Metallurgy/Defuse Shamir
The Defuse Shamir stops creeper explosions around players.
| Module Type | Expansion |
|---|---|
| Created by | Bloo, Sparks and Special |
| Required Modules | Metallurgy |
| Compatible MC Versions | 1.15 |
Features
| Property | Suppression |
|---|---|
| Metal Band | Aluminium |
| Valid Items | |
Usage
Creepers within a 6 block radius of a player with a Defuse armour piece will become defused. This means the creeper will not be able to explode. Once a creeper is defused, it will remain defused forever.
Compatibility
If Bat Grenades is installed, bats will also become defused when within a 6 block radius of players.
Technical Details
Technically the creeper can still explode, if a player stands near it for about 27 minutes, but when it does explode, it will not do any damage to blocks or entities. If a defused creeper is ignited with a flint and steel, it will not move or chase the player and will explode after the 27 minutes noted above.
History
| Version | Date | Change |
|---|---|---|
| 1.12 | 10 Nov 2017 | Alpha released Metallurgy on Gamemode 4D |
| 1.13 | 17 May 2019 | Beta released on Public Server V |
| 08 Aug 2019 | Officially Released Defuse Shamir |