Spawner Minecarts: Difference between revisions

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{{ModuleInfobox|name=Spawner Minecarts|icon=spawner_minecarts.png|versions=1.8|type=Stand Alone|creator=Eease|complementary=[[Soul Probes]]}}
{{ModuleInfobox|name=Spawner Minecarts|icon=spawner_minecarts.png|versions=1.8, 1.13+|type=Stand Alone|creator=Eease|updater=SpecialBuilder32, Sparks, Bloo}}


This module allows pistons to push spawners in and out of minecarts.
This module allows pistons to push spawners into minecarts.


== Details ==
== Features ==
To get a spawner into a minecart, place a piston facing down above the spawner, and a redstone block directly above the piston.  
Spawners can be pushed into a minecart and moved around using rails. Unlike spawner blocks, spawner minecarts can only spawn a certain number of mobs before running out of charge. Spawner minecarts can be actively and passively recharged.


When a Spawner Minecart goes over a redstone block with an activator rail on top of it, and the block above the minecart is air, then the spawner will be ejected above the activator rail. This will not work if the rail is powered by a different power source, or a redstone block anywhere other than from directly below.
=== Creating a Spawner Minecart ===
Place a minecart directly beneath a spawner. Place a piston facing downwards directly on top of the spawner and then place a redstone block directly on top of the piston. The piston will push down, forcing the spawner into the minecart and dropping experience. The spawner minecart is fully charged and will begin spawning mobs immediately if the light level allows.


=== Technical Summary ===
The following spawners are supported:
The minecart will only pick up specific spawners. If the spawner is not compatible, red particles will appear at the spawner's location.
* Blaze
* Cave Spider
* Creeper
* Silverfish
* Skeleton
* Spider
* Zombie


=== Supported Spawners ===
=== Spawning mobs ===
Spawner minecarts behave just like normal spawners. Players must be within 16 blocks of the spawner to cause mob spawning and mobs spawn in a 9x9 space around it as long as the spawner has fuel.
 
=== Recharging ===
 
===== Passive Recharge =====
Spawners naturally slowly regain charge, even if the spawner is unloaded (as long as the world or server is running). A spawner minecart will passively recharge completely from empty in about 35 hours.
 
==== Active Recharge ====
Players can place a spawner minecart on a powered activator rail to tell it to actively charge. The spawner minecart will consume flowers around it for fuel and consume grass blocks that don't have flowers on them too. Grass blocks will be converted to dirt when consumed, and flowers will be replaced with air upon being consumed.
 
The module uses the world seed to assign a "good" or "bad" value to every flower type.<ref group="note">On [[Public Server 6|PS6]] the lucky flowers are; poppies, dandelions, blue orchids, white tulips, red tulips, pink tulips, oxeye daisies, and lilies of the valley. </ref> This uses exactly the same flower values as [[Zauber Cauldrons]] meaning both modules can be used to research the flower states for that seed. "Good" flowers will give more spawn charge back to the spawner minecart when eaten than "bad" flowers. The order of fuel level from least to most is grass blocks, bad flowers, good flowers.
 
=== Technical Details  ===
When a spawner minecart reaches it's full charge capacity, it will turn off the output of any detector rail it is on for one tick, allowing for a redstone mechanism to move it out of the charging space automatically.
 
Flowers can be consumed in a 9*9 square level with the minecart. Grass can be consumed in the same range but one block below the minecart. When consumed, a grass block will charge the spawner minecart by 1, a bad flower will charge it by 2, and a good flower will charge it by 4.
 
Each time a mob spawns, the charge value goes down by one. The charge cap is 200, so a fully charged spawner minecart will spawn about 200 mobs before running out of fuel. A spawner minecart will passively charge at the rate of one charge value per minute.
 
===Advancements===
{| class="wikitable"
{| class="wikitable"
!Mob Group
|+
!Mobs
!Advancement
|-
!Requirement
|Passive
|Cow, Mooshroom, Sheep, Pig, Chicken, Rabbit, Horse, Ocelot, Wolf, Squid, Villager
|-
|Overworld Hostile
|Creeper, Skeleton, Spider, Zombie, Slime, Enderman, Witch, Guardian, Cave Spider, Silverfish, Endermite
|-
|Nether
|Ghast, Magma Cube, Zombie Pigman, Blaze
|-
|-
|Upgraded Spawners
|{{Advancement|Spawner|Don't go breaking my Cart|Capture a Monster Spawner}}
|Charged Creeper, Wither Skeleton,
|Be within 5 blocks of a Spawner Minecart being created
Spider Jockey*, Zombie Villager*, Elder Guardian*, Rainbow Sheep*, Chicken Jockey*, Killer Bunny*, Empty Spawner*
|}
|}
<nowiki>*</nowiki>There is currently no way of getting these spawners through vanilla MC or GM4 mechanics
=== Compatibility ===
Most supported spawners cannot be obtained through vanilla MC, but [[Soul Probes]] allows spawn eggs to be obtainable and able to change spawners.
== Learn More and Download ==
== Learn More and Download ==
{{YouTube|url=https://youtu.be/4jv9KWYssyg}} {{Download|url=https://gm4.co/modules/spawner-minecarts}}
{{YouTube|url=https://youtu.be/4jv9KWYssyg}} {{Download|url=https://gm4.co/modules/spawner-minecarts}}
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{| class="wikitable"
{| class="wikitable"
|+
|+
!Version
!Date
!Date
!Version
!Change
!Change
|-
|-
|rowspan=2 | 1.8
|20 Jun 2015
|20 Jun 2015
|1.0
|Released Spawner Minecarts
|Released Spawner Minecarts
|-
|-
|25 Jun 2015
|25 Jun 2015
|1.0
|Fixed broken hyper spawner bug
|Fixed broken hyper spawner bug
|-
|rowspan=3 | 1.13
|rowspan=3 | 04 Apr 2019
|Removed placing back feature
|-
|Added a charge required
|-
|Added "Don't go breaking my Cart" advancement
|}
|}
== Previous Versions ==
=== MC 1.8 Version ===
After being released for Hermitcraft Gamemode 4, the module was re-released for Public Usage. Spawners could be ejected out of minecarts and placed as blocks by running the spawner minecart over an activator rail; the spawner would be placed above the activator rail. This version did not have a cool down system and recharging was not required.
=== Hermitcraft Gamemode 4 ===
This module was initially released for Hermitcraft Gamemode 4 and created by Eease.
{{Notes}}
[[Category:All Modules]]
[[Category:All Modules]]
[[Category:Stand Alone Modules]]
[[Category:Stand Alone Modules]]
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