Mandala: Difference between revisions

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(Created page with "The Mandala and dimension travel in Gamemode 4D is made possible by a plugin created by MatrixTunnel with the help of SpiderRobotMan. == Details == When first joining the...")
 
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Teleporting via the Mandala is 1:1 in the x and z directions. That means players will be teleported to the same coordinates when they cross dimensions. The Mandala will place players in a viable spot, adjusting the Y value of the teleport if needed. If the Mandala cannot find a viable spot, you will be teleported to a nearby area.
Teleporting via the Mandala is 1:1 in the x and z directions. That means players will be teleported to the same coordinates when they cross dimensions. The Mandala will place players in a viable spot, adjusting the Y value of the teleport if needed. If the Mandala cannot find a viable spot, you will be teleported to a nearby area.


Discovering links can be done usually by going to extreme Y values (large or small). Once a player discover a link, the travel conditions change to be less extreme. e.g. when unlocking the link to [[Upper Caves]], a player has to go to the very bottom of the [[Overworld]] at Y=40, but after that, they only need to go below Y=50.
Discovering links can be done usually by going to extreme Y values. Once a player has discovered a link, the travel conditions change to be less extreme. e.g. when unlocking the link to [[Upper Caves]], a player has to go to the very bottom of the [[Overworld]] at Y=40, but after that, they only need to go below Y=50.


==== Teleportation Limitations ====
==== Teleportation Limitations ====
The player will not be placed on top of blocks which can potentially damage them. The list of blacklisted blocks include:
The player will not be placed on top of blocks which can potentially damage them. The list of blacklisted blocks include:
* Air
* Buttons
* Cactus
* Fences
* Fence gates
* Fire
* Fire
* Ladders
* Lava
* Magma Blocks
* Magma Blocks
* Water
* Pressure plates
* Lava
* Cactus
* Signs
* Signs
* String
* Torches
* Torches
* Ladders
* Fences
* Fence gates
* Trapdoors
* Trapdoors
* Pressure plates
* Water
* String
* Buttons


== Dimensions ==
== Dimensions ==