Metallurgy/Defuse Shamir

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Defuse Shamir
Defuse Shamir.svg

Module TypeExpansion
Created byBloo, Sparks, and Special
Required ModulesMetallurgy
Compatible MC Versions1.13+

The Defuse Shamir stops creeper explosions around players.

Features[edit | edit source]

Shamir Properties
Property Suppression
Metal Band Aluminium
Valid Items

Defusing a creeper

Usage[edit | edit source]

Creepers within a 6 block radius of a player with a Defuse armor piece will become defused. This means the creeper will not be able to explode. Once a creeper is defused, it will remain defused forever.

Compatibility[edit | edit source]

If Bat Grenades is installed, bats will also become defused when within a 6 block radius of players.

Technical Details[edit | edit source]

Technically the creeper can still explode, if a player stands near it for about 27 minutes, but when it does explode, it will not do any damage to blocks or entities. If a defused creeper is ignited with a flint and steel, it will not move or chase the player and will explode after the 27 minutes noted above.

History[edit | edit source]

Version Date Change
1.12 10 Nov 2017 Alpha released Metallurgy on Gamemode 4D
1.13 17 May 2019 Beta released on Public Server V
08 Aug 2019 Officially Released Defuse Shamir
1.19 15 Feb 2022 Turtle Helmets now work