TNT Landmines
Module Type | Reliant |
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Created by | Sparks |
Last Updated by | Kruthers |
Required Modules | Custom Crafters |
Compatible MC Versions | 1.8, 1.15+ |
This module allows players to craft landmines that blow up upon impact.
Features
TNT landmines must be crafted in a Custom Crafter. There are 3 types of landmines that can be crafted: Normal, Disguised, and Invisible. Additionally, a TNT Landmine can be upgraded into a Terrain-Safe Landmine using a new craftable item.
Dropping a TNT Landmine item onto the floor (using the Drop Key, defualt: 'Q') will turn them into a landmine. When the landmine is stepped on, or if the block it is in is removed, the landmine will instantly explode.
Disarming Landmines
Dropping Shears onto a landmine will disarm it, allowing players to pick it up and move it.
Special Types
Disguised Landmines
These landmines will display a different block instead of a TNT block when primed inside a block. There are 6 types of
Invisible Landmines
Invisible Landmines are invisible, except for a few particles around itself. Holding shears near Invisible Landmines will increase the number of particles shown.
Terrain-Safe Landmines
Dropping a No Ground Damage Upgrade item on a TNT Landmine will turn it into a Terrain-Safe Landmine.
Terrain-Safe Landmines only damages players rather than destroying terrain.
Crafting
Item | Ingredients | Recipe (Custom Crafter) | Additional Notes | ||||||||||
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Landmine | TNT + Redstone Dust + Grass Block +
Dirt + Stone Pressure Plate |
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Matching Disguised Landmine | TNT + Redstone Dust + Grass Block +
Supported Item + Stone Pressure Plate |
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Supported Items:
Grass Block, Dirt, Stone, Stone Bricks, Crafting Table, Netherrack | ||||||||||
Invisible Landmine | TNT + Redstone Dust + Grass Block +
Diamond + Stone Pressure Plate |
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No Ground Damage Upgrade | Landmine + Obsidian +
Potion of Harming + Stone Pressure Plate |
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If Zauber Cauldrons is enabled, Potion of Harming IV is required |
Technical Details
The player will not receive the TNT back when destroying a TNT Landmine. Only a single landmine can be placed within a 1.5 block radius; throwing a landmine on a block that already has one will not do anything.
When disarming a TNT Landmine, if it is not picked up quickly (within 16 game ticks), it will re-arm as a landmine.
Learn More and Download
History
Version | Date | Change |
---|---|---|
1.8 | 09 Aug 2014 | Released TNT Landmines |
1.15 | 04 Aug 2020 | Made TNT Landmines a custom item, crafted in the Custom Crafter |
Added proper disarming using shears | ||
Added Disguised, Invisible, and Terrain-Safe Landmines | ||
Added "Didn't see that coming" Advancement |
Previous Versions
MC 1.8 Version
In the MC 1.8 version, any TNT dropped on the ground would become a TNT Landmine. There were no disguised, invisible, or terrain-safe landmines and no way to make terrain-safe landmines. Additionally, disarming would only be possible by hitting the landmine, returning an armor stand item TNT item. All entities apart from items could activate a landmine, instead of just players.
Hermitcraft Version
In the Hermitcraft version, there were only default landmines (no disguised, invisible, or terrain-safe landmines). Additionally, disarming would only be possible by hitting the landmine, returning an armor stand item rather than the TNT Landmine. All entities apart from items could activate a landmine, instead of just players.