Module:Sprite: Difference between revisions

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m
Adding skulls/trophies
(It would help if EffectSprite aliases were accessed)
m (Adding skulls/trophies)
Line 6: Line 6:
vanillaAliases = [[Module:InventorySlot/Aliases]],
vanillaAliases = [[Module:InventorySlot/Aliases]],
gm4Aliases = [[Module:Gm4Sprite/Aliases]],
gm4Aliases = [[Module:Gm4Sprite/Aliases]],
effectAliases = [[Module:EffectSprite/Aliases]]
effectAliases = [[Module:EffectSprite/Aliases]],
skullAliases = [[Module:SkullSprite/Aliases]]
}
}


Line 13: Line 14:
local gm4Aliases = mw.loadData( aliasData.gm4Aliases )
local gm4Aliases = mw.loadData( aliasData.gm4Aliases )
local effectAliases = mw.loadData( aliasData.effectAliases )
local effectAliases = mw.loadData( aliasData.effectAliases )
local skullAliases = mw.loadData{ aliasData.skullAliases }
local aliases
local aliases


Line 18: Line 20:
inventory = [[Module:InvSprite]],
inventory = [[Module:InvSprite]],
gm4 = [[Module:Gm4Sprite]],
gm4 = [[Module:Gm4Sprite]],
effect = [[Module:EffectSprite]]
effect = [[Module:EffectSprite]],
skull = [[Module:SkullSprite]]
}
}


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