Metallurgy: Difference between revisions
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{{Incomplete}}{{ModuleInfobox|creator=Bloo, Sparks, SpecialBuilder32|type=Base|name=Metallurgy|versions=1.15}} | {{Incomplete}}{{ModuleInfobox|creator=Bloo, Sparks, SpecialBuilder32|type=Base|name=Metallurgy|icon=Metallurgy.png|versions=1.15}} | ||
This module adds the ability to create custom armor enchantments. | This module adds the ability to create custom armor enchantments. | ||
== | == Features == | ||
Metallurgy adds new custom ores, obsidian casts, and enchantments called ''shamirs''. | Metallurgy adds new custom ores, obsidian casts, and enchantments called ''shamirs''. | ||
=== Custom Ores === | === Custom Ores === | ||
Custom ores can be found within different types of stone. To uncover custom ores, | Custom ores can be found within different types of stone. To uncover custom ores, stone must be blown up with TNT. After the blast, a few lumps of metal will drop in the blown up area. The following ores can be found in each of the listed types of stone below. | ||
{| class="wikitable" | |||
! Stone Type | |||
! Ore | |||
! Metal | |||
|- | |||
| {{Stack|Stone|inline=true}} Stone | |||
| {{Stack|gm4:Malachite Lump|inline=true}} Malachite Lump | |||
| Copper | |||
|- | |||
| {{Stack|Granite|inline=true}} Granite | |||
| {{Stack|gm4:Baryte Lump|inline=true}} Baryte Lump | |||
| Barium | |||
|- | |||
| {{Stack|Diorite|inline=true}} Diorite | |||
| {{Stack|gm4:Thorianite Lump|inline=true}} Thorianite Lump | |||
| Thorium | |||
|- | |||
| {{Stack|Andesite|inline=true}} Andesite | |||
| {{Stack|gm4:Bauxite Lump|inline=true}} Bauxite Lump | |||
| Aluminium | |||
|} | |||
When a thorianite lump is in the inventory, the player will experience a mining fatigue effect. | When a thorianite lump is in the inventory, the player will experience a mining fatigue effect. | ||
=== Molds === | === Molds and Casting === | ||
Molds are | Molds are used to create Obsidian Casts. A mold can be created by dropping one obsidian and one clay ball onto a sand block. | ||
To start casting metals, the mold must first be heated by placing lava over it. However, if a mold is heated for too long, it will break and drop as a magma block. When a mold is overheated, it will ignite a 3x3 area around it and the sand will be replaced with a small amount of lava. | |||
Over time, a mold will cool down if it's not being heated by lava. When it cools down completely, the obsidian will drop as an item, or as an Obsidian Cast if there is metal inside it. | |||
When the mold is heated and glowing red, metals can be added. When the mold cools down, it'll eventually stop accepting metals. The mold must be reheated to continue adding metals. A total of 23 custom ores are required to create a proper obsidian cast. If an incorrect number of metals are added, the obsidian band will be created with a Mundane Band which is completely useless. | |||
=== Obsidian Casts === | ==== Obsidian Casts ==== | ||
Obsidian | There are 6 types of Obsidian Casts: 4 made of pure metals and 2 made of alloys. Below is a list of the metals required for each band type. If cast incorrectly, a mundane band will appear on the obsidian cast. Mining a cast breaks the metal band on it, so if an obsidian cast is placed and broken, it will drop with a Mundane Band. | ||
{| class="wikitable" | |||
|+Pure Metal Bands | |||
! Metal<br />(23 Ores) | |||
! Obsidian Cast Result | |||
|- | |||
| {{Stack|gm4:Malachite Lump|inline=true}} Malachite Lump | |||
| {{Stack|gm4:Obsidian Cast (Copper Band)|inline=true}} Copper Band | |||
|- | |||
| {{Stack|gm4:Baryte Lump|inline=true}} Baryte Lump | |||
| {{Stack|gm4:Obsidian Cast (Barium Band)|inline=true}} Barium Band | |||
|- | |||
| {{Stack|gm4:Thorianite Lump|inline=true}} Thorianite Lump | |||
| {{Stack|gm4:Obsidian Cast (Thorium Band)|inline=true}} Thorium Band | |||
|- | |||
| {{Stack|gm4:Bauxite Lump|inline=true}} Bauxite Lump | |||
| {{Stack|gm4:Obsidian Cast (Aluminium Band)|inline=true}} Aluminium Band | |||
|} | |||
{| class="wikitable" | |||
|+Alloy Metal Bands | |||
! Primary Metal<br />(17 Ores) | |||
! Secondary Metal<br />(6 Ores) | |||
! Obsidian Cast Result | |||
|- | |||
| {{Stack|gm4:Bauxite Lump|inline=true}} Bauxite Lump | |||
| {{Stack|gm4:Baryte Lump|inline=true}} Baryte Lump | |||
| {{Stack|gm4:Obsidian Cast (Barimium Band)|inline=true}} Barimium Band | |||
|- | |||
| {{Stack|gm4:Thorianite Lump|inline=true}} Thorianite Lump | |||
| {{Stack|gm4:Malachite Lump|inline=true}} Malachite Lump | |||
| {{Stack|gm4:Obsidian Cast (Thorium Brass Band)|inline=true}} Thorium Brass Band | |||
|} | |||
=== Shamirs === | === Shamirs === | ||
An obsidian cast with a metal band will contain a shamir. A shamir is essentially a custom enchantment which appears on a newly cast band. Each shamir can only be put onto specific items. | An obsidian cast with a metal band will contain a shamir. A shamir is essentially a custom enchantment which appears on a newly cast band. Each shamir can only be put onto specific items. For a list of shamirs, see the [[Metallurgy#Expansion Packs (Shamir Abilities) | Expansion Packs]] section below. When an expansion pack is installed, those shamirs have an equal chance of be created on their corresponding metal band. By default, there are 13 shamirs. | ||
=== | ==== Metal Properties ==== | ||
Each of the six | Each of the six metals hold a specific property. The six metals are split into two groups with two metals having opposing properties and their alloy acting as the balance between the two. Each shamir will have a property relating to their metal property. Below is a list of each metal property. | ||
{| class="wikitable" | {| class="wikitable" | ||
|+Metal Group 1 | |+Metal Group 1 | ||
!Metal | ! style="width: 17%" | Metal | ||
!Property | ! style="width: 10%" | Property | ||
!Description | ! style="width: 83%" | Description | ||
|- | |- | ||
|Copper | |{{Stack|gm4:Obsidian Cast (Copper Band)|inline=true}} Copper | ||
|Creation | |Creation | ||
|Creating items, mobs or other entities from nothing e.g. XP doublers or extra item drops. | |Creating items, mobs or other entities from nothing e.g. XP doublers or extra item drops. | ||
|- | |- | ||
|Thorium Brass (alloy) | |{{Stack|gm4:Obsidian Cast (Thorium Brass Band)|inline=true}} Thorium Brass (alloy) | ||
|Equivalence | |Equivalence | ||
|Something that converts something from one state to another or destroys one thing to create another e.g. block swappers or item converters. | |Something that converts something from one state to another or destroys one thing to create another e.g. block swappers or item converters. | ||
|- | |- | ||
|Thorium | |{{Stack|gm4:Obsidian Cast (Thorium Band)|inline=true}} Thorium | ||
|Destruction | |Destruction | ||
|Something that damages or destroys e.g. melee attacks, block breakers, explosions. If it consumes fuel it is still destruction not equivalence. | |Something that damages or destroys e.g. melee attacks, block breakers, explosions. If it consumes fuel it is still destruction not equivalence. | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+Metal Group 2 | |+Metal Group 2 | ||
!Metal | ! style="width: 17%" | Metal | ||
!Property | ! style="width: 10%" | Property | ||
!Description | ! style="width: 83%" | Description | ||
|- | |- | ||
|Barium | |{{Stack|gm4:Obsidian Cast (Barium Band)|inline=true}} Barium | ||
|Amplification | |Amplification | ||
|Increases the effect of an entity e.g. increases health, duplicates an action e.g. chain block breaking or increases player awareness e.g. ore highlighting. | |Increases the effect of an entity e.g. increases health, duplicates an action e.g. chain block breaking or increases player awareness e.g. ore highlighting. | ||
|- | |- | ||
|Barimium (alloy) | |{{Stack|gm4:Obsidian Cast (Barimium Band)|inline=true}} Barimium (alloy) | ||
|Modification | |Modification | ||
|Adds a new property to an entity e.g. potion effect, changes the outcome of an effect e.g. an attack that heals or modifies an existing property in a way that is neither positive or negative e.g. renaming a mob. | |Adds a new property to an entity e.g. potion effect, changes the outcome of an effect e.g. an attack that heals or modifies an existing property in a way that is neither positive or negative e.g. renaming a mob. | ||
|- | |- | ||
|Aluminium | |{{Stack|gm4:Obsidian Cast (Aluminium Band)|inline=true}} Aluminium | ||
|Supression | |Supression | ||
|Decreases the effect of an entity e.g. decreases health, dampens or stops an existing property e.g. stops creepers exploding or limits the player's awareness e.g. mining fatigue or slowness. | |Decreases the effect of an entity e.g. decreases health, dampens or stops an existing property e.g. stops creepers exploding or limits the player's awareness e.g. mining fatigue or slowness. | ||
|} | |} | ||
=== Attaching Bands === | === Attaching and Detaching Bands === | ||
In order for a shamir to be active, it must be put onto an item. Whilst on the band, the properties are contained and does not do anything. Shamirs can only be placed on certain items, similar to how vanilla enchantments are limited to certain items. See the [[Metallurgy#Expansion Packs (Shamir Abilities) | Expansion Packs]] section below for a list of items that each shamir can attach onto. | |||
Only one Shamir can be placed on | To transfer the band off the obsidian cast and onto an item, place an anvil with a downwards facing piston two blocks above it, leaving an air gap between the anvil and piston. Throw the obsidian cast and a valid item onto the anvil, then power the piston. The piston will remove the metal band from the obsidian and the item will gain the shamir properties. Only one Shamir can be placed on an item. If the item already has a shamir, the process of attaching another band will fail. | ||
To transfer an item's shamir back to a cast, drop the item and a piece of obsidian (doesn't have to be an empty cast) on to the anvil, and power the piston again. The piston will transfer the shamir from the item onto the obsidian. | |||
To transfer an item's | |||
=== Advancements === | === Advancements === | ||
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=== Default Expansions === | === Default Expansions === | ||
{| class="wikitable" | {| class="wikitable" | ||
! style="width: | ! style="width: 15%" | Metal Band | ||
! style="width: | ! style="width: 9%" | Shamir Name | ||
! style="width: | ! style="width: 8%" | Can Be Placed On | ||
! style="width: | ! style="width: 34%" | Effect | ||
! style="width: | ! style="width: 34%" | Limitation | ||
|- | |- | ||
| rowspan="3" |Aluminium | | rowspan="3" |{{Stack|gm4:Obsidian Cast (Aluminium Band)|inline=true}} Aluminium | ||
|[[Metallurgy/Defuse|Defuse]] | |[[Metallurgy/Defuse|Defuse]] | ||
|Armor | |Armor | ||
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|Shot upwards if damaged; Bows and other projectiles will not work properly; Not infinite | |Shot upwards if damaged; Bows and other projectiles will not work properly; Not infinite | ||
|- | |- | ||
| rowspan="2" |Barium | | rowspan="2" |{{Stack|gm4:Obsidian Cast (Barium Band)|inline=true}} Barium | ||
|[[Metallurgy/Arborenda|Arborenda]] | |[[Metallurgy/Arborenda|Arborenda]] | ||
|Axes | |Axes | ||
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|N/A | |N/A | ||
|- | |- | ||
| rowspan="2" |Barimium | | rowspan="2" |{{Stack|gm4:Obsidian Cast (Barimium Band)|inline=true}} Barimium | ||
|[[Metallurgy/Gemini|Gemini]] | |[[Metallurgy/Gemini|Gemini]] | ||
|Hoe | |Hoe | ||
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|Grants slowness at the same level as the strength bonus. | |Grants slowness at the same level as the strength bonus. | ||
|- | |- | ||
| rowspan="2" |Copper | | rowspan="2" |{{Stack|gm4:Obsidian Cast (Copper Band)|inline=true}} Copper | ||
|[[Metallurgy/Forterra|Forterra]] | |[[Metallurgy/Forterra|Forterra]] | ||
|Pickaxe | |Pickaxe | ||
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|Cannot be combined with silk touch (mining with silk touch doesn't initially give exp) | |Cannot be combined with silk touch (mining with silk touch doesn't initially give exp) | ||
|- | |- | ||
| rowspan="2" |Thorium | | rowspan="2" |{{Stack|gm4:Obsidian Cast (Thorium Band)|inline=true}} Thorium | ||
|[[Metallurgy/Conduction|Conduction]] | |[[Metallurgy/Conduction|Conduction]] | ||
|Iron Sword and Iron Axe | |Iron Sword and Iron Axe | ||
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|Cannot affect players, armour stands, or "non-living" entities | |Cannot affect players, armour stands, or "non-living" entities | ||
|- | |- | ||
| rowspan="2" |Thorium Brass | | rowspan="2" |{{Stack|gm4:Obsidian Cast (Thorium Brass Band)|inline=true}} Thorium Brass | ||
|[[Metallurgy/Spiraculum|Spiraculum]] | |[[Metallurgy/Spiraculum|Spiraculum]] | ||
|Bucket | |Bucket | ||
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=== Other Expansions === | === Other Expansions === | ||
{| class="wikitable" | {| class="wikitable" | ||
! style="width: | ! style="width: 15%" | Metal Band | ||
! style="width: | ! style="width: 9%" | Shamir Name | ||
! style="width: | ! style="width: 8%" | Can Be Placed On | ||
! style="width: | ! style="width: 34%" | Effect | ||
! style="width: | ! style="width: 34%" | Limitation | ||
|- | |- | ||
|Aluminium | |{{Stack|gm4:Obsidian Cast (Aluminium Band)|inline=true}} Aluminium | ||
|[[Moneo Shamir|Moneo]] | |[[Moneo Shamir|Moneo]] | ||
|Tools | |Tools | ||
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|Players can still break their tool if they ignore the warnings | |Players can still break their tool if they ignore the warnings | ||
|- | |- | ||
|Thorium Brass | |{{Stack|gm4:Obsidian Cast (Thorium Brass Band)|inline=true}} Thorium Brass | ||
|[[Percurro Shamir|Percurro]] | |[[Percurro Shamir|Percurro]] | ||
|Weapons | |Weapons | ||
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|1.15 | |1.15 | ||
| style="text-align:right" | 14 Dec 2019 | | style="text-align:right" | 14 Dec 2019 | ||
|Updated for 1.15 | |Updated for 1.15 base module | ||
|} | |} | ||
[[Category:All Modules]] | [[Category:All Modules]] | ||
[[Category:Base Modules]] | [[Category:Base Modules]] |
Revision as of 07:30, 6 May 2020
This page is incomplete. Help us by contributing missing information! |
Module Type | Base |
---|---|
Created by | Bloo, Sparks and SpecialBuilder32 |
Compatible MC Versions | 1.15 |
This module adds the ability to create custom armor enchantments.
Features
Metallurgy adds new custom ores, obsidian casts, and enchantments called shamirs.
Custom Ores
Custom ores can be found within different types of stone. To uncover custom ores, stone must be blown up with TNT. After the blast, a few lumps of metal will drop in the blown up area. The following ores can be found in each of the listed types of stone below.
Stone Type | Ore | Metal |
---|---|---|
Stone | Malachite Lump | Copper |
Granite | Baryte Lump | Barium |
Diorite | Thorianite Lump | Thorium |
Andesite | Bauxite Lump | Aluminium |
When a thorianite lump is in the inventory, the player will experience a mining fatigue effect.
Molds and Casting
Molds are used to create Obsidian Casts. A mold can be created by dropping one obsidian and one clay ball onto a sand block.
To start casting metals, the mold must first be heated by placing lava over it. However, if a mold is heated for too long, it will break and drop as a magma block. When a mold is overheated, it will ignite a 3x3 area around it and the sand will be replaced with a small amount of lava.
Over time, a mold will cool down if it's not being heated by lava. When it cools down completely, the obsidian will drop as an item, or as an Obsidian Cast if there is metal inside it.
When the mold is heated and glowing red, metals can be added. When the mold cools down, it'll eventually stop accepting metals. The mold must be reheated to continue adding metals. A total of 23 custom ores are required to create a proper obsidian cast. If an incorrect number of metals are added, the obsidian band will be created with a Mundane Band which is completely useless.
Obsidian Casts
There are 6 types of Obsidian Casts: 4 made of pure metals and 2 made of alloys. Below is a list of the metals required for each band type. If cast incorrectly, a mundane band will appear on the obsidian cast. Mining a cast breaks the metal band on it, so if an obsidian cast is placed and broken, it will drop with a Mundane Band.
Metal (23 Ores) |
Obsidian Cast Result |
---|---|
Malachite Lump | Copper Band |
Baryte Lump | Barium Band |
Thorianite Lump | Thorium Band |
Bauxite Lump | Aluminium Band |
Primary Metal (17 Ores) |
Secondary Metal (6 Ores) |
Obsidian Cast Result |
---|---|---|
Bauxite Lump | Baryte Lump | Barimium Band |
Thorianite Lump | Malachite Lump | Thorium Brass Band |
Shamirs
An obsidian cast with a metal band will contain a shamir. A shamir is essentially a custom enchantment which appears on a newly cast band. Each shamir can only be put onto specific items. For a list of shamirs, see the Expansion Packs section below. When an expansion pack is installed, those shamirs have an equal chance of be created on their corresponding metal band. By default, there are 13 shamirs.
Metal Properties
Each of the six metals hold a specific property. The six metals are split into two groups with two metals having opposing properties and their alloy acting as the balance between the two. Each shamir will have a property relating to their metal property. Below is a list of each metal property.
Metal | Property | Description |
---|---|---|
Copper | Creation | Creating items, mobs or other entities from nothing e.g. XP doublers or extra item drops. |
Thorium Brass (alloy) | Equivalence | Something that converts something from one state to another or destroys one thing to create another e.g. block swappers or item converters. |
Thorium | Destruction | Something that damages or destroys e.g. melee attacks, block breakers, explosions. If it consumes fuel it is still destruction not equivalence. |
Metal | Property | Description |
---|---|---|
Barium | Amplification | Increases the effect of an entity e.g. increases health, duplicates an action e.g. chain block breaking or increases player awareness e.g. ore highlighting. |
Barimium (alloy) | Modification | Adds a new property to an entity e.g. potion effect, changes the outcome of an effect e.g. an attack that heals or modifies an existing property in a way that is neither positive or negative e.g. renaming a mob. |
Aluminium | Supression | Decreases the effect of an entity e.g. decreases health, dampens or stops an existing property e.g. stops creepers exploding or limits the player's awareness e.g. mining fatigue or slowness. |
Attaching and Detaching Bands
In order for a shamir to be active, it must be put onto an item. Whilst on the band, the properties are contained and does not do anything. Shamirs can only be placed on certain items, similar to how vanilla enchantments are limited to certain items. See the Expansion Packs section below for a list of items that each shamir can attach onto.
To transfer the band off the obsidian cast and onto an item, place an anvil with a downwards facing piston two blocks above it, leaving an air gap between the anvil and piston. Throw the obsidian cast and a valid item onto the anvil, then power the piston. The piston will remove the metal band from the obsidian and the item will gain the shamir properties. Only one Shamir can be placed on an item. If the item already has a shamir, the process of attaching another band will fail.
To transfer an item's shamir back to a cast, drop the item and a piece of obsidian (doesn't have to be an empty cast) on to the anvil, and power the piston again. The piston will transfer the shamir from the item onto the obsidian.
Advancements
Advancement | Description | Requirement |
---|---|---|
How Ad-ore-able | Blast open some rock and find the metal within | Blow up one of one of the supported stone types and get an ore |
Firebender | Create a mold and add some metal | Create a mold and add some metal |
Blame Me for the Mess | Destroy a mold containing metal | Destroy a mold containing metal |
Expansion Packs (Shamir Abilities)
Metallurgy is designed with expansions and comes default with several shamirs as listed below. Expansion packs add new functionality that work with the base system. This module supports additional expansion packs and additional packs can be created and submitted to GM4, such as the Moneo Shamir. Below is a list of shamirs and their abilities. To find what each shamir does in more detail, click the corresponding name in the table below.
Default Expansions
Metal Band | Shamir Name | Can Be Placed On | Effect | Limitation |
---|---|---|---|---|
Aluminium | Defuse | Armor | Prevents creeper explosions | The creeper can no longer ignite or explode naturally afterwards |
Helios | Armor | Negates weighted armor by one slowness level | Withering and levitation if not enough weight to hold you down | |
Levity | Boots | Sneak to hover; no fall damage after levitating | Shot upwards if damaged; Bows and other projectiles will not work properly; Not infinite | |
Barium | Arborenda | Axes | Chops all logs above the one broken by the player | N/A |
Sensus | Compass | Plays sounds from nearby ores | N/A | |
Barimium | Gemini | Hoe | Hold in the off hand when breeding animals to produce twins | N/A |
Musical | Swords | Grants strength I and plays music while killing mobs. With more kills, the music will become darker, and will grant strength II. | Grants slowness at the same level as the strength bonus. | |
Copper | Forterra | Pickaxe | Iron nuggets, gold nuggets, and redstone dust can drop from mined stone | Cannot be combined with silk touch |
Hypexperia | Tools and Weapons | Grants extra experience | Cannot be combined with silk touch (mining with silk touch doesn't initially give exp) | |
Thorium | Conduction | Iron Sword and Iron Axe | Strikes blocks with lightning | If not enough damage is dealt by the time the volt timer runs out, it will strike the user instead |
Ender Bolt | Swords and Trident | Withers nearby mobs | Cannot affect players, armour stands, or "non-living" entities | |
Thorium Brass | Spiraculum | Bucket | Attracts mobs like a vacuum | Cannot fill the bucket with liquid |
Tinker | Tools | Converts certain items in your inventory from individual items to blocks (e.g. diamond -> diamond block) | Cannot be placed onto an axe; items will only convert if in a stack of 64 |
Other Expansions
Metal Band | Shamir Name | Can Be Placed On | Effect | Limitation |
---|---|---|---|---|
Aluminium | Moneo | Tools | Warns the player when their tool is low on durability and slows mining speed | Players can still break their tool if they ignore the warnings |
Thorium Brass | Percurro | Weapons | Teleports the player forward, behind their target | Players will be teleported to a safe location and may not travel the complete distance |
History
Version | Date | Change |
---|---|---|
1.12 | 10 Nov 2017 | Released Metallurgy on Gamemode 4D |
1.13 | 17 May 2019 | Beta released on Public Server V |
08 Aug 2019 | Public release of 1.13 module version | |
1.14 | 08 Aug 2019 | Updated for 1.14 command format |
1.15 | 14 Dec 2019 | Updated for 1.15 base module |