Mysterious Midnights/Tipped Skeletons: Difference between revisions

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During this [[Mysterious Midnights]] event, skeletons will equip 1 of 4 tipped arrow types: long slowness, long weakness, long poison, or strong harming. Once the skeleton is equipped with a tipped arrow, it will not change the type of arrow it holds. Skeletons will be equipped with 9 of the arrows, and have a chance to drop them upon death. This module is an uncommon event.
During this [[Mysterious Midnights]] event, skeletons will equip 1 of 4 tipped arrow types: long slowness, long weakness, long poison, or strong harming. Once the skeleton is equipped with a tipped arrow, it will not change the type of arrow it holds. Skeletons will be equipped with 9 of the arrows, and have a chance to drop them upon death. This module is an uncommon event.


===Technical Details===
===Technical Summary===
Skeletons that are unnamed or have picked up an item (i.e. the skeleton is not persistent) will not equip tipped arrows. Additionally if the skeleton is not holding a bow in its main hand or has an item in its off hand, it will not equip tipped arrows.  
Skeletons that are named or have picked up an item (i.e. the skeleton is persistent) will not equip tipped arrows. Additionally if the skeleton is not holding a bow in its main hand or has an item in its off hand, it will not equip tipped arrows.  


Slowness and Weakness arrows have a 50% chance to drop upon death of the corresponding tipped skeleton. Poison arrows have a 87.5% chance to drop upon death of the corresponding tipped skeleton. Harming arrows have a 75% chance to drop upon death of the corresponding tipped skeleton.
Slowness and Weakness arrows have a 50% chance to drop upon death of the corresponding tipped skeleton. Poison arrows have a 87.5% chance to drop upon death of the corresponding tipped skeleton. Harming arrows have a 75% chance to drop upon death of the corresponding tipped skeleton.
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