Dragon Egg Hatching: Difference between revisions

Jump to navigation Jump to search
Page formatting
(→‎History: format update)
(Page formatting)
Line 5: Line 5:
This module allows you to hatch the dragon egg and refight the ender dragon in any dimension.
This module allows you to hatch the dragon egg and refight the ender dragon in any dimension.


==Details==
==Features==
Hatching the egg requires there to be sky access directly above the egg, if there is a block above the egg, the hatching will fail. To start hatching the egg, trap an endermite on top of the dragon egg. The endermite will disappear and particles will start to appear.  
Hatching the egg requires there to be sky access directly above the egg, if there is a block above the egg, the hatching will fail. To start hatching the egg, trap an endermite on top of the dragon egg. The endermite will disappear and particles will start to appear.  


Line 11: Line 11:


If the egg is moved or broken at any time during the hatching process, the hatching will fail. Once fully hatched, lightning will strike the egg and a new dragon will spawn. Defeating the ender dragon will spawn an end portal at it's location.
If the egg is moved or broken at any time during the hatching process, the hatching will fail. Once fully hatched, lightning will strike the egg and a new dragon will spawn. Defeating the ender dragon will spawn an end portal at it's location.
===Technical Summary===
 
The portal will always spawn at Y=64, replacing any blocks above it with air. The portal will teleport the player to the obsidian platform, exactly like a stronghold portal.  
The portal will always spawn at Y=64, replacing any blocks above it with air. The portal will teleport the player to the obsidian platform in the End, exactly like a stronghold portal.  


==Learn More and Download==
==Learn More and Download==
Bureaucrats, emailconfirmed, Interface administrators, staff, Administrators, translation-admin, translator
2,564

edits

Navigation menu