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(Changed from crafting picture to Crafting template, minor formatting, updated version) |
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{{ModuleInfobox|name=Liquid Minecarts|creator=Sparks|versions=1. | {{ModuleInfobox | ||
| name = Liquid Minecarts | |||
| creator = Sparks | |||
| versions = 1.15 | |||
| type = Expansion | |||
| requires = [[Liquid Tanks]] | |||
| complementary = [[Potion Liquids]] | |||
}} | |||
Liquid Minecarts are used to move liquids between tanks and support any new liquids automatically. | Liquid Minecarts are used to move liquids between tanks and support any new liquids automatically. | ||
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The Liquid Minecart can be fully emptied by driving it over an activator rail. | The Liquid Minecart can be fully emptied by driving it over an activator rail. | ||
[[File: | {{Crafting | ||
| Name = Hopper | |||
| Input = {{CraftingHopper | |||
| Iron Trapdoor | Dispenser | Redstone Comparator | Bucket | Hopper | |||
}} | |||
| Catalyst = Glass | |||
| Output = [[File:Liquid Minecart Render.png|64px]] | |||
| Type = Standard | |||
}} | |||
===Technical Summary=== | ===Technical Summary=== | ||
A note on why liquid minecarts are command_block_minecart entities. Originally a regular minecart was used but this caused the passenger tank armour stand to be ejected when going over an activator rail. Minecarts themselves don't support skulls as a custom display block. Because they have no GUI functionality and seeing a hopper interface on a mobile liquid tank would cause players to expect it to be able to bottle and unbottle. Furthermore, a GUI will cause the tank to suck items out of hoppers or place them in, potentially messing up auto-filler systems if it picks something up while travelling down a track. Furnace minecarts drive weird as we all know so command block minecart it is! There's an added advantage that the "drain" feature is entered as a command in the minecart itself meaning there's no 20hz clock needed to check for activator rails. As far as I can tell, in survival, it acts like a normal minecart. You can't view the command GUI and breaking it doesn't drop a command block. | A note on why liquid minecarts are command_block_minecart entities. Originally a regular minecart was used but this caused the passenger tank armour stand to be ejected when going over an activator rail. Minecarts themselves don't support skulls as a custom display block. Because they have no GUI functionality and seeing a hopper interface on a mobile liquid tank would cause players to expect it to be able to bottle and unbottle. Furthermore, a GUI will cause the tank to suck items out of hoppers or place them in, potentially messing up auto-filler systems if it picks something up while travelling down a track. Furnace minecarts drive weird as we all know so command block minecart it is! There's an added advantage that the "drain" feature is entered as a command in the minecart itself meaning there's no 20hz clock needed to check for activator rails. As far as I can tell, in survival, it acts like a normal minecart. You can't view the command GUI and breaking it doesn't drop a command block. | ||
=== Advancements === | |||
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{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
!Version | ! Version | ||
!Date | ! Date | ||
!Change | ! Change | ||
|- | |- | ||
| 1.14 | | 1.14 | ||
| 23 | | style = "text-align:right" | 23 Aug 2019 | ||
| Released Liquid Minecarts | | Released Liquid Minecarts | ||
|- | |||
| 1.15 | |||
| style = "text-align:right" | 11 Dec 2019 | |||
| Updated for 1.15 | |||
|} | |} | ||
[[Category:All Modules]] | [[Category:All Modules]] |
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