ignited with a flint and steel, it will not move or chase the player and will explode after the 27 minutes noted above.

History

Version Date Change
1.12 10 Nov 2017 Alpha released Metallurgy on Gamemode 4D
1.13 17 May 2019 Beta released on Public Server V
08 Aug 2019 Officially Released Defuse Shamir
1.19 15 Feb 2022 Turtle Helmets now work