Mysterious Midnights/Tipped Skeletons: Difference between revisions

Jump to navigation Jump to search
update readability and version
(update readability and version)
Line 1: Line 1:
{{ModuleInfobox|name=Tipped Skeletons|icon=Mysterious_midnights.png|creator=Bloo|type=Expansion|requires=[[Mysterious Midnights]]|versions=1.13}}
{{ModuleInfobox|name=Tipped Skeletons|icon=Mysterious_midnights.png|creator=Bloo|type=Expansion|requires=[[Mysterious Midnights]]|versions=1.15}}
This module causes skeletons to equip and shoot tipped arrows. This module is pre-packaged with the [[Mysterious Midnights]] base module.
This module causes skeletons to equip and shoot tipped arrows. This module is pre-packaged with the [[Mysterious Midnights]] base module.


==Details==
==Features==
During this [[Mysterious Midnights]] event, skeletons will equip 1 of 4 tipped arrow types: long slowness, long weakness, long poison, or strong harming. Once the skeleton is equipped with a tipped arrow, it will not change the type of arrow it holds. Skeletons will be equipped with 9 of the arrows, and have a chance to drop them upon death. This module is an uncommon event.
During this [[Mysterious Midnights]] event, skeletons will equip 1 of 4 tipped arrow types: extended slowness, extended weakness, extended poison, or strong harming. Once the skeleton is equipped with a tipped arrow, it will not change the type of arrow it holds. Skeletons will be equipped with 9 of the arrows, and have a chance to drop them upon death. This module is an uncommon event.


===Technical Summary===
===Technical Details===
Skeletons that are named or have picked up an item (i.e. the skeleton is persistent) will not equip tipped arrows. Additionally if the skeleton is not holding a bow in its main hand or has an item in its off hand, it will not equip tipped arrows.  
Skeletons that are named or have picked up an item (i.e. the skeleton is persistent) will not equip tipped arrows. Additionally if the skeleton is not holding a bow in its main hand or if it has an item in its off hand, it will not equip tipped arrows.  


Slowness and Weakness arrows have a 50% chance to drop upon death of the corresponding tipped skeleton. Poison arrows have a 87.5% chance to drop upon death of the corresponding tipped skeleton. Harming arrows have a 75% chance to drop upon death of the corresponding tipped skeleton.
Slowness and Weakness arrows have a 50% chance to drop upon death of the corresponding tipped skeleton. Poison arrows have a 87.5% chance to drop upon death of the corresponding tipped skeleton. Harming arrows have a 75% chance to drop upon death of the corresponding tipped skeleton.
 
The bow the skeleton is holding will be stripped of any enchantments when the skeleton is equipped with tipped arrows.
The bow the skeleton is holding will be stripped of any enchantments when the skeleton is equipped with tipped arrows.


Line 26: Line 26:
|Released Tipped Skeletons
|Released Tipped Skeletons
|}
|}
{{Mysterious Midnights/Modules List}}
[[Category:All Modules]]
[[Category:All Modules]]
[[Category:Expansion Packs]]
[[Category:Expansion Packs]]
Bureaucrats, emailconfirmed, Interface administrators, staff, Administrators, translation-admin, translator
2,564

edits

Navigation menu