Spawner Minecarts: Difference between revisions

Jump to navigation Jump to search
no edit summary
m (→‎Spawning mobs: Improved wording.)
No edit summary
Line 1: Line 1:
{{ModuleInfobox|name=Spawner Minecarts|icon=spawner_minecarts.png|versions=1.13|type=Stand Alone|creator=Eease|complementary=[[Soul Probes]]|updater=SpecialBuilder32, Sparks, Bluefire610}}
{{ModuleInfobox|name=Spawner Minecarts|icon=spawner_minecarts.png|versions=1.13|type=Stand Alone|creator=Eease|updater=SpecialBuilder32, Sparks, Bluefire610}}


This module allows pistons to push spawners in and out of minecarts.
This module allows pistons to push spawners into minecarts.


== Details ==
== Details ==
Line 19: Line 19:


=== Spawning mobs ===
=== Spawning mobs ===
Spawner minecarts behave just like normal spawners. Players must be within 16 blocks of the spawner to cause mob spawning and mobs spawn in a square space around it as long as the spawner has fuel.
Spawner minecarts behave just like normal spawners. Players must be within 16 blocks of the spawner to cause mob spawning and mobs spawn in a 9x9 space around it as long as the spawner has fuel.


=== Recharging ===
=== Recharging ===
Line 29: Line 29:
Players can place a spawner minecart on a powered activator rail to tell it to actively charge. The spawner minecart will consume flowers around it for fuel and consume grass blocks that don't have flowers on them too.
Players can place a spawner minecart on a powered activator rail to tell it to actively charge. The spawner minecart will consume flowers around it for fuel and consume grass blocks that don't have flowers on them too.


The module uses the world seed to assign a "good" or "bad" value to every flower type. This uses exactly the same flower values as [[Zauber Cauldrons]] meaning both modules can be used to research the flower states for that seed."Good" flowers will give more spawn charge back to the spawner minecart when eaten than "bad" flowers. The order of fuel level from least to most is grass blocks, bad flowers, good flowers.
The module uses the world seed to assign a "good" or "bad" value to every flower type. This uses exactly the same flower values as [[Zauber Cauldrons]] meaning both modules can be used to research the flower states for that seed. "Good" flowers will give more spawn charge back to the spawner minecart when eaten than "bad" flowers. The order of fuel level from least to most is grass blocks, bad flowers, good flowers.


=== Technical Summary ===
=== Technical Summary ===
Line 65: Line 65:
|Fixed broken hyper spawner bug
|Fixed broken hyper spawner bug
|-
|-
|12 Mov 2017
|12 Nov 2017<ref group="note">This module is currently unreleased to the public, but can be played with on the [[Public Server V|Gamemode 4 Public Server]].</ref>
|3.0beta
|3.0beta
|Updated to 1.13 and released on [[Public Server V|Gamemode 4 PSV]]
|Updated and overhauled for 1.13 released on [[Public Server V|Gamemode 4 PSV]]
|}
|}


Bureaucrats, emailconfirmed, Interface administrators, staff, Administrators, translation-admin, translator
2,563

edits

Navigation menu