Mysterious Midnights/Resurrecting Zombies: Difference between revisions
Jump to navigation
Jump to search
(→Technical Summary: Changed "Skeletons" to "Zombies" at beginning of paragraph) |
|||
Line 7: | Line 7: | ||
===Technical Summary=== | ===Technical Summary=== | ||
Zombies spawn after the rotten flesh is on the ground for 128 gameticks (6.4 seconds). After one rotten flesh is absorbed from the stack, the next zombie will spawn after another 128 gameticks. | |||
The spawned zombie will not drop loot and will not spawn with any armor or tools. The zombie will have an attack damage of 10 (5 hearts). | The spawned zombie will not drop loot and will not spawn with any armor or tools. The zombie will have an attack damage of 10 (5 hearts). |
Revision as of 04:26, 4 May 2019
Module Type | Expansion |
---|---|
Created by | Bloo |
Required Modules | Mysterious Midnights |
Compatible MC Versions | 1.13 |
This module causes zombies to spawn from rotten flesh dropped on the ground. This module is pre-packaged with the Mysterious Midnights base module.
Details
During this Mysterious Midnights event, a rotten flesh dropped on the ground will spawn a zombie after being on the ground for a while. A stack of rotten flesh will spawn zombies and removes one item per zombie summon. This module is a common event.
Technical Summary
Zombies spawn after the rotten flesh is on the ground for 128 gameticks (6.4 seconds). After one rotten flesh is absorbed from the stack, the next zombie will spawn after another 128 gameticks.
The spawned zombie will not drop loot and will not spawn with any armor or tools. The zombie will have an attack damage of 10 (5 hearts).
Learn More and Download
History
Version | Date | Change |
---|---|---|
1.13 | 06 Apr 2019 | Released Resurrecting Zombies |