Metallurgy/Musical Shamir: Difference between revisions
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{{ModuleInfobox | [[Category: All Modules]] | ||
{{ModuleInfobox | |||
| type=Expansion | |||
| versions=1.13+ | |||
| creator=Bloo, Sparks, Special | |||
| requires=[[Metallurgy]] | |||
}} | |||
The Musical Shamir allows players to gain strength from killing mobs in quick succession. | The Musical Shamir allows players to gain strength from killing mobs in quick succession. | ||
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{{Modules List/Metallurgy}} | {{Modules List/Metallurgy}} | ||
Latest revision as of 05:22, 6 August 2021
Module Type | Expansion |
---|---|
Created by | Bloo, Sparks and Special |
Required Modules | Metallurgy |
Compatible MC Versions | 1.13+ |
The Musical Shamir allows players to gain strength from killing mobs in quick succession.
Features
Property | Modification |
---|---|
Metal Band | Barimium |
Valid Items |
Usage
Killing mobs with a Musical weapon will grant strength to the player. After killing 4 mobs with the Musical weapon, the player will hear music and gain Strength I and Slowness I for 48 seconds. After the 48 seconds have passed, if the player has killed over 10 mobs, the player will hear faster music and gain Strength III and Speed III for 91 seconds. After the 91 seconds have passed, the cycle will rerun after an additional 48 seconds.
If the player deselects the Musical weapon, they will stop hearing the music and lose their effects. Deselecting and reselecting the Musical weapon will restart the cycle.
Technical Details
During the first phase of effects, the player will hear the song "Mellohi," and during the second phase of effects, the player will hear the song "Chirp."
History
Version | Date | Change |
---|---|---|
1.12 | 10 Nov 2017 | Alpha released Metallurgy on Gamemode 4D |
1.13 | 17 May 2019 | Beta released on Public Server V |
08 Aug 2019 | Officially Released Musical Shamir |