Custom Crafters: Difference between revisions

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This module allows you to craft custom items.
This module allows you to craft custom items.
==Details==
==Details==
To create a custom crafter, fill a dropper with the recipe of 1 dropper, and throw a crafting table on top of the dropper. When mined, a custom crafter will drop all the items that was used to create it.
To create a custom crafter, fill a dropper with the recipe of 1 dropper, and throw a crafting table on top of the dropper. When mined, a custom crafter will drop all the items that was used to create it. With custom crafting recipes, multi-crafting works as long as each '''non-empty''' item slot has the same amount of items.  
===Technical Summary===
===Technical Summary===
Items in slots that should be empty will be ignored, causing the possibility of losing items. Only Custom Crafting recipes can be done in the Custom Crafter.
Only Custom Crafting recipes can be done in the Custom Crafter. If the stack size for crafting multiple items would result in an output with more than 64 items, the crafting recipe will not initiate.  


=== Advancements ===
=== Advancements ===
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=== MC 1.9-1.12 Versions ===
=== MC 1.9-1.12 Versions ===
In the MC 1.9-1.12 versions (v2.1-2.3), the advancements were actually a simulated achievement, using tellraw to show the message. This has been transferred to advancements upon the release of the 1.13 version (v3.0).
In the MC 1.9-1.12 versions (v2.1-2.3), the advancements were actually a simulated achievement, using tellraw to show the message. This has been transferred to advancements upon the release of the 1.13 version (v3.0). Additionally, items in slots that should be empty would be ignored, causing the possibility of losing items; this was fixed in the 1.13 version.  
[[Category:All Modules]]
[[Category:All Modules]]
[[Category:Base Modules]]
[[Category:Base Modules]]

Revision as of 08:27, 26 November 2018

Custom Crafters

Module TypeBase
Created bySparks
Last Updated bySparks, SpecialBuilder32 and Bluefire610
Complementary ModulesStandard Crafting, Record Crafting
Compatible MC Versions1.13

This module allows you to craft custom items.

Details

To create a custom crafter, fill a dropper with the recipe of 1 dropper, and throw a crafting table on top of the dropper. When mined, a custom crafter will drop all the items that was used to create it. With custom crafting recipes, multi-crafting works as long as each non-empty item slot has the same amount of items.

Technical Summary

Only Custom Crafting recipes can be done in the Custom Crafter. If the stack size for crafting multiple items would result in an output with more than 64 items, the crafting recipe will not initiate.

Advancements

Advancement Description Requirement
Clever Crafting Build yourself a Custom Crafter with droppers and a crafting table. Create a custom crafter

Expansion Packs & Reliant Modules

The Custom Crafters module doesn't do anything on it's own. Expansion packs for this module add custom crafting recipes to the game. Some reliant modules rely on this module in order to properly function, for example to craft some items.

Expansion Packs

Reliant Modules

Learn More and Download

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History

Date Version Change
05 Feb 2015 1.0 Released Custom Crafters
12 Feb 2015 1.1 Fixed Custom Crafter workbench dropping
27 Jan 2016 2.0 Updated for 1.9
21 May 2016 2.1 Fixed crafting table bug
05 Jun 2016 2.1 Fixed bug where crafting table item is not deleted upon creation. Added "Clever Crafting" achievement
10 Jun 2017 2.2 Updated for 1.11
10 Jun 2017 2.3 Updated for 1.12
19 Nov 2018 3.0 Updated for 1.13

Previous Versions

MC 1.8 Versions

The MC 1.8 Versions (v1.0-1.1) did not have achievements. Additionally, when mined, the items placed inside the dropper would not drop (7 cobblestone and 1 redstone).

MC 1.9-1.12 Versions

In the MC 1.9-1.12 versions (v2.1-2.3), the advancements were actually a simulated achievement, using tellraw to show the message. This has been transferred to advancements upon the release of the 1.13 version (v3.0). Additionally, items in slots that should be empty would be ignored, causing the possibility of losing items; this was fixed in the 1.13 version.