Metallurgy/Defuse Shamir: Difference between revisions
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The Defuse Shamir stops creeper explosions around players. | The Defuse Shamir stops creeper explosions around players. | ||
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== History == | == History == | ||
{| class="wikitable" | {| class="wikitable" | ||
!Version | |||
!Date | !Date | ||
!Change | !Change | ||
|- | |- | ||
|1.12 | |||
|10 Nov 2017 | |10 Nov 2017 | ||
|Defuse released on [[Gamemode 4D]] | |Defuse released on [[Gamemode 4D]] | ||
|- | |||
|1.13 | |||
|17 May 2019 | |||
|Beta released on [[Public Server V]] | |||
|} | |} | ||
[[Category:Shamirs]] | [[Category:Shamirs]] | ||
[[Category:All Modules]] | [[Category:All Modules]] | ||
[[Category:Expansion Packs|Expansion packs for modules that support it]] | [[Category:Expansion Packs|Expansion packs for modules that support it]] |
Revision as of 02:02, 20 May 2019
The Defuse Shamir stops creeper explosions around players.
Details
Defuse is a custom shamir which prevents creepers from exploding near players. For details on how to create a cast with metal band, see the Metallurgy page. It is found on a Aluminium Band, and can be placed onto armor. For details on adding a Shamir to an item, see the Metallurgy page.
Usage
With the enchanted armor piece equipped, creepers will not explode around the player. A nearby creeper will not move if a player has a defuse armor item equipped, until the players moves far enough from the creeper.
Limitations
When defused once, the affected creeper will never explode again.
History
Version | Date | Change |
---|---|---|
1.12 | 10 Nov 2017 | Defuse released on Gamemode 4D |
1.13 | 17 May 2019 | Beta released on Public Server V |