Module:Sprite: Difference between revisions

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m
hm
(fix slight mistake that broke aliases)
m (hm)
 
(10 intermediate revisions by 2 users not shown)
Line 108: Line 108:
title = title,
title = title,
lore = lore,
lore = lore,
enchanted = enchanted
enchanted = enchanted,
link = link
}
}
}
}
Line 170: Line 171:
self:setPosition(self.__source.ids[itemName].pos)
self:setPosition(self.__source.ids[itemName].pos)
if self.__source.ids[itemName].spriteSheet then
if self.__source.ids[itemName].spriteSheet then
-- self.__settings.image = getSpriteSheet(self.__source.ids[itemName].spriteSheet)
                local newSettings = require(types[self.__source.ids[itemName].spriteSheet]).settings
                 self.__settings.classname = require(types[self.__source.ids[itemName].spriteSheet]).settings.classname
                 self.__settings.classname = newSettings.classname
                self.__settings.size = newSettings.size
                self.__settings.tiles = newSettings.sheetsize / newSettings.size
                self.__settings.scale = newSettings.scale
                self.__settings.autoScale = newSettings.autoscale
end
end
end
end
Line 180: Line 185:
self:setPosition(self.__source.ids[item].pos)
self:setPosition(self.__source.ids[item].pos)
if self.__source.ids[item].spriteSheet then
if self.__source.ids[item].spriteSheet then
            -- self.__settings.image = getSpriteSheet(self.__source.ids[item].spriteSheet)
              local newSettings = require(types[self.__source.ids[item].spriteSheet]).settings
            self.__settings.classname = require(types[self.__source.ids[item].spriteSheet]).settings.classname
              self.__settings.classname = newSettings.classname
              self.__settings.size = newSettings.size
              self.__settings.tiles = newSettings.sheetsize / newSettings.size
              self.__settings.scale = newSettings.scale
              self.__settings.autoScale = newSettings.autoscale
         end
         end
else
else
Line 300: Line 309:
sprite:cssText( styles )
sprite:cssText( styles )


if self.__settings.link then
sprite = html:tag("span")
local link = self.__settings.link
if link:sub ( 1,1 ) == '[' then
local parentDiv = mw.html.create("a"):attr("href",link:sub ( 2,#link-1 ))
elseif link:sub ( 1,1 ) == '#' then
local section_id = self.__source.ids[itemName].section
for index, tab in pairs(self.__source.sections) do
if tab.id == section_id then
local parentDiv = mw.html.create("a"):attr("href","/" .. tab.name .. "/" .. link:sub ( 2,#link ))
end
end
elseif string.match(link, "%#") then
local parentDiv = mw.html.create("a"):attr("href","/" .. link)
else
local parentDiv = mw.html.create("a"):attr("href","/#" .. link)
end
parentDiv:node(sprite)
return parentDiv
end


return sprite
return sprite
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