Liquid Tanks/Liquid Minecarts: Difference between revisions

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Changed from crafting picture to Crafting template, minor formatting, updated version
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(Changed from crafting picture to Crafting template, minor formatting, updated version)
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{{ModuleInfobox|name=Liquid Minecarts|creator=Sparks|versions=1.14|type=Expansion|requires=[[Liquid Tanks]]|complementary=[[Potion Liquids]]}}
{{ModuleInfobox
| name = Liquid Minecarts
| creator = Sparks
| versions = 1.15
| type = Expansion
| requires = [[Liquid Tanks]]
| complementary = [[Potion Liquids]]
}}


Liquid Minecarts are used to move liquids between tanks and support any new liquids automatically.
Liquid Minecarts are used to move liquids between tanks and support any new liquids automatically.
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The Liquid Minecart can be fully emptied by driving it over an activator rail.
The Liquid Minecart can be fully emptied by driving it over an activator rail.


[[File:liquid_tanks_creation.png]]
{{Crafting
| Name = Hopper
| Input = {{CraftingHopper
| Iron Trapdoor | Dispenser | Redstone Comparator | Bucket | Hopper
}}
| Catalyst = Glass
| Output = [[File:Liquid Minecart Render.png|64px]]
| Type = Standard
}}


===Technical Summary===
===Technical Summary===
A note on why liquid minecarts are command_block_minecart entities. Originally a regular minecart was used but this caused the passenger tank armour stand to be ejected when going over an activator rail. Minecarts themselves don't support skulls as a custom display block. Because they have no GUI functionality and seeing a hopper interface on a mobile liquid tank would cause players to expect it to be able to bottle and unbottle. Furthermore, a GUI will cause the tank to suck items out of hoppers or place them in, potentially messing up auto-filler systems if it picks something up while travelling down a track. Furnace minecarts drive weird as we all know so command block minecart it is! There's an added advantage that the "drain" feature is entered as a command in the minecart itself meaning there's no 20hz clock needed to check for activator rails. As far as I can tell, in survival, it acts like a normal minecart. You can't view the command GUI and breaking it doesn't drop a command block.
A note on why liquid minecarts are command_block_minecart entities. Originally a regular minecart was used but this caused the passenger tank armour stand to be ejected when going over an activator rail. Minecarts themselves don't support skulls as a custom display block. Because they have no GUI functionality and seeing a hopper interface on a mobile liquid tank would cause players to expect it to be able to bottle and unbottle. Furthermore, a GUI will cause the tank to suck items out of hoppers or place them in, potentially messing up auto-filler systems if it picks something up while travelling down a track. Furnace minecarts drive weird as we all know so command block minecart it is! There's an added advantage that the "drain" feature is entered as a command in the minecart itself meaning there's no 20hz clock needed to check for activator rails. As far as I can tell, in survival, it acts like a normal minecart. You can't view the command GUI and breaking it doesn't drop a command block.
=== Advancements ===




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{| class="wikitable"
{| class="wikitable"
|+
|+
!Version
! Version
!Date
! Date
!Change
! Change
|-
|-
| 1.14
| 1.14
| 23 August 2019
| style = "text-align:right" | 23 Aug 2019
| Released Liquid Minecarts
| Released Liquid Minecarts
|-
| 1.15
| style = "text-align:right" | 11 Dec 2019
| Updated for 1.15
|}
|}


[[Category:All Modules]]
[[Category:All Modules]]
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