End Fishing: Difference between revisions

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End fishing works by casting a fishing rod into the air while in the end dimension. After falling for a while, the fishing bobber may catch bait and float in mid-air.  
End fishing works by casting a fishing rod into the air while in the end dimension. After falling for a while, the fishing bobber may catch bait and float in mid-air.  


Once casted, the player must wait between 5 and 45 seconds for the hook to catch onto some loot. A fishing rod with the Lure enchantment will decrease the wait time by 5 seconds per level of Lure.  
Once casted, the player must wait between 15 and 60 seconds for the hook to catch onto some loot. A fishing rod with the Lure enchantment will decrease the wait time by 5 seconds per level of Lure.  


After the period of waiting time, purple dragon's breath particles will appear near the bobber and will move towards the bobber. Once the particles reach the bobber, the fishing bobber will bob down briefly and the player will be able to reel in the loot. If the player doesn't reel in the loot, the timer will start again and after another 5-45 seconds, more loot will hook onto the bobber.  
After the period of waiting time, purple dragon's breath particles will appear near the bobber and will move towards the bobber. Once the particles reach the bobber, the fishing bobber will bob down briefly and the player will have 1.5 seconds to reel in the loot. If the player doesn't reel in the loot, the timer will start again and after another 15-60 seconds, more loot will hook onto the bobber.  


Reeling in loot will drop an item or spawn an entity. Additionally, an xp orb with 2-8 xp will spawn at the player's feet.
Reeling in loot will drop an item or spawn an entity. Additionally, an xp orb with 2-8 xp will spawn at the player's feet.
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=== Catchable Loot ===
=== Catchable Loot ===
An unenchanted fishing rod has an 60% chance of catching debris, a 33% chance of catching valuables, and a 7% chance of catching scattered treasure. Each level of the Luck of the Sea enchantment increases the chance of catching scattered treasure and valuables, whilst lowering the chance of catching debris. End Loot is biome dependent; below is the chances of catching each item in each biome.
An unenchanted fishing rod has a 60% chance of catching debris, a 33% chance of catching valuables, and a 7% chance of catching scattered treasure. Each level of the Luck of the Sea enchantment increases the chance of catching scattered treasure and valuables, whilst lowering the chance of catching debris. End Loot is biome dependent; below is the chances of catching each item in each biome.
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible mw-collapsed"
|+Loot Possibilities in the Main End Island
|+Loot Possibilities in the Main End Island
!Category
!Category
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|13.0%
|13.0%
|}
|}
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible mw-collapsed"
|+Loot Possibilities in the End Midlands
|+Loot Possibilities in the End Midlands
!Category
!Category
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|0.09%
|0.09%
|}
|}
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible mw-collapsed"
|+Loot Possibilities in the End Highlands
|+Loot Possibilities in the End Highlands
!Category
!Category
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|0.09%
|0.09%
|}
|}
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible mw-collapsed"
|+Loot Possibilities in the End Barrens or Small End Islands
|+Loot Possibilities in the End Barrens or Small End Islands
!Category
!Category
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|6.6%
|6.6%
|8.1%
|8.1%
|}
==== End City Treasure ====
The following items can be caught when the "End City Treasure" loot is selected from the primary loot table. These chances are not affected by Luck of the Sea. The armor and tools will be enchanted and slightly damaged. The Ingots, Gems, Horse Armor, Armor, Tools, and Swords will have lore that is randomized.
{| class="wikitable mw-collapsible mw-collapsed"
|+
!Item
!Chance
|-
|Diamond
|2.2%
|-
|Iron Ingot
|5.4%
|-
|Gold Ingot
|6.8%
|-
|Emerald
|3.3%
|-
|Beetroot Seeds
|4.1%
|-
|Saddle
|1.6%
|-
|Iron Horse Armor
|0.3%
|-
|Golden Horse Armor
|0.3%
|-
|Diamond Horse Armor
|0.3%
|-
|Diamond Sword
|5.4%
|-
|Diamond Boots
|5.4%
|-
|Diamond Chestplate
|5.4%
|-
|Diamond Leggings
|5.4%
|-
|Diamond Helmet
|5.4%
|-
|Diamond Pickaxe
|5.4%
|-
|Diamond Shovel
|5.4%
|-
|Iron Sword
|5.4%
|-
|Iron Boots
|5.4%
|-
|Iron Chestplate
|5.4%
|-
|Iron Leggings
|5.4%
|-
|Iron Helmet
|5.4%
|-
|Iron Pickaxe
|5.4%
|-
|Iron Shovel
|5.4%
|}
===== Gem/Ingot Lores =====
Below is a list of all the possible lores that can appear on end city gems and ingots.
{| class="wikitable mw-collapsible mw-collapsed"
|+
|The riches of the vast void
|-
|Dropped from a nearby End City
|-
|There's all this treasure waiting down there!
|-
|Cursed by the ancient Goddess
|-
|This isn't real, it's fake treasure
|-
|Cha-Ching! We're going to be rich!
|}
===== Horse Armor Lores =====
Below is a list of all the possible lores that can appear on end city horse armor.
{| class="wikitable mw-collapsible mw-collapsed"
|That's some good barding!
|-
|There's a horse somewhere
that lost this armour
|-
|Floating horses must be
a thing somewhere, right?
|-
|Too bad there's no horse weapons
|-
|Made by the finest materials known to man
|}
===== Armor Lores =====
Below is a list of all the possible lores that can appear on end city armor.
{| class="wikitable mw-collapsible mw-collapsed"
|Lost on End City moving day
|-
|Forged by Seppo Ilmarinen
|-
|Belongs to Achilles
|-
|Made by Wayland the Smith
|-
|Worn during the battle of Ender Ender
|-
|This thing's been rotting in
the void for at least a century
|-
|Passed down over many generation
|-
|Wear this to become invisible to nobody!
|-
|I promise you can fly while wearing this
Trust me, just jump into the void
|-
|With this you shall be immortal!
Or is it immoral? I can't remember
|}
===== Tool Lores =====
Below is a list of all possible lores that can appear on end city tools.
{| class="wikitable mw-collapsible mw-collapsed"
|It's been said only those
who are worthy can wield this tool
|-
|Once there was a man named
Tubal-cain who made this tool
|-
|If found please return to Hephaestus
|-
|This is actually a really hard
piece of bread, don't tell anyone
|-
|Found in the Valley of the Fallen Kings
|-
|Throw it, maybe it'll come back!
No it's not a hammer sadly
|-
|Thunk, Thunk, Thunk!
|-
|Forged by the Leader of
the Endermen Rebellion
|-
|It's not a very good shield
|-
|Where'd you find this? It's been
floating in the end for over a decade!
|}
===== Sword Lores =====
Below is a list of all possible lores that can appear on end city swords. Each lore refers to a specific sword in history or stories.
{| class="wikitable mw-collapsible mw-collapsed"
|Forged in a dragon's breath
|Snicker-snack!
|-
|Life is killing all the time and so
the goddess kills herself
in the sacrifice of her own animal
|Created by husband and
wife magicians of the
ancient Bön tradition
|-
|Blessed with Hylia's power
|Belongs to Roland
|-
|Forged by Muramasa
|If found, please return
to William Wallace
|-
|Legend says this could be found
inside the remains of Outpost 17
|Reforged from the shards of Narsil
|-
|Used to decapitate the Gorgon, Medusa
|Forged by the Iron Sisters
|-
|This is believed to be one of the
finest Japanese swords ever made
|Used to lead the revolutionary
army against the Telmarines
|-
|Used at the Battle of the Trench
|Can only be wielded by a true Gryffindor
|-
|Removed from the Garden of Eden
|Sought by Thrax
|-
|Used to kill the dragon Fafnir
|Wielded by Lion-O
|}
|}


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Fishing in the end void can yield a new item: the Enderpuff. The Enderpuff can be used to levitate in any dimension and slows the player's fall.  
Fishing in the end void can yield a new item: the Enderpuff. The Enderpuff can be used to levitate in any dimension and slows the player's fall.  


Holding the Enderpuff in the mainhand or the offhand will give the player 3 minutes of levitation II. If the player deselects the Enderpuff, the levitation is removed and will not refresh until the player has landed on the ground.  
Holding the Enderpuff in the mainhand or the offhand while on the ground will give the player 3 minutes of Levitation II. If the player deselects the Enderpuff, the levitation is removed and will not refresh until the player has landed on the ground.  


If the Enderpuff is anywhere in the player's inventory, they will gain slow falling when falling down. Sneaking while slow falling with the Enderpuff will stop the slow falling effect.
If the Enderpuff is anywhere in the player's inventory, they will gain slow falling when falling down. Sneaking while slow falling with the Enderpuff will stop the slow falling effect.
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|Master of the Swords
|Master of the Swords
|Retrieve all of the lost swords from the void
|Retrieve all of the lost swords from the void
|Have all swords that can be fished up enter your inventory at least once
|Have all 20 end city swords with different lore in your inventory at least once
|}
|}
==Learn More and Download==
==Learn More and Download==
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|Released End Fishing
|Released End Fishing
|-
|-
|1.15
| rowspan="6" |1.15
|19 Apr 2020
|19 Apr 2020
|Updated for 1.15
|Updated for 1.15 base module
|-
| rowspan="5" |04 May 2020
|Fixed a bug where the fishing hook wouldn't catch loot
|-
|Renamed the loot categories: Common -> Debris, Uncommon -> Valuables, Rare -> Scattered Treasure
|-
|Made Valuables also increase as LotS increases, causing different chance values for fishing with an enchanted rod
Previously Valuables and Debris chances decrease and Scattered Treasure chances increased with LotS
|-
|Added "Master of the Swords" advancement
|-
|Modified the description of the "That's not a fish!" advancement
|}
|}
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[[Category:All Modules]]
[[Category:Stand Alone Modules]]
[[Category:Stand Alone Modules]]
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