Zauber Cauldrons: Difference between revisions

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{{ModuleInfobox|name=Zauber Cauldrons|icon=zauber_cauldrons.png|versions=1.11+|creator=Bloo|updater=Alluet, Bloo, BluePsychoRanger|type=Stand Alone|complementary=[[Liquid Tanks/Zauber Liquids|Zauber Liquids]]}}
{{ModuleInfobox
| type = Stand Alone
| creator = Bloo
| updater = Lue, Bloo, BluePsychoRanger
| complementary = [[Zauber Liquids]]
| versions = 1.11+
}}
This module adds a wide range of features to Minecraft's cauldrons, ranging all the way from tier IV potions to magical gear and drinkable wormholes. Zauber Cauldrons acts as a complete package and adds a whole new branch of magic to your game!
This module adds a wide range of features to Minecraft's cauldrons, ranging all the way from tier IV potions to magical gear and drinkable wormholes. Zauber Cauldrons acts as a complete package and adds a whole new branch of magic to your game!


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Zauber Cauldrons are an expansion to the game's magic system, allowing the creation of stronger potions, magical armor, effect granting crystals, and bottled wormholes. Several features in this module are dependent on the world seed, changing recipes and encouraging players to experimentally discover exactly how to use the most powerful mechanics.
Zauber Cauldrons are an expansion to the game's magic system, allowing the creation of stronger potions, magical armor, effect granting crystals, and bottled wormholes. Several features in this module are dependent on the world seed, changing recipes and encouraging players to experimentally discover exactly how to use the most powerful mechanics.


=== Creation ===
== Creation ==
[[File:Zauber-cauldron.png|thumb|A Zauber Cauldron with some steam coming off of it.<!-- Maybe replace this image with a wider shot of a zauber cauldron in the wild. Hidden Table under Creation? -->|alt=]]
[[File:Zauber-cauldron.png|thumb|A Zauber Cauldron with some steam coming off of it.<!-- Maybe replace this image with a wider shot of a zauber cauldron in the wild. Hidden Table under Creation? -->|alt=]]
A Zauber Cauldron is created by "bespelling a boiling cauldron by reading out of a spell book". Any water-filled cauldron with fire below it can be used, and any enchanted book will suffice. To "read" from the spell book, simply hold the enchanted book and stand next to the cauldron. The cauldron will begin to give off steam, indicating the newly formed Zauber Cauldron is ready for use.
A Zauber Cauldron is created by "bespelling a boiling cauldron by reading out of a spell book". Any water-filled cauldron with a fire source (campfires or lit netherrack) below it can be used, and any enchanted book will suffice. To "read" from the spell book, simply hold the enchanted book and stand next to the cauldron. The cauldron will begin to give off steam, indicating the newly formed Zauber Cauldron is ready for use.
[[File:ZauberCauldronCreation.png|alt=|none|thumb|A player creating a Zauber Cauldron]]
[[File:ZauberCauldronCreation.png|alt=|none|thumb|A player creating a Zauber Cauldron]]


=== Recipes ===
== Recipes ==
All Zauber Cauldron recipes are performed by dropping items into the cauldron. Once the proper ingredients are inside, the resulting item will form, consuming the ingredients and some water. To assist in the process, a player looking at a Zauber Cauldron will be unable to pick up items inside the cauldron until they look away.
All Zauber Cauldron recipes are performed by dropping items into the cauldron. Once the proper ingredients are inside, the resulting item will form, consuming the ingredients and some water. To assist in the process, a player looking at a Zauber Cauldron will be unable to pick up items inside the cauldron until they look away.


==== Potions ====
=== Substrates and Solvents ===
When crafting with a Zauber Cauldron two substrates are of particular importance: Water, and Powder Snow.
{| class="wikitable"
|-
|{{Stack|Water Bucket}}
|Water is a good choice for most recipes, but can't contain highly exothermic recipes like Strength IV or Splash or Lingering potions, leading to mostly destructive results.
|-
|{{Stack|Powder Snow Bucket}}
|Powder Snow will inhibit most recipes from completing, however, it may be used to contain highly exothermic recipes. Therefore Powder Snow allows for the creation of Splash and Lingering variants of tier IV potions, without triggering an explosion.
|}
 
=== Potions ===
[[File:Zauber-potions.png|thumb|358x358px|All craftable tier IV potions.]]
[[File:Zauber-potions.png|thumb|358x358px|All craftable tier IV potions.]]
Zauber Cauldrons can be used to strengthen any Tier II potion into a Tier IV potion. This recipe requires Prismarine Crystals, a Golden Apple, and a Tier II Potion.  
Zauber Cauldrons can be used to strengthen any Tier II potion into a Tier IV potion. This recipe requires Prismarine Crystals, a Golden Apple, and a Tier II Potion.  
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  }}
  }}
|Potion of Strength II + Golden Apple + Prismarine Crystals
|Potion of Strength II + Golden Apple + Prismarine Crystals
|Ignites the area around the cauldron
|Ignites the area around the cauldron. This can be prevented by the use powder snow instead of water.
|-
|-
|Potion of Regeneration IV (0:22)
|Potion of Regeneration IV (0:22)
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  }}
  }}
|Potion of Regeneration II + Golden Apple + Prismarine Crystals
|Potion of Regeneration II + Golden Apple + Prismarine Crystals
|Potion gains Speed III (0:16)
|Potion gains Speed II (0:16)
Emits a lingering wither cloud
Emits a lingering wither cloud
|-
|-
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  }}
  }}
|Potion of Swiftness II + Golden Apple + Prismarine Crystals
|Potion of Swiftness II + Golden Apple + Prismarine Crystals
|Potion gains Weakness IV (6:00)
|Potion gains Weakness III (3:20)
|-
|-
|Potion of Healing IV
|Potion of Healing IV
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  }}
  }}
|Any Splash or Lingering Potion + Golden Apple + Prismarine Crystals
|Any Splash or Lingering Potion + Golden Apple + Prismarine Crystals
|The Zauber Cauldron explodes
|The Zauber Cauldron explodes, '''unless powder snow is used'''; In which the recipe results in a potion identical to the drinkable version but as a lingering or splash variant.
|}
|}


==== Advanced Reactants ====
{{Anchor|Enchanted Prismarine Shard}}
Many advanced Zauber Cauldron recipes use "Enchanted Prismarine Shards" as an ingredient. Enchanting a Prismarine Shard requires 30 levels of experience.
=== Advanced Reactants===
Many advanced Zauber Cauldron recipes use "[[#Enchanted Prismarine Shard|Enchanted Prismarine Shard]]s" as an ingredient. Enchanting a Prismarine Shard requires 30 levels of experience. Wandering Traders also sell Enchanted Prismarine Shards, at a price between 24 and 47 Emeralds, with a 12.5% chance of getting three for the price of one.
{| class="wikitable"
{| class="wikitable"
|+
|+
!Product
!Product
!Recipe ([[Zauber Cauldrons#Creation|Zauber Cauldron]])
!Recipe ([[#Creation|Zauber Cauldron]])
!Ingredients
!Ingredients
!Side Effects
|-
|-
|Enchanted Prismarine Shard
| Enchanted Prismarine Shard
| style="text-align: center" | {{Crafting
| style="text-align: center" |{{Crafting
| Input = {{CraftingCell
| Input = {{CraftingCell
| Prismarine Shard
| Prismarine Shard
}}
}}
| Output = {{CraftingCell
| Output = {{CraftingCell
| gm4:Enchanted Prismarine Shard
| {{Stack
| gm4:Enchanted Prismarine Shard
| link = [[#Enchanted Prismarine Shard]]
}}
}}
}}
| Catalyst = Bottle o' Enchanting
| Catalyst = Bottle o' Enchanting
| Type = Zauber
| Type = Zauber
  }}
  }}
|Prismarine Shard
|Prismarine Shard
|Consumes 30 XP Levels off of the closest Player<!-- This column may be unnecessary -->
|}
|}


==== Extraneous Ingredients ====
 
{{Anchor|Magic in a Bottle}}
===Extraneous Ingredients===
If any unneeded ingredients are added to a Zauber Cauldron during a crafting process, they will be transformed into "Possessed Items" — weaponless Vexes that pester the player before dying a few seconds later. Each excess item entity in the cauldron transforms into a single Possessed Item.
If any unneeded ingredients are added to a Zauber Cauldron during a crafting process, they will be transformed into "Possessed Items" — weaponless Vexes that pester the player before dying a few seconds later. Each excess item entity in the cauldron transforms into a single Possessed Item.


Possessed Items can be caught and stored by adding a glass bottle to the Zauber Cauldron, forming "Magic in a Bottle". These bottles are only stable if they contain a multiple of three Possessed Items, and will immediately shatter and release the Vexes contained within if this condition is not met. Otherwise stable Bottles of Magic also become unstable if they are left on the ground for too long, releasing the contained Vexes.
Possessed Items can be caught and stored by adding a glass bottle to the Zauber Cauldron, forming "Magic in a Bottle". These bottles are '''only stable if they contain a multiple of three Possessed Items''', and will immediately shatter and release the Vexes contained within if this condition is not met. Otherwise stable Bottles of Magic also become unstable if they are left on the ground for too long, releasing the contained Vexes. How long Magic in a Bottle can stay on the ground before exploding depends on the cauldron it was made in. Each Zauber Cauldron has a certain preferred moon phase during which Magic in a Bottle made in it is more stable. During this moon phase [[#Magic in a Bottle|Magic in a Bottle]] will not shatter as easily and emit sparkles which can be seen by players wearing a full set of Zauber Armor.


{| class="wikitable"
{| class="wikitable"
|+
|+
!Product
! Product  
!Recipe ([[Zauber Cauldrons#Creation|Zauber Cauldron]])
!Recipe ([[#Creation|Zauber Cauldron]])
!Ingredients
!Ingredients
|-
|-
|Possessed Item
|Possessed Item
| style="text-align: center" | {{Crafting
| style="text-align: center" |{{Crafting
| Input = {{CraftingGrid
| Input = {{CraftingGrid
| {{Stack|name=&oRecipe Ingedients|image=File:Zauber_Recipe_Ingredients.png}} | {{Stack|name=&oExcess Items|image=File:Zauber_Excess_Ingredients.png}}
| {{Stack|name=&oRecipe Ingedients|image=File:Zauber_Recipe_Ingredients.png}} | {{Stack|name=&oExcess Items|image=File:Zauber_Excess_Ingredients.png}}
Line 198: Line 219:
}}
}}
| Output = {{CraftingGrid
| Output = {{CraftingGrid
| gm4:Zauber Healing Potion | gm4:Magic in a Bottle
| gm4:Zauber Healing Potion | {{Stack|gm4:Magic in a Bottle|link=[[#Magic in a Bottle]]}}
| width=2 | height=1
| width=2 | height=1
}}
}}
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}}
}}
| Type = Zauber
| Type = Zauber
  }}
  }}  
|}
|}


[[File:Zauber-armor.png|thumb|556x556px|A set of Zauber Armor. Usage of mending and unbreaking is highly recommended.]]
[[File:Zauber-armor.png|thumb|556x556px|A set of Zauber Armor. Usage of mending and unbreaking is highly recommended.]]


==== Armor ====
=== Armor ===
Zauber Cauldrons can be used to infuse golden armor with certain items, forming "Zauber Armor". This gives the armor an extra effect and boosts its defense. This recipe requires any piece of Golden Armor, an Enchanted Prismarine Shard, and a Modifier Item corresponding to the desired armor effect.
Zauber Cauldrons can be used to infuse golden armor with certain items, forming "Zauber Armor". This gives the armor an extra effect and boosts its defense. This recipe requires any piece of Golden Armor, an Enchanted Prismarine Shard, and a Modifier Item corresponding to the desired armor effect.


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{| class="wikitable"
{| class="wikitable"
!Product
!Product
!Recipe ([[Zauber_Cauldrons#Creation|Zauber Cauldron]])
!Recipe ([[Zauber_Cauldrons#Creation|Zauber Cauldron]])  
!Ingredients
!Ingredients
|-
|-
Line 293: Line 314:
|{{Crafting
|{{Crafting
| Input = {{CraftingGrid
| Input = {{CraftingGrid
| Golden Chestplate | Eye of Ender | gm4:Enchanted Prismarine Shard
| Golden Chestplate | {{Cycle
| {{Stack|Glistering Melon Slice}}{{Stack|Blaze Powder}}{{Stack|Sugar}}{{Stack|Turtle Shell}}
  }}
| {{Stack|gm4:Enchanted Prismarine Shard|link=[[#Enchanted Prismarine Shard]]}}
| width=3 | height=1
| width=3 | height=1
}}
}}
| Output = {{CraftingCell
| Output = {{CraftingCell
| gm4:Zauber Chestplate (Knockback)
| {{Cycle
| {{Stack|gm4:Zauber Chestplate (Health)}}{{Stack|gm4:Zauber Chestplate (Strength)}}{{Stack|gm4:Zauber Chestplate (Speed)}}{{Stack|gm4:Zauber Chestplate (Armour)}}
  }}
}}
}}
| Type = Zauber
| Type = Zauber
}}
}}
|Golden Armor Piece + Modifier Item + Enchanted Prismarine Shard
|Golden Armor Piece + Modifier Item + Enchanted Prismarine Shard  
|}
|}
{| class="wikitable"
{| class="wikitable"
Line 308: Line 334:
!Effect
!Effect
|-
|-
|{{Stack | Glistering Melon Slice | inline=true | size=24}} Glistering Melon Slice
|{{Stack | Glistering Melon Slice | inline=true | size=24}} Glistering Melon Slice  
| +6 Max Health (3 Hearts)
| +4 Max Health (2 Hearts)
|-
|-
|{{Stack | Blaze Powder | inline=true | size=24}} Blaze Powder
|{{Stack | Blaze Powder | inline=true | size=24}} Blaze Powder
| +35% Attack Damage
| +1 Attack Damage
|-
|-
|{{Stack | Rabbit's Foot| inline=true | size=24}} Rabbit's Foot
|{{Stack | Sugar | inline=true | size=24}} Sugar
| +12% Speed
| +12% Speed
|-
|-
|{{Stack | Eye of Ender | inline=true | size=24}} Eye of Ender
|{{Stack | Turtle Shell | inline=true | size=24}} Turtle Shell
| +0.25 Knockback Resistance
| +1 Armor
|}
|}
Upgrading Golden Armor to Zauber Armor greatly improves its defense rating. A full set of normal Golden Armor gives the player 11 defense points, while a full set of Zauber Armor gives the player 17 defense points. This is about a 55% increase in defense. Additionally, each piece of Zauber Armor has an armor toughness of 3, heavily reducing damage from high-damaging attacks.
Upgrading Golden Armor to Zauber Armor greatly improves its defense rating. A full set of normal Golden Armor gives the player 11 defense points, while a full set of Zauber Armor gives the player 17 defense points. This is about a 55% increase in defense. Additionally, each piece of Zauber Armor has an armor toughness of 3, heavily reducing damage from high-damaging attacks.
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| +3 Armor Toughness
| +3 Armor Toughness
|-
|-
|{{Stack | gm4:Zauber Boots | inline=true | size=24}} Boots
|{{Stack | gm4:Zauber Boots | inline=true | size=24}} Boots  
| +2 Armor
| +2 Armor
| +3 Armor Toughness
| +3 Armor Toughness
|-
|-
|Full Set
| rowspan="2" |Full Set
| +17 Armor
| +17 Armor
| +12 Armor Toughness
| +12 Armor Toughness
|-
| colspan="2" |Set Bonus activates
|}
|}


[[File:Zauber-crystals.png|thumb|389x389px|The four Zauber Crystals: Fire Resistance, Resistance, Speed and Regeneration.]]
==== Set Bonuses ====
When wearing a full set of Zauber Armor, the armor flavor that the player is wearing the most pieces of gets a virtual boost of one piece. This even applies if there is no prevalent flavor, but instead the number one spot is tied. In that case both flavors receive said boost.


==== Crystals ====
=== Crystals ===
Crystals are an advanced alternative to potions that provide continual tier II status effects. This recipe requires a Sea Lantern, a Nether Star, and a Protection IV Enchanted Book.
Crystals are an advanced alternative to potions that provide continual tier II status effects (or for "instant" effects, once every 6.4 seconds). This recipe requires a Sea Lantern, a Nether Star, and a tier IV Zauber Potion.


Crystals are active when in the player's off-hand and require the [[Zauber_Cauldrons#Luck|Luck Effect]]
Crystals are active when in the player's off-hand and require the [[Zauber_Cauldrons#Luck|Luck Effect]] from any source. A Crystal can be placed down as a block, but only when it is in the mainhand, not when it is in the offhand.
{| class="wikitable"
{| class="wikitable"
|+Crystal Recipes
|+Crystal Recipes
!Product
!Product
!Recipe ([[Zauber_Cauldrons#Create|Zauber Cauldron]])
!Recipe ([[Zauber_Cauldrons#Create|Zauber Cauldron]])
! style="width: 35%" | Ingredients
! style="width: 35%" |Ingredients
!Effect <!-- Add icons for these effects? -->
!Effect<!-- Add icons for these effects? -->
|-
|Crystal of Strength
|{{Crafting
| Input = {{CraftingGrid
| {{Stack|name=Sea Lantern|image=Sea Lantern.gif}} | {{Stack|gm4:Zauber Strength Potion}} | Nether Star
| width=3 | height=1
}}
| Output = {{CraftingCell
| gm4:Crystal of Strength
}}
| Type = Zauber
}}
|Sea Lantern + Strength IV Potion + Nether Star
|Strength II, Fire Resistance
|-
|-
|Crystal of Speed
| Crystal of Regeneration
|{{Crafting
|{{Crafting
| Input = {{CraftingGrid
| Input = {{CraftingGrid
| {{Stack|name=Sea Lantern|image=Sea Lantern.gif}} | {{Stack|Enchanted Book|lore=&7Projectile Protection IV}} |Nether Star
| {{Stack|name=Sea Lantern|image=Sea Lantern.gif}} | {{Stack|gm4:Zauber Regeneration Potion}} | Nether Star
| width=3 | height=1
}}
| Output = {{CraftingCell
| gm4:Crystal of Regeneration
}}
| Type = Zauber
}}
|Sea Lantern + Regeneration IV Potion + Nether Star
|Regeneration II
|-
| Crystal of Swiftness
|{{Crafting
| Input = {{CraftingGrid
| {{Stack|name=Sea Lantern|image=Sea Lantern.gif}} | {{Stack|gm4:Zauber Swiftness Potion}} | Nether Star
| width=3 | height=1
| width=3 | height=1
}}
}}
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| Type = Zauber
| Type = Zauber
  }}
  }}
|Sea Lantern + Projectile Protection IV Enchanted Book + Nether Star
|Sea Lantern + Swiftness IV Potion + Nether Star
|Speed II
|Speed II, Weakness
|-
|Crystal of Healing
|{{Crafting
| Input = {{CraftingGrid
| {{Stack|name=Sea Lantern|image=Sea Lantern.gif}} | {{Stack|gm4:Zauber Healing Potion}} | Nether Star
| width=3 | height=1
}}
| Output = {{CraftingCell
| gm4:Crystal of Healing
}}
| Type = Zauber
}}
|Sea Lantern + Instant Health IV Potion + Nether Star
| Instant Health II (every 6.4 seconds), Nausea
|-
|-
|Crystal of Resistance
|Crystal of Poison
|{{Crafting
|{{Crafting
| Input = {{CraftingGrid
| Input = {{CraftingGrid
| {{Stack|name=Sea Lantern|image=Sea Lantern.gif}} | {{Stack|Enchanted Book|lore=&7Blast Protection IV}} | Nether Star
| {{Stack|name=Sea Lantern|image=Sea Lantern.gif}} | {{Stack|gm4:Zauber Poison Potion}} |Nether Star
| width=3 | height=1
| width=3 | height=1
}}
}}
| Output = {{CraftingCell
| Output = {{CraftingCell
| gm4:Crystal of Resistance
| gm4:Crystal of Poison
}}
}}
| Type = Zauber
| Type = Zauber
  }}
  }}
|Sea Lantern + Blast Protection IV Enchanted Book + Nether Star
| Sea Lantern + Poison IV Potion + Nether Star
|Resistance II
|Poison II
|-
|-
|Crystal of Fire Resistance
|Crystal of Leaping
|{{Crafting
|{{Crafting
| Input = {{CraftingGrid
| Input = {{CraftingGrid
| {{Stack|name=Sea Lantern|image=Sea Lantern.gif}} | {{Stack|Enchanted Book|lore=&7Fire Protection IV}} | Nether Star
| {{Stack|name=Sea Lantern|image=Sea Lantern.gif}} | {{Stack|gm4:Zauber Leaping Potion}} |Nether Star
| width=3 | height=1
| width=3 | height=1
}}
}}
| Output = {{CraftingCell
| Output = {{CraftingCell
| gm4:Crystal of Fire Resistance
| gm4:Crystal of Leaping
}}
}}
| Type = Zauber
| Type = Zauber
  }}
  }}
|Sea Lantern + Fire Protection IV Enchanted Book + Nether Star
|Sea Lantern + Leaping IV Potion + Nether Star
|Fire Resistance II
|Jump Boost II
|-
|-
|Crystal of Regeneration
|Crystal of Harming
|{{Crafting
|{{Crafting
| Input = {{CraftingGrid
| Input = {{CraftingGrid
| {{Stack|name=Sea Lantern|image=Sea Lantern.gif}} | {{Stack|Enchanted Book|lore=&7Protection IV}}| Nether Star
| {{Stack|name=Sea Lantern|image=Sea Lantern.gif}} | {{Stack|gm4:Zauber Harming Potion}} |Nether Star
| width=3 | height=1
| width=3 | height=1
}}
}}
| Output = {{CraftingCell
| Output = {{CraftingCell
| gm4:Crystal of Regeneration
| gm4:Crystal of Harming
}}
}}
| Type = Zauber
| Type = Zauber
  }}
  }}
|Sea Lantern + Protection IV Enchanted Book + Nether Star
|Sea Lantern + Harming IV Potion + Nether Star
|Regeneration II<ref>Even though this is Regeneration II, this is stronger than Regeneration II since the effect is renewed every 14 seconds.</ref>
|Harming II (every 6.4 seconds)
|}
|}


==== Luck ====
== {{Stack|effect:Luck}} Luck ==
The Luck status effect, required for Zauber [[Zauber Cauldrons#Crystals|Crystals]] to function, can be obtained from a recipe involving "lucky" flowers. This recipe is seed-specific, and will vary from world-to-world, requiring the players to experiment and discover the ingredients themselves.
The Luck status effect, required for Zauber [[#Crystals|Crystals]] to function, can be obtained from a recipe involving "lucky" flowers. This recipe is seed-specific, and will vary from world-to-world, requiring the players to experiment and discover the ingredients themselves.


Each of the 12 small flowers<ref>Excluding the Wither Rose</ref> will either be "lucky" or "poisonous", and in order for the recipe to grant the luck effect, all the "lucky" flowers must be thrown into a Zauber Cauldron along with an Enchanted Prismarine Shard and, as the last item, a piece of cut Grass. If performed successfully, nearby players will be granted with a permanent Luck effect that lasts until death.
Each of the 12 small flowers<ref>Excluding the Wither Rose, Pitcher Plant, and Torchflower</ref> will either be "lucky" or "poisonous", and in order for the recipe to grant the luck effect, all the "lucky" flowers must be thrown into a Zauber Cauldron along with an [[#Enchanted Prismarine Shard|Enchanted Prismarine Shard]] and, as the last item, a piece of cut Grass. If performed successfully, nearby players will be granted with a permanent Luck {{Stack|effect:Luck}} effect that can only be removed by drinking milk or dying.


{| class="wikitable"
{| class="wikitable"
!Product
!Product
!Recipe ([[Zauber_Cauldrons#Creation|Zauber Cauldron]])
!Recipe ([[#Creation|Zauber Cauldron]])
!Ingredients
! Ingredients
|-
|-
|Luck
|Luck
Line 438: Line 509:
}}
}}
| Type = Zauber
| Type = Zauber
}}
}}  
|All Lucky Flowers + Enchanted Prismarine Shard + Grass
|All Lucky Flowers + Enchanted Prismarine Shard + Grass
|}
|}
Line 444: Line 515:
If some of the lucky flowers are missing from the recipe, then nothing will happen and the ingredients can be retrieved. However, if a poisonous flower is added to the recipe, the cauldron will instead emit a poisonous cloud and transform all ingredients into Possessed Items.
If some of the lucky flowers are missing from the recipe, then nothing will happen and the ingredients can be retrieved. However, if a poisonous flower is added to the recipe, the cauldron will instead emit a poisonous cloud and transform all ingredients into Possessed Items.


By experimenting with each flower individually, one can determine which flowers are lucky and which are poisonous by recording which ones emit poison clouds when added to the recipe. <ref>On [[Public Server 6|PS6]] the lucky flowers are; poppies, dandelions, blue orchids, white tulips, red tulips, pink tulips, oxeye daisies, and lilies of the valley. </ref>
By experimenting with each flower individually, one can determine which flowers are lucky and which are poisonous by recording which ones emit poison clouds when added to the recipe. <ref>On [[Public Server Sky|PS-Sky]] the lucky flowers are dandelions, oxeye daisies, alliums, poppies, red tulips, pink tulips, white tulips, and blue orchids. </ref>


==== Wormhole in a Bottle ====
{{Anchor|Wormhole in a Bottle}}
== Wormhole in a Bottle ==
Zauber Cauldrons can be used to create a powerful potion, the "Wormhole in a Bottle", that can teleport the drinker great distances instantly - even across dimensions. This recipe depends on the world-seed, and will be different for every world, encouraging the players to experimentally figure out the details of the ingredients.
Zauber Cauldrons can be used to create a powerful potion, the "Wormhole in a Bottle", that can teleport the drinker great distances instantly - even across dimensions. This recipe depends on the world-seed, and will be different for every world, encouraging the players to experimentally figure out the details of the ingredients.


This recipe requires an Enchanted Prismarine Shard, Magic in a Bottle, and some quantity of both Chorus Fruit and Popped Chorus Fruit. The destination of the wormhole will match the location where the vexes contained within the [[Zauber Cauldrons#Extraneous Ingredients|Magic in a Bottle]] were caught. The precise quantity of the Chorus and Popped Chorus Fruit changes from world-to-world, but will be between 1 and 64 for each. <ref>In [[Public Server 6|PS6]] the precise amount of popped chorus fruit is 4. The correct amount of chorus fruit is 35.</ref>
This recipe requires an Enchanted Prismarine Shard, Magic in a Bottle, and some quantity of both Chorus Fruit and Popped Chorus Fruit. The destination of the wormhole will match the location where the vexes contained within the [[#Extraneous Ingredients|Magic in a Bottle]] were caught. The precise quantity of the Chorus and Popped Chorus Fruit changes from world-to-world, but will be between 1 and 64 for each. <ref>In [[Public Server Sky|PS-Sky]] the precise amount of popped chorus fruit is 14. The correct amount of chorus fruit is 7.</ref>
{| class="wikitable"
{| class="wikitable"
!Product
!Product
!Recipe ([[Zauber_Cauldrons#Creation|Zauber Cauldron]])
!Recipe ([[#Creation|Zauber Cauldron]])
!Ingredients
!Ingredients
|-
|-
Line 458: Line 530:
|{{Crafting
|{{Crafting
| Input = {{CraftingGrid
| Input = {{CraftingGrid
| gm4:Enchanted Prismarine Shard | Popped Chorus Fruit | Chorus Fruit | gm4:Magic in a Bottle
| {{Stack|gm4:Enchanted Prismarine Shard|link=[[#Enchanted Prismarine Shard]]}} | Popped Chorus Fruit | Chorus Fruit | {{Stack|gm4:Magic in a Bottle|link=[[#Magic in a Bottle]]}}
| width=4 | height=1
| width=4 | height=1
}}
}}
| Output = {{CraftingCell
| Output = {{CraftingCell
| gm4:Wormhole in a Bottle
| {{Stack|gm4:Wormhole in a Bottle|link=[[#Wormhole in a Bottle]]}}
}}
}}
| Type = Zauber
| Type = Zauber
Line 476: Line 548:


The precise amount of Chorus Fruit, the quantities that will neither create a blurry wormhole nor summon vexes, can be determined via experimentation and testing. One common experimental method involves counting the number of Possessed Items that are summoned, which is the number of excess Chorus Fruit that was used, and reducing the input number of fruit by that quantity until a precise Wormhole is produced.
The precise amount of Chorus Fruit, the quantities that will neither create a blurry wormhole nor summon vexes, can be determined via experimentation and testing. One common experimental method involves counting the number of Possessed Items that are summoned, which is the number of excess Chorus Fruit that was used, and reducing the input number of fruit by that quantity until a precise Wormhole is produced.
[[File:Zauber Cauldron with Soul Fire.png|thumb]]


=== Soul Fire ===
== Magicol ==
Heating a Zauber Cauldron with Soul Fire instead of ordinary Fire will alter the nature of any potion created by the cauldron, allowing a single bottle to be consumed multiple times. These "Soulutions" contain 9 doses of whatever their effect is.
Magicol is a magical liquid which allows the player to color grass and spawnproof an area. To get started, water inside a Zauber Cauldron must first be converted into liquid Magicol. This can be done at any time and requires the following recipe inside a Zauber Cauldron filled with water. Any water level will do, but a full cauldron is recommended for maximum efficiency.
 
{| class="wikitable"
!Product
!Recipe ([[#Magicol|Liquid Magicol]])
!Ingredients
|-
|Liquid Magicol
|{{Crafting
| Input = {{CraftingGrid
| {{Stack|gm4:Enchanted Prismarine Shard|link=[[#Enchanted Prismarine Shard]]}} | Orange Dye | {{Stack|gm4:Magic in a Bottle|link=[[#Magic in a Bottle]]}}
| width=3 | height=1
}}
| Output = {{Liquid
    | gm4:Liquid Magicol
        }}
| Type = Zauber
}}
|Enchanted Prismarine Shard + some dye + Magic in a Bottle
|}
The dye used will set the color of the biome created by the Magicol upon use.
 
To actually use the Magicol it must first be bottled. Doing so requires some care, '''as this bottling process can only succeed during the preferred moon phase''' of the Magic in a Bottle which was used to create the Magicol. The preferred moon phase weakly depends on the coordinates of the Cauldron and on the world seed, so the player must figure out the preferred moon phase for their cauldron first. This can be achieved via two ways:
 
*Players wearing a full set of Zauber Armor will see sparkle particles around Zauber Cauldrons filled with Magicol if the moon phase is right for bottling.
*Magic in a Bottle shatters more slowly during its preferred moon phase. This can be used to probe the correct moon phase if a full set of Zauber Armor is not an option.
 
Once the right moon phase has been discovered, the Magicol can be bottled. It is not necessary to wear full Zauber Armor during this process.
 
{| class="wikitable"
!Product
!Recipe ([[#Magicol|Bottled Magicol]])
!Ingredients
|-
|Liquid Magicol
|{{Crafting
| Input = {{CraftingGrid
| Splash Water Bottle | Snowball | Prismarine Crystals
| width=3 | height=1
}}
| Output = {{CraftingCell
    | gm4:Bottled Magicol
        }}
| Type = Zauber
}}
|Water Bottle, Splash Water Bottle, or Lingering Water Bottle + Snowball, Slimeball, or Magma Cream + Prismarine Crystals
|}
 
The Snowball, Slimeball or Magma Cream influence the weather in biome created by the Bottled Magicol upon use:
* A Snowball will allow for snowfall
*A Slimeball will allow for rainfall
*Magma Cream will force it to be sunny all the time
 
As usual, Soulutions can be created by heating the Zauber Cauldron with Soul Fire.
 
[[File:Verzauberte plains.png|thumb|alt=16 colorful grass patches.|The 16 temperate varieties of Verzauberte Plains alongside their flower types.]]
 
Whilst drinkable Bottled Magicols have no pratical use, Splash or Lingering Bottled Magicols can be thrown to convert the biome around the impact area into one of 48 varieties (16 colors with three weather types each) of the Verzauberte Plains biome. All types of Verzauberte Plains are completely spawn-proof.
 
== {{Stack|Soul Campfire}} Soul Fire ==
Heating a Zauber Cauldron with Soul Fire instead of ordinary Fire will alter the nature of any potion, [[#Wormhole in a Bottle|Wormhole in a Bottle]] or Bottled Magicol created by the cauldron, allowing a single bottle to be consumed multiple times. These "Soulutions" contain 9 doses of whatever their effect is.
{{Slot|gm4:Zauber Regeneration Soulution}}
{{Slot|gm4:Zauber Regeneration Soulution}}


=== Advancements ===
[[File:Zauber Cauldron with Soul Fire.png|thumb]]
 
== Advancements ==
{| class="wikitable"
{| class="wikitable"
|+
|+
!Advancement
!Advancement
!Requirement
! Requirement
|-
|-
|{{Advancement|Cauldron|Potion Chef|Create a Zauber Cauldron}}
| {{Advancement|Cauldron|Potion Chef|Create a Zauber Cauldron}}
|Hold an enchanted book and look at a Zauber Cauldron
|Hold an enchanted book and look at a Zauber Cauldron
|-
|-
|{{Advancement|Golden Chestplate|Underated Materials|Suit up with a full suit of Zauber Armor}}
|{{Advancement|Golden Chestplate|Underated Materials|Suit up with a full suit of Zauber Armor}}  
|Equip zauber armour in all 4 armour slots
|Equip zauber armour in all 4 armour slots
|-
|-
Line 497: Line 630:
|Stand near a rabbit when it teleports in a Zauber Cauldron
|Stand near a rabbit when it teleports in a Zauber Cauldron
|-
|-
|{{Advancement|Chorus Fruit|Questionable Ingredients|Just like the Rabbits!}}
| {{Advancement|Chorus Fruit|Questionable Ingredients|Just like the Rabbits!}}
|Use a Wormhole in a Bottle
|Use a Wormhole in a Bottle
|-
|-
Line 504: Line 637:
|}
|}


== Technical Details ==
== Technical Details==
 
=== Potion Clouds ===
==== Potion Clouds ====
The wither cloud produced from a Regeneration IV potion is 1.8 blocks in radius, and will slowly shrink to nothing in 7.5 minutes. It inflicts a Wither 6 for 64 seconds and Instant Damage 2 every 2 seconds. Each dose consumes 0.01 of the clouds radius, meaning 180 entities would need to enter the cloud to fully consume it before it dissipates.
The wither cloud produced from a Regeneration IV potion is 1.8 blocks in radius, and will slowly shrink to nothing in 7.5 minutes. It inflicts a Wither 6 for 64 seconds and Instant Damage 2 every 2 seconds. Each dose consumes 0.01 of the clouds radius, meaning 180 entities would need to enter the cloud to fully consume it before it dissipates.


Line 513: Line 645:
The healing cloud produced from a Harming IV potion is 1.25 blocks in radius, and does not shrink. It grants Instant Healing 3 (6 hearts) every second, and has 14 doses of potion, after which the cloud disappears. <!-- These heart values may be wrong. The MC wiki says the effect is exponential by level, which I don't remember to be correct -->
The healing cloud produced from a Harming IV potion is 1.25 blocks in radius, and does not shrink. It grants Instant Healing 3 (6 hearts) every second, and has 14 doses of potion, after which the cloud disappears. <!-- These heart values may be wrong. The MC wiki says the effect is exponential by level, which I don't remember to be correct -->


==== Crafting Optimizations ====
=== Crafting Optimizations ===
Crafting checks are ran in stages to minimize passive lag:
Crafting checks are ran in stages to minimize passive lag:


Line 520: Line 652:
Once the module has found a Zauber Cauldron that's ready for crafting checks, the module checks for so called "identifier Items". These are items that are unique to a recipe category, e.g. prismarine crystals for the Category "potions". Once such an item is found the module will start to go through all the entries for a recipe Category. These are specified within the <code><category folder/<category name>.mcfunction</code>, E.g. <code>Potions/Zauber_Potions.mcfuntion</code>. At this point the function checks for a second order identifier item, e.g. a speed potion, which is again unique within the category. Once that is found a function unique for the actual recipe checks for all the items that all recipes of the category have in common (e.g. golden apples for potion recipes) and then summons the output item.  
Once the module has found a Zauber Cauldron that's ready for crafting checks, the module checks for so called "identifier Items". These are items that are unique to a recipe category, e.g. prismarine crystals for the Category "potions". Once such an item is found the module will start to go through all the entries for a recipe Category. These are specified within the <code><category folder/<category name>.mcfunction</code>, E.g. <code>Potions/Zauber_Potions.mcfuntion</code>. At this point the function checks for a second order identifier item, e.g. a speed potion, which is again unique within the category. Once that is found a function unique for the actual recipe checks for all the items that all recipes of the category have in common (e.g. golden apples for potion recipes) and then summons the output item.  


==== Wormhole Blurriness ====
=== Wormhole Blurriness ===
A blurry wormhole shifts the destination coordinates by adding random numbers to each coordinate. Typically, the coordinates remain within 12 blocks of the original cauldron coordinates, but in theory could be shifted as far 99 blocks in any given direction.
A blurry wormhole shifts the destination coordinates by adding random numbers to each coordinate. Typically, the coordinates remain within 12 blocks of the original cauldron coordinates, but in theory could be shifted as far 99 blocks in any given direction.
=== Disabling Magicol ===
Crafting of Magicol can be disabled in case biomes changes are not desired. To do this run
scoreboard players set $disable_magicol gm4_zc_data 1


== Learn More and Download ==
== Learn More and Download ==
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== History ==
== History ==
{| class="wikitable"
{| class="wikitable"
|+
|+
! Version
! Version
! Date
! Date
! Change
! Change
|-
|-
| 1.11
| 1.11
| 19 Dec 2016
| 19 Dec 2016
| Released Zauber Cauldrons
| Released Zauber Cauldrons
|-
|-
| 1.12
| 1.12
| 10 Jun 2017
| 10 Jun 2017
| Updated for 1.12 command format
| Updated for 1.12 command format
|-
|-
| rowspan="5" | 1.13
| rowspan="5" | 1.13
| rowspan="2" | 19 Nov 2018
| rowspan="2" | 19 Nov 2018
| Updated for 1.13
| Updated for 1.13
|-
|-
| Added "Potion Chef," "Underated Materials," and "Soup Kitchen Magician" advancements.
| Added "Potion Chef," "Underated Materials," and "Soup Kitchen Magician" advancements.
|-
|-
| rowspan="3" | 24 Dec 2018<br>Vexmas Update
| rowspan="3" | 24 Dec 2018<br>Vexmas Update
| Added Magic in a Bottle and Wormhole in a Bottle
| Added [[#Magic in a Bottle|Magic in a Bottle]] and [[#Wormhole in a Bottle|Wormhole in a Bottle]]
|-
|-
| Added "Questionable Ingredients" advancement.
| Added "Questionable Ingredients" advancement.
|-
|-
| Converted Item Names to json and fixed selectors.
| Converted Item Names to json and fixed selectors.
|-
|-
| 1.15
| 1.15
| 08 Apr 2020
| 08 Apr 2020
| Zauber Cauldrons was installed on [[Public Server 6]]
| Zauber Cauldrons was installed on [[Public Server 6]]
|-
|-
| 1.15<ref>Development Version preparing for 1.16 features.</ref>
| Pre-1.16
| 24 Apr 2020
| 24 Apr 2020
| Installed a preview of the upcoming 1.16 update on [[Public Server 6]]
| Installed a preview of the upcoming 1.16 update on [[Public Server 6]]
|-
|-
| rowspan="2" | 1.16
| rowspan="3" | 1.16
| rowspan="2" | 04 Sept 2020
| rowspan="2" | 04 Sept 2020
| Added multi use potions and wormholes
| Added multi use potions and wormholes
|-
|-
| Added "Clean Plate Club" advancement
| Added "Clean Plate Club" advancement
|-
|-
| 15 Sept 2020
| Changed Max Health Armor Modifier from +4 max health to +6 (from 2 full hearts to 3 full hearts)
|-
| rowspan="13" | 1.17
| rowspan="13" | 23 Aug 2021<br>Sauber Zauber Update
| Added Splash and Lingering variants of tier IV potions
|-
| Added Powder Snow as valid liquid, allowing for the use of powder snow instead of water in some recipes
|-
| Removed Crystal of Resistance and Crystal of Fire Resistance
|-
| Added Fire Resistance side effect to Strength IV potions and Crystals of Strength
|-
| Renamed Crystal of Speed to Crystal of Swiftness
|-
| Added Crystal of Strength, Crystal of Healing, Crystal of Poison, Crystal of Leaping and Crystal of Harming
|-
| Speed Zauber Armor now requires sugar instead of a rabbits foot
|-
| Speed Zauber Armor now gives +12% Base Speed instead of +12% Total Speed
|-
| Health Zauber Armor now gives +4 Max Health
|-
| Attack Zauber Armor now gives +1 Attack Damage
|-
| Removed Knockback Resistance Zauber Armor
|-
| Added Armor Zauber Armor which gives an additional +1 Armor
|-
| Added set bonuses
|-
| rowspan="6" | 1.20.4
| rowspan="6" | 14 Jan 2024<br> Spreading the Magic Update
| Splash and Lingering Soulutions now have multi-use functionality
|-
| Zauber Crystals can no longer be placed down from the offhand
|-
| Rebalanced Wandering Trader trades
|-
| Magic in a Bottle now breaks after a longer delay and sparkles during a specific moon phase
|-
| Added liquid & bottled Magicol
|-
| Added extended resource pack support
|}
|}


== Previous Versions ==
== Previous Versions ==
=== MC 1.11-1.12 Versions ===
=== MC 1.11-1.12 Versions ===
Many features of this modules have been changed over time. Prior to 1.13, the module did not have Wormholes, Magic in a Bottle, Possessed Items, or Soul Potions. The Luck Recipe required the player to be wearing full Zauber Armor, and did not change with the world seed. Instead, the duration of the luck effect depended on the number of flowers thrown into the cauldron. With all 10 flowers, the luck would last 100 minutes. Crystals would also function from anywhere in the players inventory.''<sup>Citation Needed</sup>''
Many features of this modules have been changed over time. Prior to 1.13, the module did not have Wormholes, Magic in a Bottle, Possessed Items, or Soul Potions. The Luck Recipe required the player to be wearing full Zauber Armor, and did not change with the world seed. Instead, the duration of the luck effect depended on the number of flowers thrown into the cauldron. With all 10 flowers, the luck would last 100 minutes. Crystals would also function from anywhere in the players inventory.''<sup>Citation Needed</sup>''
Line 581: Line 760:
== Notes ==
== Notes ==
<references />
<references />
[[Category:All Modules]]
[[Category:Stand Alone Modules]]

Latest revision as of 09:16, 3 March 2024

Zauber Cauldrons

Module TypeStand Alone
Created byBloo
Last Updated byLue, Bloo and BluePsychoRanger
Complementary ModulesZauber Liquids
Compatible MC Versions1.11+

This module adds a wide range of features to Minecraft's cauldrons, ranging all the way from tier IV potions to magical gear and drinkable wormholes. Zauber Cauldrons acts as a complete package and adds a whole new branch of magic to your game!

Features

Zauber Cauldrons are an expansion to the game's magic system, allowing the creation of stronger potions, magical armor, effect granting crystals, and bottled wormholes. Several features in this module are dependent on the world seed, changing recipes and encouraging players to experimentally discover exactly how to use the most powerful mechanics.

Creation

A Zauber Cauldron with some steam coming off of it.

A Zauber Cauldron is created by "bespelling a boiling cauldron by reading out of a spell book". Any water-filled cauldron with a fire source (campfires or lit netherrack) below it can be used, and any enchanted book will suffice. To "read" from the spell book, simply hold the enchanted book and stand next to the cauldron. The cauldron will begin to give off steam, indicating the newly formed Zauber Cauldron is ready for use.

A player creating a Zauber Cauldron

Recipes

All Zauber Cauldron recipes are performed by dropping items into the cauldron. Once the proper ingredients are inside, the resulting item will form, consuming the ingredients and some water. To assist in the process, a player looking at a Zauber Cauldron will be unable to pick up items inside the cauldron until they look away.

Substrates and Solvents

When crafting with a Zauber Cauldron two substrates are of particular importance: Water, and Powder Snow.

Water is a good choice for most recipes, but can't contain highly exothermic recipes like Strength IV or Splash or Lingering potions, leading to mostly destructive results.
Powder Snow will inhibit most recipes from completing, however, it may be used to contain highly exothermic recipes. Therefore Powder Snow allows for the creation of Splash and Lingering variants of tier IV potions, without triggering an explosion.

Potions

All craftable tier IV potions.

Zauber Cauldrons can be used to strengthen any Tier II potion into a Tier IV potion. This recipe requires Prismarine Crystals, a Golden Apple, and a Tier II Potion.

Be cautious when performing these recipes. They all have a side effect, either to the recipe process or to the effects of the potion.

Potion Recipes
Product Recipe (Zauber Cauldron) Ingredients Side Effects
Potion of Strength IV (1:30)
Potion of Strength II + Golden Apple + Prismarine Crystals Ignites the area around the cauldron. This can be prevented by the use powder snow instead of water.
Potion of Regeneration IV (0:22)
Potion of Regeneration II + Golden Apple + Prismarine Crystals Potion gains Speed II (0:16)

Emits a lingering wither cloud

Potion of Swiftness IV (3:20)
Potion of Swiftness II + Golden Apple + Prismarine Crystals Potion gains Weakness III (3:20)
Potion of Healing IV
Potion of Healing II + Golden Apple + Prismarine Crystals Potion gains Nausea (0:08)

Emits a lingering death cloud

Potion of Poison IV (0:32)
Potion of Poison II + Golden Apple + Prismarine Crystals Summons cave spiders and cobwebs
Potion of Leaping IV (1:30)
Potion of Leaping II + Golden Apple + Prismarine Crystals Summons a Killer Rabbit
Potion of Harming IV
Potion of Harming II + Golden Apple + Prismarine Crystals Emits a lingering healing cloud
none
Any Splash or Lingering Potion + Golden Apple + Prismarine Crystals The Zauber Cauldron explodes, unless powder snow is used; In which the recipe results in a potion identical to the drinkable version but as a lingering or splash variant.

Advanced Reactants

Many advanced Zauber Cauldron recipes use "Enchanted Prismarine Shards" as an ingredient. Enchanting a Prismarine Shard requires 30 levels of experience. Wandering Traders also sell Enchanted Prismarine Shards, at a price between 24 and 47 Emeralds, with a 12.5% chance of getting three for the price of one.

Product Recipe (Zauber Cauldron) Ingredients
Enchanted Prismarine Shard
Prismarine Shard


Extraneous Ingredients

If any unneeded ingredients are added to a Zauber Cauldron during a crafting process, they will be transformed into "Possessed Items" — weaponless Vexes that pester the player before dying a few seconds later. Each excess item entity in the cauldron transforms into a single Possessed Item.

Possessed Items can be caught and stored by adding a glass bottle to the Zauber Cauldron, forming "Magic in a Bottle". These bottles are only stable if they contain a multiple of three Possessed Items, and will immediately shatter and release the Vexes contained within if this condition is not met. Otherwise stable Bottles of Magic also become unstable if they are left on the ground for too long, releasing the contained Vexes. How long Magic in a Bottle can stay on the ground before exploding depends on the cauldron it was made in. Each Zauber Cauldron has a certain preferred moon phase during which Magic in a Bottle made in it is more stable. During this moon phase Magic in a Bottle will not shatter as easily and emit sparkles which can be seen by players wearing a full set of Zauber Armor.

Product Recipe (Zauber Cauldron) Ingredients
Possessed Item


Any Recipe + Excess Items
Magic in a Bottle
Any Recipe + Glass Bottle + Excess Items[1]
Example Recipes involving Possessed Items
7
A set of Zauber Armor. Usage of mending and unbreaking is highly recommended.

Armor

Zauber Cauldrons can be used to infuse golden armor with certain items, forming "Zauber Armor". This gives the armor an extra effect and boosts its defense. This recipe requires any piece of Golden Armor, an Enchanted Prismarine Shard, and a Modifier Item corresponding to the desired armor effect.

The infusion process doesn't destroy enchantments or lore on the armor piece, but can't be done on a piece of armor that's already been converted into Zauber Armor.

Every piece of Zauber Armor also holds a decorative Attribute Called "+25% Magic."

Product Recipe (Zauber Cauldron) Ingredients
Zauber Armor Piece
Golden Armor Piece + Modifier Item + Enchanted Prismarine Shard
Armor Modifiers
Modifier Effect
Glistering Melon Slice +4 Max Health (2 Hearts)
Blaze Powder +1 Attack Damage
Sugar +12% Speed
Turtle Shell +1 Armor

Upgrading Golden Armor to Zauber Armor greatly improves its defense rating. A full set of normal Golden Armor gives the player 11 defense points, while a full set of Zauber Armor gives the player 17 defense points. This is about a 55% increase in defense. Additionally, each piece of Zauber Armor has an armor toughness of 3, heavily reducing damage from high-damaging attacks.

Zauber Armor Defense Values
Armor Piece Armor Value Armor Toughness Value
Helmet +3 Armor +3 Armor Toughness
Chestplate +7 Armor +3 Armor Toughness
Leggings +5 Armor +3 Armor Toughness
Boots +2 Armor +3 Armor Toughness
Full Set +17 Armor +12 Armor Toughness
Set Bonus activates

Set Bonuses

When wearing a full set of Zauber Armor, the armor flavor that the player is wearing the most pieces of gets a virtual boost of one piece. This even applies if there is no prevalent flavor, but instead the number one spot is tied. In that case both flavors receive said boost.

Crystals

Crystals are an advanced alternative to potions that provide continual tier II status effects (or for "instant" effects, once every 6.4 seconds). This recipe requires a Sea Lantern, a Nether Star, and a tier IV Zauber Potion.

Crystals are active when in the player's off-hand and require the Luck Effect from any source. A Crystal can be placed down as a block, but only when it is in the mainhand, not when it is in the offhand.

Crystal Recipes
Product Recipe (Zauber Cauldron) Ingredients Effect
Crystal of Strength
Sea Lantern + Strength IV Potion + Nether Star Strength II, Fire Resistance
Crystal of Regeneration
Sea Lantern + Regeneration IV Potion + Nether Star Regeneration II
Crystal of Swiftness
Sea Lantern + Swiftness IV Potion + Nether Star Speed II, Weakness
Crystal of Healing
Sea Lantern + Instant Health IV Potion + Nether Star Instant Health II (every 6.4 seconds), Nausea
Crystal of Poison
Sea Lantern + Poison IV Potion + Nether Star Poison II
Crystal of Leaping
Sea Lantern + Leaping IV Potion + Nether Star Jump Boost II
Crystal of Harming
Sea Lantern + Harming IV Potion + Nether Star Harming II (every 6.4 seconds)

Luck

The Luck status effect, required for Zauber Crystals to function, can be obtained from a recipe involving "lucky" flowers. This recipe is seed-specific, and will vary from world-to-world, requiring the players to experiment and discover the ingredients themselves.

Each of the 12 small flowers[2] will either be "lucky" or "poisonous", and in order for the recipe to grant the luck effect, all the "lucky" flowers must be thrown into a Zauber Cauldron along with an Enchanted Prismarine Shard and, as the last item, a piece of cut Grass. If performed successfully, nearby players will be granted with a permanent Luck effect that can only be removed by drinking milk or dying.

Product Recipe (Zauber Cauldron) Ingredients
Luck

All Lucky Flowers + Enchanted Prismarine Shard + Grass

If some of the lucky flowers are missing from the recipe, then nothing will happen and the ingredients can be retrieved. However, if a poisonous flower is added to the recipe, the cauldron will instead emit a poisonous cloud and transform all ingredients into Possessed Items.

By experimenting with each flower individually, one can determine which flowers are lucky and which are poisonous by recording which ones emit poison clouds when added to the recipe. [3]

Wormhole in a Bottle

Zauber Cauldrons can be used to create a powerful potion, the "Wormhole in a Bottle", that can teleport the drinker great distances instantly - even across dimensions. This recipe depends on the world-seed, and will be different for every world, encouraging the players to experimentally figure out the details of the ingredients.

This recipe requires an Enchanted Prismarine Shard, Magic in a Bottle, and some quantity of both Chorus Fruit and Popped Chorus Fruit. The destination of the wormhole will match the location where the vexes contained within the Magic in a Bottle were caught. The precise quantity of the Chorus and Popped Chorus Fruit changes from world-to-world, but will be between 1 and 64 for each. [4]

Product Recipe (Zauber Cauldron) Ingredients
Wormhole in a Bottle
Enchanted Prismarine Shard + Popped Chorus Fruit + Chorus Fruit + Magic in a Bottle

Wormholes explode when the drinker reaches their destination, damaging surrounding blocks but not harming the player. This explosion can be contained if the destination is within a Zauber Cauldron. In practice this means the cauldron used to create the Magic in a Bottle shouldn't be removed without blast-proofing the surrounding area.

If too few Chorus or Popped Chorus are used in the recipe, the resulting Wormhole will be "blurry", teleporting the player to random nearby location. Since this new location will likely not be inside a Zauber Cauldron, consuming the potion will usually cause an explosion at the destination.

If too many Chorus or Popped Chorus are used, the excess fruit will transform into Possessed Items which will attack the player. The Wormhole will be perfectly precise however, without any randomness in its destination.

The precise amount of Chorus Fruit, the quantities that will neither create a blurry wormhole nor summon vexes, can be determined via experimentation and testing. One common experimental method involves counting the number of Possessed Items that are summoned, which is the number of excess Chorus Fruit that was used, and reducing the input number of fruit by that quantity until a precise Wormhole is produced.

Magicol

Magicol is a magical liquid which allows the player to color grass and spawnproof an area. To get started, water inside a Zauber Cauldron must first be converted into liquid Magicol. This can be done at any time and requires the following recipe inside a Zauber Cauldron filled with water. Any water level will do, but a full cauldron is recommended for maximum efficiency.

Product Recipe (Liquid Magicol) Ingredients
Liquid Magicol

Enchanted Prismarine Shard + some dye + Magic in a Bottle

The dye used will set the color of the biome created by the Magicol upon use.

To actually use the Magicol it must first be bottled. Doing so requires some care, as this bottling process can only succeed during the preferred moon phase of the Magic in a Bottle which was used to create the Magicol. The preferred moon phase weakly depends on the coordinates of the Cauldron and on the world seed, so the player must figure out the preferred moon phase for their cauldron first. This can be achieved via two ways:

  • Players wearing a full set of Zauber Armor will see sparkle particles around Zauber Cauldrons filled with Magicol if the moon phase is right for bottling.
  • Magic in a Bottle shatters more slowly during its preferred moon phase. This can be used to probe the correct moon phase if a full set of Zauber Armor is not an option.

Once the right moon phase has been discovered, the Magicol can be bottled. It is not necessary to wear full Zauber Armor during this process.

Product Recipe (Bottled Magicol) Ingredients
Liquid Magicol
Water Bottle, Splash Water Bottle, or Lingering Water Bottle + Snowball, Slimeball, or Magma Cream + Prismarine Crystals

The Snowball, Slimeball or Magma Cream influence the weather in biome created by the Bottled Magicol upon use:

  • A Snowball will allow for snowfall
  • A Slimeball will allow for rainfall
  • Magma Cream will force it to be sunny all the time

As usual, Soulutions can be created by heating the Zauber Cauldron with Soul Fire.

16 colorful grass patches.
The 16 temperate varieties of Verzauberte Plains alongside their flower types.

Whilst drinkable Bottled Magicols have no pratical use, Splash or Lingering Bottled Magicols can be thrown to convert the biome around the impact area into one of 48 varieties (16 colors with three weather types each) of the Verzauberte Plains biome. All types of Verzauberte Plains are completely spawn-proof.

Soul Fire

Heating a Zauber Cauldron with Soul Fire instead of ordinary Fire will alter the nature of any potion, Wormhole in a Bottle or Bottled Magicol created by the cauldron, allowing a single bottle to be consumed multiple times. These "Soulutions" contain 9 doses of whatever their effect is.

Advancements

Advancement Requirement
Potion Chef
Create a Zauber Cauldron
Hold an enchanted book and look at a Zauber Cauldron
Underated Materials
Suit up with a full suit of Zauber Armor
Equip zauber armour in all 4 armour slots
Soup Kitchen Magician
Where did my lunch go?
Stand near a rabbit when it teleports in a Zauber Cauldron
Questionable Ingredients
Just like the Rabbits!
Use a Wormhole in a Bottle
Clean Plate Club
Take the ninth sip out of a single bottle
Drink the last dose of a Soulution

Technical Details

Potion Clouds

The wither cloud produced from a Regeneration IV potion is 1.8 blocks in radius, and will slowly shrink to nothing in 7.5 minutes. It inflicts a Wither 6 for 64 seconds and Instant Damage 2 every 2 seconds. Each dose consumes 0.01 of the clouds radius, meaning 180 entities would need to enter the cloud to fully consume it before it dissipates.

The death cloud produced from a Healing IV potion is 2.1 blocks in radius, and shrinks to nothing over the course of 3.5 minutes. It inflicts Instant Damage 9 for 2 seconds, or 54 health (27 hearts) of damage every tick for 40 ticks. To survive the effect the player would require 1080 hearts in total. The cloud has 3 doses of potion, meaning it can kill 3 mobs before dissipating.

The healing cloud produced from a Harming IV potion is 1.25 blocks in radius, and does not shrink. It grants Instant Healing 3 (6 hearts) every second, and has 14 doses of potion, after which the cloud disappears.

Crafting Optimizations

Crafting checks are ran in stages to minimize passive lag:

First off, only Cauldrons with a valid structure - meaning a fire block beneath and water - are considered valid for crafting checks.

Once the module has found a Zauber Cauldron that's ready for crafting checks, the module checks for so called "identifier Items". These are items that are unique to a recipe category, e.g. prismarine crystals for the Category "potions". Once such an item is found the module will start to go through all the entries for a recipe Category. These are specified within the <category folder/<category name>.mcfunction, E.g. Potions/Zauber_Potions.mcfuntion. At this point the function checks for a second order identifier item, e.g. a speed potion, which is again unique within the category. Once that is found a function unique for the actual recipe checks for all the items that all recipes of the category have in common (e.g. golden apples for potion recipes) and then summons the output item.

Wormhole Blurriness

A blurry wormhole shifts the destination coordinates by adding random numbers to each coordinate. Typically, the coordinates remain within 12 blocks of the original cauldron coordinates, but in theory could be shifted as far 99 blocks in any given direction.

Disabling Magicol

Crafting of Magicol can be disabled in case biomes changes are not desired. To do this run

scoreboard players set $disable_magicol gm4_zc_data 1

Learn More and Download

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History

Version Date Change
1.11 19 Dec 2016 Released Zauber Cauldrons
1.12 10 Jun 2017 Updated for 1.12 command format
1.13 19 Nov 2018 Updated for 1.13
Added "Potion Chef," "Underated Materials," and "Soup Kitchen Magician" advancements.
24 Dec 2018
Vexmas Update
Added Magic in a Bottle and Wormhole in a Bottle
Added "Questionable Ingredients" advancement.
Converted Item Names to json and fixed selectors.
1.15 08 Apr 2020 Zauber Cauldrons was installed on Public Server 6
Pre-1.16 24 Apr 2020 Installed a preview of the upcoming 1.16 update on Public Server 6
1.16 04 Sept 2020 Added multi use potions and wormholes
Added "Clean Plate Club" advancement
15 Sept 2020 Changed Max Health Armor Modifier from +4 max health to +6 (from 2 full hearts to 3 full hearts)
1.17 23 Aug 2021
Sauber Zauber Update
Added Splash and Lingering variants of tier IV potions
Added Powder Snow as valid liquid, allowing for the use of powder snow instead of water in some recipes
Removed Crystal of Resistance and Crystal of Fire Resistance
Added Fire Resistance side effect to Strength IV potions and Crystals of Strength
Renamed Crystal of Speed to Crystal of Swiftness
Added Crystal of Strength, Crystal of Healing, Crystal of Poison, Crystal of Leaping and Crystal of Harming
Speed Zauber Armor now requires sugar instead of a rabbits foot
Speed Zauber Armor now gives +12% Base Speed instead of +12% Total Speed
Health Zauber Armor now gives +4 Max Health
Attack Zauber Armor now gives +1 Attack Damage
Removed Knockback Resistance Zauber Armor
Added Armor Zauber Armor which gives an additional +1 Armor
Added set bonuses
1.20.4 14 Jan 2024
Spreading the Magic Update
Splash and Lingering Soulutions now have multi-use functionality
Zauber Crystals can no longer be placed down from the offhand
Rebalanced Wandering Trader trades
Magic in a Bottle now breaks after a longer delay and sparkles during a specific moon phase
Added liquid & bottled Magicol
Added extended resource pack support

Previous Versions

MC 1.11-1.12 Versions

Many features of this modules have been changed over time. Prior to 1.13, the module did not have Wormholes, Magic in a Bottle, Possessed Items, or Soul Potions. The Luck Recipe required the player to be wearing full Zauber Armor, and did not change with the world seed. Instead, the duration of the luck effect depended on the number of flowers thrown into the cauldron. With all 10 flowers, the luck would last 100 minutes. Crystals would also function from anywhere in the players inventory.Citation Needed

Pre-1.13 versions of Zauber Cauldrons employed an additional step in the one-click installation where the user needed to click a sign. This was used as part of a workaround to get the section sign into certain command blocks, allowing for lore to be formatted and colored to appear as if it were potion effect information and attributes.

There also existed an additional version of Zauber Cauldrons exclusive to the Hermitcraft GM4 server, which contained features such as Haste Potions, Blood Moons, and a series of Magic Swords.

Notes

  1. Must be a multiple of 3
  2. Excluding the Wither Rose, Pitcher Plant, and Torchflower
  3. On PS-Sky the lucky flowers are dandelions, oxeye daisies, alliums, poppies, red tulips, pink tulips, white tulips, and blue orchids.
  4. In PS-Sky the precise amount of popped chorus fruit is 14. The correct amount of chorus fruit is 7.