Mysterious Midnights: Difference between revisions
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===Technical Summary=== | ===Technical Summary=== | ||
A Mysterious Midnight has a 62.5% chance of occurring during a full moon. This is about once every 12.8 MC days, or about 4 hours and 16 minutes in real-time. | A Mysterious Midnight has a 62.5% chance of occurring during a full moon. This is about once every 12.8 MC days, or about 4 hours and 16 minutes in real-time. | ||
A common event has a 50% chance of occurring during a mysterious midnight. An uncommon event has a 30% chance of occurring during a mysterious midnight. A rare event has a 20% chance of occurring during a mysterious midnight. | A common event has a 50% chance of occurring during a mysterious midnight. An uncommon event has a 30% chance of occurring during a mysterious midnight. A rare event has a 20% chance of occurring during a mysterious midnight. | ||
==Expansion Packs== | ==Expansion Packs== | ||
The Mysterious Midnights module is packaged with 6 default expansion packs. Expansion packs for this module add events to a mysterious midnight when activated. This module supports additional expansion packs and additional packs can be created and submitted to GM4. | The Mysterious Midnights module is packaged with 6 default expansion packs. Expansion packs for this module add events to a mysterious midnight when activated. Expansion packs each have a rarity (common, uncommon, or rare) to determine how often the event occurs. This module supports additional expansion packs and additional packs can be created and submitted to GM4. | ||
===Expansion Packs=== | ===Expansion Packs=== | ||
{| class="wikitable" | |||
|+ | |||
!Expansion Pack | |||
!Rarity | |||
|- | |||
|[[Mysterious Midnights/Resurrecting Skeletons|Resurrecting Skeletons]] | |||
|Common | |||
|- | |||
|[[Mysterious Midnights/Resurrecting Zombies|Resurrecting Zombies]] | |||
|Common | |||
|- | |||
|[[Mysterious Midnights/Tipped Skeletons|Tipped Skeletons]] | |||
|Uncommon | |||
|- | |||
|[[Mysterious Midnights/Harvest Moons|Harvest Moons]] | |||
|Uncommon | |||
|- | |||
|[[Mysterious Midnights/Nightmare Nights|Nightmare Nights]] | |||
|Rare | |||
|- | |||
|[[Mysterious Midnights/Falling Stars|Falling Stars]] | |||
|Rare | |||
|} | |||
==Learn More and Download== | ==Learn More and Download== |
Revision as of 03:36, 24 April 2019
Module Type | Base |
---|---|
Created by | Bloo |
Compatible MC Versions | 1.13 |
Details
This module adds spooky full moon nights to the game. Every full moon, there's a chance for a mysterious midnight event to trigger.
Technical Summary
A Mysterious Midnight has a 62.5% chance of occurring during a full moon. This is about once every 12.8 MC days, or about 4 hours and 16 minutes in real-time.
A common event has a 50% chance of occurring during a mysterious midnight. An uncommon event has a 30% chance of occurring during a mysterious midnight. A rare event has a 20% chance of occurring during a mysterious midnight.
Expansion Packs
The Mysterious Midnights module is packaged with 6 default expansion packs. Expansion packs for this module add events to a mysterious midnight when activated. Expansion packs each have a rarity (common, uncommon, or rare) to determine how often the event occurs. This module supports additional expansion packs and additional packs can be created and submitted to GM4.
Expansion Packs
Expansion Pack | Rarity |
---|---|
Resurrecting Skeletons | Common |
Resurrecting Zombies | Common |
Tipped Skeletons | Uncommon |
Harvest Moons | Uncommon |
Nightmare Nights | Rare |
Falling Stars | Rare |
Learn More and Download
History
Version | Date | Change |
---|---|---|
1.13 | 06 Apr 2019 | Released Mysterious Midnights |