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edits
(It would help if EffectSprite aliases were accessed) |
m (Adding skulls/trophies) |
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Line 6: | Line 6: | ||
vanillaAliases = [[Module:InventorySlot/Aliases]], | vanillaAliases = [[Module:InventorySlot/Aliases]], | ||
gm4Aliases = [[Module:Gm4Sprite/Aliases]], | gm4Aliases = [[Module:Gm4Sprite/Aliases]], | ||
effectAliases = [[Module:EffectSprite/Aliases]] | effectAliases = [[Module:EffectSprite/Aliases]], | ||
skullAliases = [[Module:SkullSprite/Aliases]] | |||
} | } | ||
Line 13: | Line 14: | ||
local gm4Aliases = mw.loadData( aliasData.gm4Aliases ) | local gm4Aliases = mw.loadData( aliasData.gm4Aliases ) | ||
local effectAliases = mw.loadData( aliasData.effectAliases ) | local effectAliases = mw.loadData( aliasData.effectAliases ) | ||
local skullAliases = mw.loadData{ aliasData.skullAliases } | |||
local aliases | local aliases | ||
Line 18: | Line 20: | ||
inventory = [[Module:InvSprite]], | inventory = [[Module:InvSprite]], | ||
gm4 = [[Module:Gm4Sprite]], | gm4 = [[Module:Gm4Sprite]], | ||
effect = [[Module:EffectSprite]] | effect = [[Module:EffectSprite]], | ||
skull = [[Module:SkullSprite]] | |||
} | } | ||
edits