Module:Gm4Sprite/Aliases: Difference between revisions

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Zauber armor maybe? Let's see if this works.
(add "Band" to the end of shamirs band type)
(Zauber armor maybe? Let's see if this works.)
Line 305: Line 305:
aliases[name] = { title = title, name = name, text = '&o&eRelocator' }
aliases[name] = { title = title, name = name, text = '&o&eRelocator' }
end
end
-- Zauber
local armourPiece = {
{ 'Helmet', 3, 3 },
{ 'Chestplate', 7, 3 },
{ 'Leggings', 5, 3 },
{ 'Boots', 2, 3 }
}
-- Armour Buffs
local armourBuff = {
'Health',
'Knockback',
'Speed',
'Strength'
}
for _, armourPiece in ipairs (armourPiece ) do
local aliasName = 'Zauber ' .. armourPiece
local armourSlotText = '&9+25% Magic//&7When on '
if armourPiece[1] == 'Helmet' then
armourSlotText = armourSlotText .. 'head'
elseif armourPiece[1] == 'Chestplate' then
armourSlotText = armourSlotText .. 'body'
elseif armourPiece[1] == 'Leggings' then
armourSlotText = armourSlotText .. 'legs'
else
armourSlotText = armourSlotText .. 'feet'
end
armourSlotText = armourSlotText .. ':/&9'
-- If Armour Toughness (diamond armour)
aliases[aliasName] = { title = '&b' .. 'Zauber ' .. armourPiece, name = aliasName, text = armourSlotText .. '+' .. armourPiece[3] .. ' Armour Toughness/+' .. armourPiece[2] .. ' Armour' }
for _, armourBuff in ipairs( armourBuff ) do
if armourBuff == 'Health' then
armourSlotText = armourSlotText .. '+4 Max Health/'
elseif armourBuff == 'Knockback' then
armourSlotText = armourSlotText .. '+0.25 Knockback Resistance/'
elseif armourBuff == 'Speed' then
armourSlotText = armourSlotText .. '+10% Speed/'
else
armourSlotText = armourSlotText .. '+35% Attack Damage/'
end
-- If Armour Toughness (diamond armour)
aliases[aliasName] = { title = '&b' .. 'Zauber ' .. armourPiece, name = aliasName, text = armourSlotText .. '+' .. armourPiece[3] .. ' Armour Toughness/+' .. armourPiece[2] .. ' Armour' }
end
end


return aliases
return aliases
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