Orbis/Dangerous Dungeons: Difference between revisions
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{{ModuleInfobox|name=Dangerous Dungeons|icon=dangerous_dungeons.png|creator=Sparks|updater=Misode|type=Expansion|requires=[[Orbis]]|complementary=[[Orbis/Tower Structures|Tower Structures]], [[Orbis/Cooler Caves|Cooler Caves]]|versions=1.8, 1.13+}} | |||
This module adds a more challenging dungeon experience with custom looted chests and spawners. | This module adds a more challenging dungeon experience with custom looted chests and spawners. | ||
== Details == | == Details == | ||
Dungeons will spawn between Y=10 and Y=50. Dungeons | Dungeons will spawn between Y=10 and Y=50. Dungeons will always spawn in cave systems. Some biomes have a specific dungeon variant: desert, ocean, mesa and snowy biomes. | ||
=== Layout === | === Layout === | ||
Each different dungeon variant has a different layout. There are multiple floors connected by staircases. Sometimes there is a small central pit. Each dungeon contains up to three spawners and up to two chests. | |||
=== Spawners === | === Spawners === | ||
Spawners have a chance to be Spider, Skeleton, Creeper or Zombie. They are standard vanilla spawners with the vanilla mobs and a 16-block player range. | Spawners have a chance to be Spider, Skeleton, Creeper or Zombie. They are standard vanilla spawners with the vanilla mobs and a 16-block player range. The ocean variant dungeon has a different set of spawners: Drowned, Pufferfish and Guardian. Mobs spawned by these spawners (except pufferfish spawners) will not drop xp or loot when killed. | ||
=== Loot === | === Loot === | ||
The quality of items is determined by how deep the | The quality of items is determined by how deep underground the chest is; better loot appears in lower down dungeons. | ||
== Learn More and Download == | == Learn More and Download == | ||
{{YouTube|url=https://youtu.be/cAsXiwLWHFo?t=1112}} {{Download|url=https://gm4.co/modules/dangerous-dungeons}} | |||
== History == | == History == | ||
Line 25: | Line 25: | ||
!Change | !Change | ||
|- | |- | ||
|1.8 | |||
|13 Jun 2015 | |13 Jun 2015 | ||
|Released Dangerous Dungeons | |Released Dangerous Dungeons | ||
|- | |||
|rowspan=3 |1.13 | |||
|rowspan=3 |04 Apr 2019 | |||
|Updated for 1.13 data packs | |||
|- | |||
|Added ocean dungeon variant | |||
|- | |||
|Mobs from custom spawners no longer drop xp or loot when killed | |||
|} | |} | ||
[[Category:All Modules]] | [[Category:All Modules]] | ||
[[Category:Expansion Packs]] | [[Category:Expansion Packs]] |
Revision as of 23:27, 24 February 2021
Module Type | Expansion |
---|---|
Created by | Sparks |
Last Updated by | Misode |
Required Modules | Orbis |
Complementary Modules | Tower Structures, Cooler Caves |
Compatible MC Versions | 1.8, 1.13+ |
This module adds a more challenging dungeon experience with custom looted chests and spawners.
Details
Dungeons will spawn between Y=10 and Y=50. Dungeons will always spawn in cave systems. Some biomes have a specific dungeon variant: desert, ocean, mesa and snowy biomes.
Layout
Each different dungeon variant has a different layout. There are multiple floors connected by staircases. Sometimes there is a small central pit. Each dungeon contains up to three spawners and up to two chests.
Spawners
Spawners have a chance to be Spider, Skeleton, Creeper or Zombie. They are standard vanilla spawners with the vanilla mobs and a 16-block player range. The ocean variant dungeon has a different set of spawners: Drowned, Pufferfish and Guardian. Mobs spawned by these spawners (except pufferfish spawners) will not drop xp or loot when killed.
Loot
The quality of items is determined by how deep underground the chest is; better loot appears in lower down dungeons.
Learn More and Download
History
Date | Version | Change |
---|---|---|
1.8 | 13 Jun 2015 | Released Dangerous Dungeons |
1.13 | 04 Apr 2019 | Updated for 1.13 data packs |
Added ocean dungeon variant | ||
Mobs from custom spawners no longer drop xp or loot when killed |