User:MichaelMiner137: Difference between revisions
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{{Infobox person | |||
| name = MichaelMiner137 | |||
| image = MichaelMiner137 Model.png | |||
| occupation = GM4 Moderator and Developer | |||
| years active = 2019 - present | |||
| height = 1.8 Blocks | |||
}} | |||
==About Me== | |||
'''Minecraft History''' | |||
Hello! My name is Michael and I have been playing Minecraft since about 1.6. I started out playing primarily in creative since I did not know any of the crafting recipes and didn't where to start. I would eventually find redstone and spend most of my time playing around with it. Sometime later I would discover commands and command blocks and this is when I really started becoming involved in the more technical side of Minecraft. During this period I took heavy inspiration from "only one command" creations and started working on larger projects which consisted of 40+ command blocks. Eventually Minecraft would add functions and datapacks which made it made the process much easier, thus making my ideas much grander. It wasn't until I joined the Gamemode 4 server that I started learning about loot tables, predicates, function tags, etc. I am happy to have been able to experience all of these additions to Minecraft over time as I feel I have grown along side the game and its mechanics. | |||
'''Gamemode 4 History''' | |||
When it comes to my history with Gamemode 4 it gets kind of messy as I am not 100% sure when I found out about Gamemode 4. It was probably from searching up "only one command" creations or more likely when Hermitcraft played with Gamemode 4 modules. The first server I played on was [[Gamemode 4D|GM4D]] where I played for a few hours on opening day... and then never played again because I died in a pit of silverfish loosing everything. Even though I am sad I was not able to experience this unique server I am at least happy that my younger, more annoying self, did not have a chance to make a bad first impression. When [[Public Server V|PSV]] first opened I played for a few hours with a friend but never really played again after that. That was until some random guy named [[Kyrkis]] messaged me on discord. Apparently, I never left the Gamemode 4 discord and some random guy named [[Kyrkis]] messaged me on discord because of my bio. After back and fourth he would eventually get me to join the [[Public Server V|PSV]] server and I would begin playing consistently until the server closed about a month later. [[Public Server 6|PS6]] would be not only my first proper season of Gamemode 4 but my first time ever playing on an SMP server. This was during the beginning of the pandemic so I had a near endless amount of time and I ended up getting the second highest time played on the server (106.87 days). While on the server I really enjoyed making public services such as: decorating spawn pad, cleaning up pathways and adding more vegetation, and my biggest project, the South-East islands, an area that contained many public farms (cactus, pumpkin, melon, and slime) as well as different workstations from the various different modules. Public Server 6 will forever hold a special place in my heart as I met so many great friends and I will forever cherish the memories I created. | |||
I would play on Public Server 7, 8, and 9. However, I wouldn't really play for more than a month due to burnout and just not being as interested in playing survival. | |||
'''Staff Member''' | |||
I joined the staff team in June 2021 as a Moderator and Event Developer. The projects I have worked on are: | |||
* Obsolescence: A capture the monument adventure map produced by Gamemode 4. [cave decor, spooky forest challenge, wave survival challenge, time trial challenge] | |||
* Public Server 7 | |||
** Stanley's Summer Island was an event that allowed players to access 1.17 blocks. I worked on the NPC's, quest mechanics, and regenerating copper ore veins. | |||
* Public Server 8 | |||
** For the dragon fight, I worked on the fight phases, PvP mechanics, and tower mechanics. | |||
* Public Server 9 | |||
** I created the team system which would eventually be discontinued and turned into just a spawn selection system. | |||
** I developed the Construction Tables which were a block that required a list of items. Once finished they would construct a stall which initially housed the NPC's. | |||
** For the NPC's I developed the backend system as well as all the dialogue and trades for the NPC's. (Thanathor made the stats mechanic for the Animaulator) | |||
*Public Server 10 | |||
**I brought back some of the NPC's from the previous season (Quezel the Hatter, Chekz the Relic Hunter, and Pete the Paperboy) with a fresh coat of paint and a ton of new features. This includes multi line conversations, quest based trade unlocks, unique player interactions, built in contract quests, etc. | |||
***Fun Fact: All NPC's combined have more than 750 lines of dialogue. (chatGPT was both a huge help and major frustration when creating the dialogue) | |||
**I added an additional patreon reward to the hats where patreons could hand some of them to the Quezel to toggle particle effects when worn. | |||
**I was in charge of module unlocking so I created various new NPC's that each had a unique set of requirements and different modules to unlock. | |||
==Gamemode 4 Modules by MichaelMiner137== | |||
'''Completed''' (Accepted) | |||
*[[Chest Boats]]: Allows chest minecarts to merge into boats to create a boat with chest. | |||
*[[Live Catch]]: Allows living fish to be caught with fishing rods. | |||
'''Completed''' (Denied) | |||
* [https://github.com/Gamemode4Dev/GM4_Datapacks/pull/405 Shiny Items]: Gives the player the ability to give any item the enchant glint. | |||
* [https://github.com/Gamemode4Dev/GM4_Datapacks/pull/481 Trash Cans]: Its a trash can. What do you expect? | |||
* [https://github.com/Gamemode4Dev/GM4_Datapacks/pull/580 Villager Telltale]: Allows the player to easily see which villager is attached to which workstation simply by walking up to a villager while holding a workstation. | |||
* [https://github.com/Gamemode4Dev/GM4_Datapacks/pull/582 Rational Villager]: Nerf's villager curing so that enchants can't be easily bought in bulk. | |||
* [https://github.com/Gamemode4Dev/GM4_Datapacks/pull/584 Sign Inscriber]: Allows the for the crafting of signs with text already prewritten on them. | |||
'''Work In Progress''' | |||
*[https://github.com/MichaelMiner137/GM4_Datapacks/tree/garden_variety Garden Variety]: Adds a variety of new trees with a complex mutation system that allows players to affect the trees growth. [On Hold] | |||
*[https://github.com/MichaelMiner137/GM4_Datapacks/tree/potion_tipping Potion Tipping]: A rework of potion swords that allows you to apply any potion to any weapon with gold tools allowing multiple effects at once. [On Hold] | |||
*[https://github.com/MichaelMiner137/GM4_Datapacks/tree/sacred_springs Sacred Springs]: Sacred springs are pools of water scattered throughout the world. Each type giving different effects when either swam in or put into a bottle. [On Hold] | |||
*Arkana Flora: No Spoilers! | |||
==Other Gamemode 4 Work== | |||
* Founder of the NPCA (Neighborhood Parks Conservation Association) | |||
* Owner of the enchant shop "Knick Knacks" | |||
==Contact== | |||
Links: https://linktr.ee/MichaelMiner137 | |||
__NOEDITSECTION__ | |||
[[Category: Users]] |
Latest revision as of 21:01, 5 February 2024
MichaelMiner137 | |
---|---|
Occupation | GM4 Moderator and Developer |
Years active | 2019 - present |
Height | 1.8 Blocks |
About Me
Minecraft History
Hello! My name is Michael and I have been playing Minecraft since about 1.6. I started out playing primarily in creative since I did not know any of the crafting recipes and didn't where to start. I would eventually find redstone and spend most of my time playing around with it. Sometime later I would discover commands and command blocks and this is when I really started becoming involved in the more technical side of Minecraft. During this period I took heavy inspiration from "only one command" creations and started working on larger projects which consisted of 40+ command blocks. Eventually Minecraft would add functions and datapacks which made it made the process much easier, thus making my ideas much grander. It wasn't until I joined the Gamemode 4 server that I started learning about loot tables, predicates, function tags, etc. I am happy to have been able to experience all of these additions to Minecraft over time as I feel I have grown along side the game and its mechanics.
Gamemode 4 History
When it comes to my history with Gamemode 4 it gets kind of messy as I am not 100% sure when I found out about Gamemode 4. It was probably from searching up "only one command" creations or more likely when Hermitcraft played with Gamemode 4 modules. The first server I played on was GM4D where I played for a few hours on opening day... and then never played again because I died in a pit of silverfish loosing everything. Even though I am sad I was not able to experience this unique server I am at least happy that my younger, more annoying self, did not have a chance to make a bad first impression. When PSV first opened I played for a few hours with a friend but never really played again after that. That was until some random guy named Kyrkis messaged me on discord. Apparently, I never left the Gamemode 4 discord and some random guy named Kyrkis messaged me on discord because of my bio. After back and fourth he would eventually get me to join the PSV server and I would begin playing consistently until the server closed about a month later. PS6 would be not only my first proper season of Gamemode 4 but my first time ever playing on an SMP server. This was during the beginning of the pandemic so I had a near endless amount of time and I ended up getting the second highest time played on the server (106.87 days). While on the server I really enjoyed making public services such as: decorating spawn pad, cleaning up pathways and adding more vegetation, and my biggest project, the South-East islands, an area that contained many public farms (cactus, pumpkin, melon, and slime) as well as different workstations from the various different modules. Public Server 6 will forever hold a special place in my heart as I met so many great friends and I will forever cherish the memories I created.
I would play on Public Server 7, 8, and 9. However, I wouldn't really play for more than a month due to burnout and just not being as interested in playing survival.
Staff Member
I joined the staff team in June 2021 as a Moderator and Event Developer. The projects I have worked on are:
- Obsolescence: A capture the monument adventure map produced by Gamemode 4. [cave decor, spooky forest challenge, wave survival challenge, time trial challenge]
- Public Server 7
- Stanley's Summer Island was an event that allowed players to access 1.17 blocks. I worked on the NPC's, quest mechanics, and regenerating copper ore veins.
- Public Server 8
- For the dragon fight, I worked on the fight phases, PvP mechanics, and tower mechanics.
- Public Server 9
- I created the team system which would eventually be discontinued and turned into just a spawn selection system.
- I developed the Construction Tables which were a block that required a list of items. Once finished they would construct a stall which initially housed the NPC's.
- For the NPC's I developed the backend system as well as all the dialogue and trades for the NPC's. (Thanathor made the stats mechanic for the Animaulator)
- Public Server 10
- I brought back some of the NPC's from the previous season (Quezel the Hatter, Chekz the Relic Hunter, and Pete the Paperboy) with a fresh coat of paint and a ton of new features. This includes multi line conversations, quest based trade unlocks, unique player interactions, built in contract quests, etc.
- Fun Fact: All NPC's combined have more than 750 lines of dialogue. (chatGPT was both a huge help and major frustration when creating the dialogue)
- I added an additional patreon reward to the hats where patreons could hand some of them to the Quezel to toggle particle effects when worn.
- I was in charge of module unlocking so I created various new NPC's that each had a unique set of requirements and different modules to unlock.
- I brought back some of the NPC's from the previous season (Quezel the Hatter, Chekz the Relic Hunter, and Pete the Paperboy) with a fresh coat of paint and a ton of new features. This includes multi line conversations, quest based trade unlocks, unique player interactions, built in contract quests, etc.
Gamemode 4 Modules by MichaelMiner137
Completed (Accepted)
- Chest Boats: Allows chest minecarts to merge into boats to create a boat with chest.
- Live Catch: Allows living fish to be caught with fishing rods.
Completed (Denied)
- Shiny Items: Gives the player the ability to give any item the enchant glint.
- Trash Cans: Its a trash can. What do you expect?
- Villager Telltale: Allows the player to easily see which villager is attached to which workstation simply by walking up to a villager while holding a workstation.
- Rational Villager: Nerf's villager curing so that enchants can't be easily bought in bulk.
- Sign Inscriber: Allows the for the crafting of signs with text already prewritten on them.
Work In Progress
- Garden Variety: Adds a variety of new trees with a complex mutation system that allows players to affect the trees growth. [On Hold]
- Potion Tipping: A rework of potion swords that allows you to apply any potion to any weapon with gold tools allowing multiple effects at once. [On Hold]
- Sacred Springs: Sacred springs are pools of water scattered throughout the world. Each type giving different effects when either swam in or put into a bottle. [On Hold]
- Arkana Flora: No Spoilers!
Other Gamemode 4 Work
- Founder of the NPCA (Neighborhood Parks Conservation Association)
- Owner of the enchant shop "Knick Knacks"