Module:Gm4Sprite/Aliases: Difference between revisions

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m
Adds Mountaineering items, updates other attribute lore lines
m (Someone should check this later)
m (Adds Mountaineering items, updates other attribute lore lines)
Line 71: Line 71:


'Mountaineering',
'Mountaineering',
['Crampons'] = { name = 'Crampons', text = '/&7When on feet:/&9+1 Armour/&c-0.2 Speed'},
['Crampons'] = { name = 'Crampons', text = '/&7When on Feet:/&9+1 Armour/&c-20% Speed' },
['Skis'] = { name = 'Skis', text = '/&7When on Feet:/&9+2 Armour' },


'Orb of Ankou',
'Orb of Ankou',
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'SCUBA Gear',
'SCUBA Gear',
['SCUBA Helmet'] = { title = '&eSCUBA Helmet', name = 'SCUBA Helmet', text = '/&7When on head:/&c-0.5 Attack Speed/&9+2 Armour' },
['SCUBA Helmet'] = { title = '&eSCUBA Helmet', name = 'SCUBA Helmet', text = '/&7When on Head:/&c-0.5 Attack Speed/&9+2 Armour' },
['SCUBA Tank'] = { name = 'SCUBA Tank', text = '/&7When on chest:/&9+4 Armour/&c-0.01 Movement Speed' },
['SCUBA Tank'] = { name = 'SCUBA Tank', text = '/&7When on Body:/&9+4 Armour/&c-10% Speed' },
['Flippers'] = { name = 'Flippers', text = '/&7When on feet:/&9+1 Armour/&c-0.04 Movement Speed' },
['Flippers'] = { name = 'Flippers', text = '/&7When on Feet:/&9+1 Armour/&c-40% Speed' },


'Sky Dimension',
'Sky Dimension',
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['Waders'] = { title = '&bWaders', name = 'Waders', text = '&7Depth Strider I//When on feet:/&9+1 Armour', enchanted = "true" },
['Waders'] = { title = '&bWaders', name = 'Waders', text = '&7Depth Strider I//When on Feet:/&9+1 Armour', enchanted = "true" },
['Treasure Chest'] = { name = 'Treasure Chest' },
['Treasure Chest'] = { name = 'Treasure Chest' },


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if armourProps[1] == 'Helmet' then
if armourProps[1] == 'Helmet' then
armourSlotText = armourSlotText .. 'head'
armourSlotText = armourSlotText .. 'Head'
elseif armourProps[1] == 'Chestplate' then
elseif armourProps[1] == 'Chestplate' then
armourSlotText = armourSlotText .. 'body'
armourSlotText = armourSlotText .. 'Body'
elseif armourProps[1] == 'Leggings' then
elseif armourProps[1] == 'Leggings' then
armourSlotText = armourSlotText .. 'legs'
armourSlotText = armourSlotText .. 'Legs'
else
else
armourSlotText = armourSlotText .. 'feet'
armourSlotText = armourSlotText .. 'Feet'
end
end


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