Metallurgy: Difference between revisions
Line 71: | Line 71: | ||
|Aluminium | |Aluminium | ||
|Boots | |Boots | ||
|Sneak to | |Sneak to hover; no fall damage after levitating | ||
|Shot upwards if damaged; Bows will not work properly; Not infinite | |Shot upwards if damaged; Bows will not work properly; Not infinite | ||
|- | |- | ||
Line 78: | Line 78: | ||
|Armor | |Armor | ||
|Negates weighted armor by one slowness level | |Negates weighted armor by one slowness level | ||
|Withering and levitation if not enough weight to hold you down | |Withering and levitation if not enough weight to hold you down | ||
|- | |- | ||
|[[Metallurgy/Conduction|Conduction]] | |[[Metallurgy/Conduction|Conduction]] | ||
Line 90: | Line 90: | ||
|Sword | |Sword | ||
|Withers nearby mobs and players | |Withers nearby mobs and players | ||
|Anyone player in the area not holding a sword with Ender Bolt will be affected | |Anyone player in the area not holding a sword with Ender Bolt will be affected by withering | ||
|- | |- | ||
|[[Metallurgy/Defuse|Defuse]] | |[[Metallurgy/Defuse|Defuse]] | ||
|Aluminium | |Aluminium | ||
|Armor | |Armor | ||
| | |Prevents creeper explosions | ||
|The creeper can no longer ignite naturally after | |The creeper can no longer ignite naturally after | ||
|- | |- | ||
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|Copper | |Copper | ||
|Pickaxe | |Pickaxe | ||
| | |Iron and gold nuggets, as well as redstone can drop from mined stone | ||
|Cannot be combined with silk touch | |Cannot be combined with silk touch | ||
|- | |- | ||
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|Barimium | |Barimium | ||
|Swords | |Swords | ||
|Grants strength | |Grants strength I and plays music while killing mobs. With more kills, the music will become darker, and will grant strength II. | ||
|Grants slowness at the same level as the strength bonus. | |Grants slowness at the same level as the strength bonus. | ||
|- | |- |
Revision as of 05:26, 7 November 2018
This module is currently unreleased to the public.
This module adds the ability to create custom armor enchantments.
Details
Metallurgy adds new custom ores, obsidian casts, and enchantments called shamirs.
Custom Ores
Custom ores can be found within different types of stone. To uncover custom ores, a TNT blast is needed. After the blast, a few lumps of metal will be present in the area blown up. The following ores can be found in each of the listed types of stone:
- Andesite > Bauxite (Contains Aluminum)
- Smooth Stone > Malachite (Contains Copper)
- Diorite > Thorianite (Contains Thorium)
- Granite > Baryte (Contains Barium)
When a thorianite lump is in the inventory, the player will experience a mining fatigue effect.
Molds
Molds are created in a sand block. Obsidian and clay are needed to create a mold in the sand. Drop one of each onto a sand block, and a mold will be created. Molds can be heated up using a lava block on top of it. A heated mold will gradually cool down if there is no lava block above it. The longer a lava block is above the mold, the longer it takes to completely cool down. If a mold is heated for too long, it will break and disappear. Destroying the sand block will destroy the mold as well.
Casting Metals
Obsidian casts can be created in a mold. If done incorrectly, a cast will be produced with a Mundane Band, which is completely useless. To correctly cast a metal follow these steps:
- Create a mold using obsidian and clay
- Heat the mold with lava for about 30 seconds
- Remove the lava and drop about 12-14 custom ores into the mold
- Reheat the mold with lava for about 15 seconds
- Remove the lava and drop more custom ores until you have reached 23 in total
- Wait until the mold cools, and the cast will be released
Alloys
Alloys are combinations of 2 different kinds of ores. These are always made in a ratio of 17 of one ore to 6 of another. Making an alloy is the same as making any other cast, but using the two different ores in the 17:6 ratio.
There are two type of alloys: Thorium Brass made with 17 Thorianite (Thorium) and 6 Malachite (Copper), and Barimium made with 17 Bauxite (Aluminum) and 6 Baryte (Barium).
Obsidian Casts
Obsidian casts have bands with the molded metal on it. If a metal is incorrectly casted, the cast produced will contain a Mundane Band. If correctly cast, the band on the metal will have one of two possible shamirs. Mining a cast breaks the metal band on it; i.e. if an obsidian cast is placed on the ground, it will drop with a Mundane Band if mined.
Shamirs
An obsidian cast with a metal band will contain a shamir. A Shamir is essentially a custom enchantment. Each shamir can only be put onto specific items. Each Shamir can be found on a specific band. e.g. Sensus can only be found on a Barium Band.
Attaching Bands
To transfer the band off of the obsidian onto a tool or armour, place an anvil with a downwards facing piston two blocks above it, leaving a one block air gap between the anvil and piston. Throw the obsidian cast and desired item onto the anvil, then power the piston. The piston will remove the metal band from the obsidian and enchant the item.
Only one Shamir can be placed on a single item. When strapping metal bands to an item, the item will keep it's enchantments, name, and durability. Lore will not be kept.
You cannot attach a metal band to Boots of Ostara, as they will lose their functionality at the expense of gaining the shamir's functionality.
Detaching Bands
To transfer an item's enchantment back to a cast, drop the tool/armor and a piece of obsidian (doesn't have to be an empty cast) on to the anvil, and power the piston. The piston will transfer the shamir from the Item onto the obsidian.
Shamir Effects and Abilities (Expansion Packs)
Below is a list of shamirs and their abilities. Each shamir is handled by a separate expansion pack. For more information about each Shamir, visit their corresponding pages by clicking the name.
Shamir Name | Metal Band | Can Be Placed On | Effect | Limitation |
---|---|---|---|---|
Spiraculum | Thorium Brass | Bucket | Attracts Mobs | Cannot fill with liquid |
Sensus | Barium | Compass | Glowing Effect to mobs in a large radius | Bad effects getting worse the longer one uses it |
Levity | Aluminium | Boots | Sneak to hover; no fall damage after levitating | Shot upwards if damaged; Bows will not work properly; Not infinite |
Helios | Aluminium | Armor | Negates weighted armor by one slowness level | Withering and levitation if not enough weight to hold you down |
Conduction | Thorium | Iron Sword | Strikes mobs with lightning | Lightning strikes you if you're wearing iron armor; Requires sky access |
Ender Bolt | Thorium | Sword | Withers nearby mobs and players | Anyone player in the area not holding a sword with Ender Bolt will be affected by withering |
Defuse | Aluminium | Armor | Prevents creeper explosions | The creeper can no longer ignite naturally after |
Forterra | Copper | Pickaxe | Iron and gold nuggets, as well as redstone can drop from mined stone | Cannot be combined with silk touch |
Musical | Barimium | Swords | Grants strength I and plays music while killing mobs. With more kills, the music will become darker, and will grant strength II. | Grants slowness at the same level as the strength bonus. |
Gemini | Barimium | Hoe | Hold in the off hand when breeding animals to produce twins | N/A |
Hypexperia | Copper | Tools and Weapons | Grants extra experience | Cannot be combined with silk touch (mining with silk touch doesn't initially give exp) |
Tinker | Thorium Brass | Tools | Converts certain items in your inventory from individual items to blocks | Cannot be placed onto an axe; items will only convert if in a stack of 64 |
History
Date | Version | Change |
---|---|---|
10 Nov 2017 | 2.0 | Metallurgy released on Gamemode 4D |