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{{ModuleInfobox|name=Tipped Skeletons|icon=Mysterious_midnights.png|creator=Bloo|type=Expansion|requires=[[Mysterious Midnights]]|versions=1. | {{ModuleInfobox|name=Tipped Skeletons|icon=Mysterious_midnights.png|creator=Bloo|type=Expansion|requires=[[Mysterious Midnights]]|versions=1.15}} | ||
This module causes skeletons to equip and shoot tipped arrows. This module is pre-packaged with the [[Mysterious Midnights]] base module. | This module causes skeletons to equip and shoot tipped arrows. This module is pre-packaged with the [[Mysterious Midnights]] base module. | ||
== | ==Features== | ||
During this [[Mysterious Midnights]] event, skeletons will equip 1 of 4 tipped arrow types: | During this [[Mysterious Midnights]] event, skeletons will equip 1 of 4 tipped arrow types: extended slowness, extended weakness, extended poison, or strong harming. Once the skeleton is equipped with a tipped arrow, it will not change the type of arrow it holds. Skeletons will be equipped with 9 of the arrows, and have a chance to drop them upon death. This module is an uncommon event. | ||
===Technical | ===Technical Details=== | ||
Skeletons that are named or have picked up an item (i.e. the skeleton is persistent) will not equip tipped arrows. Additionally if the skeleton is not holding a bow in its main hand or has an item in its off hand, it will not equip tipped arrows. | Skeletons that are named or have picked up an item (i.e. the skeleton is persistent) will not equip tipped arrows. Additionally if the skeleton is not holding a bow in its main hand or if it has an item in its off hand, it will not equip tipped arrows. | ||
Slowness and Weakness arrows have a 50% chance to drop upon death of the corresponding tipped skeleton. Poison arrows have a 87.5% chance to drop upon death of the corresponding tipped skeleton. Harming arrows have a 75% chance to drop upon death of the corresponding tipped skeleton. | Slowness and Weakness arrows have a 50% chance to drop upon death of the corresponding tipped skeleton. Poison arrows have a 87.5% chance to drop upon death of the corresponding tipped skeleton. Harming arrows have a 75% chance to drop upon death of the corresponding tipped skeleton. | ||
The bow the skeleton is holding will be stripped of any enchantments when the skeleton is equipped with tipped arrows. | The bow the skeleton is holding will be stripped of any enchantments when the skeleton is equipped with tipped arrows. | ||
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|Released Tipped Skeletons | |Released Tipped Skeletons | ||
|} | |} | ||
{{Mysterious Midnights/Modules List}} | |||
[[Category:All Modules]] | [[Category:All Modules]] | ||
[[Category:Expansion Packs]] | [[Category:Expansion Packs]] |
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