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Anchors. Flattening. Trimmed links. Sections should get re-ordered a bit, but this is a start.
(Anchors. Flattening. Trimmed links. Sections should get re-ordered a bit, but this is a start.)
 
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{{Incomplete}}
{{ModuleInfobox
| type = Stand Alone
| creator = Bloo
| updater = Lue, Bloo, BluePsychoRanger
| complementary = [[Zauber Liquids]]
| versions = 1.11+
}}
This module adds a wide range of features to Minecraft's cauldrons, ranging all the way from tier IV potions to magical gear and drinkable wormholes. Zauber Cauldrons acts as a complete package and adds a whole new branch of magic to your game!


This module adds a wide range of features to minecraft's cauldrons, ranging all the way from tier IV potions to magical gear and wormhole potions. Zauber Cauldrons acts as a complete package and adds a whole new branch of magic to your game!{{ModuleInfobox|name=Zauber Cauldrons|icon=zauber_cauldrons.png|versions=1.15|creator=Bloo|updater=Bloo|type=Stand Alone|complementary=[[Liquid Tanks/Zauber Liquids|Zauber Liquids]]}}
== Features ==
Zauber Cauldrons are an expansion to the game's magic system, allowing the creation of stronger potions, magical armor, effect granting crystals, and bottled wormholes. Several features in this module are dependent on the world seed, changing recipes and encouraging players to experimentally discover exactly how to use the most powerful mechanics.


== Getting Started ==
== Creation ==
<!-- This section is likely being removed entirely for consistency with other pages and to remove redundancy -->Zauber Cauldrons is accessible once the player has gained access to  an enchanted book, some source of fire and a cauldron. Though, a lot of the module's features require items that are only obtainable once a considerable amount of world exploration has been done.
[[File:Zauber-cauldron.png|thumb|A Zauber Cauldron with some steam coming off of it.<!-- Maybe replace this image with a wider shot of a zauber cauldron in the wild. Hidden Table under Creation? -->|alt=]]
A Zauber Cauldron is created by "bespelling a boiling cauldron by reading out of a spell book". Any water-filled cauldron with a fire source (campfires or lit netherrack) below it can be used, and any enchanted book will suffice. To "read" from the spell book, simply hold the enchanted book and stand next to the cauldron. The cauldron will begin to give off steam, indicating the newly formed Zauber Cauldron is ready for use.
[[File:ZauberCauldronCreation.png|alt=|none|thumb|A player creating a Zauber Cauldron]]


=== Creation ===
== Recipes ==
A Zauber Cauldron is formed by standing next to a cauldron, provided the following criteria are met:
All Zauber Cauldron recipes are performed by dropping items into the cauldron. Once the proper ingredients are inside, the resulting item will form, consuming the ingredients and some water. To assist in the process, a player looking at a Zauber Cauldron will be unable to pick up items inside the cauldron until they look away.
* The player is holding ''any'' enchanted book
* The cauldrons is holding water
* There must be fire below the cauldron
Zauber Cauldrons cause steam to show as long as they're ready to perform a crafting operation - i.e. as long as they have a sufficient amount of water and a fire block below.


== Features ==
=== Substrates and Solvents ===
Zauber Cauldrons are an expansion to the game's magic system, allowing the creation of stronger potions, magical armor, effect granting crystals, and bottled wormholes. Several features in this module are dependent on the world seed, changing recipes and encouraging players to experimentally discover exactly how to use the most powerful features.
When crafting with a Zauber Cauldron two substrates are of particular importance: Water, and Powder Snow.  
 
{| class="wikitable"
=== Creation ===
|-
A Zauber Cauldron is created by "bespelling a boiling cauldron by reading out of a spell book". Any water-filled cauldron with fire below it can be used, and any enchanted book will suffice. To "read" from the spell book, simply hold the enchanted book and stand next to the cauldron. The cauldron will begin to give off steam, indicating the newly formed Zauber Cauldron is ready for use.[[File:Zauber-cauldron.png|thumb|A Zauber Cauldron with some steam coming off of it.|alt=]]
|{{Stack|Water Bucket}}
[[File:ZauberCauldronCreation.png|none|thumb|A player creating a Zauber Cauldron|alt=]]
|Water is a good choice for most recipes, but can't contain highly exothermic recipes like Strength IV or Splash or Lingering potions, leading to mostly destructive results.
{{Crafting|Input=[[File:ZauberCauldronLayout.png|90px]]|Output=[[File:ZauberCauldronLayout2.png|96px]]}}<!-- This Crafting Cell turned out poorly and will be changed soon -->
|-
 
|{{Stack|Powder Snow Bucket}}
=== Recipes ===
|Powder Snow will inhibit most recipes from completing, however, it may be used to contain highly exothermic recipes. Therefore Powder Snow allows for the creation of Splash and Lingering variants of tier IV potions, without triggering an explosion.
All Zauber Cauldron recipes are performed by dropping items into the cauldron. Once the proper ingredients are inside, the resulting item will form, consuming the ingredients and some water. To assist in the process, a player looking at a Zauber Cauldron will be unable to pick up items currently within it until they look away.
|}


==== Potions ====
=== Potions ===
[[File:Zauber-potions.png|thumb|358x358px|All craftable tier IV potions.]]
[[File:Zauber-potions.png|thumb|358x358px|All craftable tier IV potions.]]
Zauber Cauldrons can be used to strengthen any Tier II potions into Tier IV potions. This recipe requires Prismarine Crystals, a Golden Apple, and a Tier II Potion.  
Zauber Cauldrons can be used to strengthen any Tier II potion into a Tier IV potion. This recipe requires Prismarine Crystals, a Golden Apple, and a Tier II Potion.  


Be cautious when performing these recipes. They all have a side effect, either to the strengthening process or to the effects of the potion.
Be cautious when performing these recipes. They all have a side effect, either to the recipe process or to the effects of the potion.


{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible"
|+Potion Recipes
|+Potion Recipes
!Product
!Product
!Recipe
!Recipe ([[Zauber Cauldrons#Creation|Zauber Cauldron]])
!Ingredients
!Ingredients
!Side Effects
!Side Effects
Line 40: Line 46:
|{{Crafting  
|{{Crafting  
| Input = {{CraftingGrid
| Input = {{CraftingGrid
| Potion of Strength | Prismarine Crystals | Golden Apple
| Potion of Strength Enhanced | Prismarine Crystals | Golden Apple
| width=3 | height=1
| width=3 | height=1
}}
}}
Line 49: Line 55:
  }}
  }}
|Potion of Strength II + Golden Apple + Prismarine Crystals
|Potion of Strength II + Golden Apple + Prismarine Crystals
|Ignites the area around the cauldron
|Ignites the area around the cauldron. This can be prevented by the use powder snow instead of water.
|-
|-
|Potion of Regeneration IV (0:22)
|Potion of Regeneration IV (0:22)
|{{Crafting
|{{Crafting
| Input = {{CraftingGrid
| Input = {{CraftingGrid
| Potion of Regeneration | Prismarine Crystals | Golden Apple
| Potion of Regeneration Enhanced | Prismarine Crystals | Golden Apple
| width=3 | height=1
| width=3 | height=1
}}
}}
Line 62: Line 68:
| Type = Zauber
| Type = Zauber
  }}
  }}
|Potion of Regeneration II, Golden Apple, Prismarine Crystals
|Potion of Regeneration II + Golden Apple + Prismarine Crystals
|Potion gains Speed III (0:16)
|Potion gains Speed II (0:16)
Emits a lingering wither cloud
Emits a lingering wither cloud
|-
|-
Line 69: Line 75:
|{{Crafting
|{{Crafting
| Input = {{CraftingGrid
| Input = {{CraftingGrid
| Potion of Swiftness | Prismarine Crystals | Golden Apple
| Potion of Swiftness Enhanced | Prismarine Crystals | Golden Apple
| width=3 | height=1
| width=3 | height=1
}}
}}
Line 77: Line 83:
| Type = Zauber
| Type = Zauber
  }}
  }}
|Potion of Swiftness II, Golden Apple, Prismarine Crystals
|Potion of Swiftness II + Golden Apple + Prismarine Crystals
|Potion gains Weakness IV (6:00)
|Potion gains Weakness III (3:20)
|-
|-
|Potion of Healing IV
|Potion of Healing IV
|{{Crafting
|{{Crafting
| Input = {{CraftingGrid
| Input = {{CraftingGrid
| Potion of Healing | Prismarine Crystals | Golden Apple
| Potion of Healing Enhanced | Prismarine Crystals | Golden Apple
| width=3 | height=1
| width=3 | height=1
}}
}}
Line 91: Line 97:
| Type = Zauber
| Type = Zauber
  }}
  }}
|Potion of Healing II, Golden Apple, Prismarine Crystals
|Potion of Healing II + Golden Apple + Prismarine Crystals
|Potion gains Nausea (0:08)
|Potion gains Nausea (0:08)
Emits a lingering death cloud
Emits a lingering death cloud
Line 98: Line 104:
|{{Crafting
|{{Crafting
| Input = {{CraftingGrid
| Input = {{CraftingGrid
| Potion of Poison | Prismarine Crystals | Golden Apple
| Potion of Poison Enhanced | Prismarine Crystals | Golden Apple
| width=3 | height=1
| width=3 | height=1
}}
}}
Line 107: Line 113:
  }}
  }}
|Potion of Poison II, Golden Apple, Prismarine Crystals
|Potion of Poison II + Golden Apple + Prismarine Crystals
|Summons cave spiders and cobwebs
|Summons cave spiders and cobwebs
|-
|-
Line 113: Line 119:
|{{Crafting
|{{Crafting
| Input = {{CraftingGrid
| Input = {{CraftingGrid
| Potion of Leaping | Prismarine Crystals | Golden Apple
| Potion of Leaping Enhanced | Prismarine Crystals | Golden Apple
| width=3 | height=1
| width=3 | height=1
}}
}}
Line 121: Line 127:
| Type = Zauber
| Type = Zauber
  }}
  }}
|Potion of Leaping II, Golden Apple, Prismarine Crystals
|Potion of Leaping II + Golden Apple + Prismarine Crystals
|Summons a Killer Rabbit
|Summons a Killer Rabbit
|-
|-
Line 127: Line 133:
|{{Crafting
|{{Crafting
| Input = {{CraftingGrid
| Input = {{CraftingGrid
| Potion of Harming | Prismarine Crystals | Golden Apple
| Potion of Harming Enhanced | Prismarine Crystals | Golden Apple
| width=3 | height=1
| width=3 | height=1
}}
}}
Line 135: Line 141:
| Type = Zauber
| Type = Zauber
  }}
  }}
|Potion of Harming II, Golden Apple, Prismarine Crystals
|Potion of Harming II + Golden Apple + Prismarine Crystals
|Emits a lingering healing cloud
|Emits a lingering healing cloud
|-
|-
Line 149: Line 155:
| Type = Zauber
| Type = Zauber
  }}
  }}
|Any Splash or Lingering Potion, Golden Apple, Prismarine Crystals
|Any Splash or Lingering Potion + Golden Apple + Prismarine Crystals
|The Zauber Cauldron explodes
|The Zauber Cauldron explodes, '''unless powder snow is used'''; In which the recipe results in a potion identical to the drinkable version but as a lingering or splash variant.
|}
|}


==== Advanced Reactants ====
{{Anchor|Enchanted Prismarine Shard}}
Many advanced Zauber Cauldron recipes use "Enchanted Prismarine Shards" as an ingredient. Enchanting a Prismarine Shard requires 30 levels of experience.
=== Advanced Reactants===
Many advanced Zauber Cauldron recipes use "[[#Enchanted Prismarine Shard|Enchanted Prismarine Shard]]s" as an ingredient. Enchanting a Prismarine Shard requires 30 levels of experience. Wandering Traders also sell Enchanted Prismarine Shards, at a price between 24 and 47 Emeralds, with a 12.5% chance of getting three for the price of one.
{| class="wikitable"
{| class="wikitable"
|+
|+
!Product
!Product
!Recipe
!Recipe ([[#Creation|Zauber Cauldron]])
!Ingredients
!Ingredients
!Side Effects
|-
|-
|Enchanted Prismarine Shard
| Enchanted Prismarine Shard
|{{Crafting
| style="text-align: center" |{{Crafting
| Input = {{CraftingCell
| Input = {{CraftingCell
| Prismarine Shard
| Prismarine Shard
}}
}}
| Output = {{CraftingCell
| Output = {{CraftingCell
| gm4:Enchanted Prismarine Shard
| {{Stack
| gm4:Enchanted Prismarine Shard
| link = [[#Enchanted Prismarine Shard]]
}}
}}
}}
| Catalyst = Bottle o' Enchanting
| Catalyst = Bottle o' Enchanting
| Type = Zauber
| Type = Zauber
  }}
  }}
|Prismarine Shard
|Prismarine Shard
|Consumes 30 XP Levels off of the closest Player<!-- This column may be unnecessary -->
|}
|}


==== Extraneous Ingredients ====
 
If any unneeded ingredients are added to a Zauber Cauldron during a crafting process, they will be transformed into "Possessed Items" — weaponless Vexes that pester the player and die a few seconds later. Each excess item entity in the cauldron transforms into a single Possessed Item.
{{Anchor|Magic in a Bottle}}
{| class="wikitable mw-collapsible mw-collapsed"
===Extraneous Ingredients===
If any unneeded ingredients are added to a Zauber Cauldron during a crafting process, they will be transformed into "Possessed Items" — weaponless Vexes that pester the player before dying a few seconds later. Each excess item entity in the cauldron transforms into a single Possessed Item.
 
Possessed Items can be caught and stored by adding a glass bottle to the Zauber Cauldron, forming "Magic in a Bottle". These bottles are '''only stable if they contain a multiple of three Possessed Items''', and will immediately shatter and release the Vexes contained within if this condition is not met. Otherwise stable Bottles of Magic also become unstable if they are left on the ground for too long, releasing the contained Vexes. How long Magic in a Bottle can stay on the ground before exploding depends on the cauldron it was made in. Each Zauber Cauldron has a certain preferred moon phase during which Magic in a Bottle made in it is more stable. During this moon phase [[#Magic in a Bottle|Magic in a Bottle]] will not shatter as easily and emit sparkles which can be seen by players wearing a full set of Zauber Armor.
 
{| class="wikitable"
|+
|+
Example Recipes with Excess Items
! Product
!Example Recipe
!Recipe ([[#Creation|Zauber Cauldron]])
!Ingredients
|-
|-
|{{Crafting
|Possessed Item
| style="text-align: center" |{{Crafting
| Input = {{CraftingGrid
| Input = {{CraftingGrid
| Potion of Healing | Prismarine Crystals | Golden Apple | Dirt
| {{Stack|name=&oRecipe Ingedients|image=File:Zauber_Recipe_Ingredients.png}} | {{Stack|name=&oExcess Items|image=File:Zauber_Excess_Ingredients.png}}
| width=4 | height=1
| width=2 | height=1
}}
}}
| Output = {{CraftingCell
| Output = {{CraftingCell
| gm4:Zauber Healing Potion
| gm4:Zauber Healing Potion
}} [[File:custom_crafter_block.png|48px]]
}} [[File:Possesed_Item.png|48px|link=]]
| Type = Zauber
| Type = Zauber
}}
}}
 
|Any Recipe + Excess Items
|-
|-
||{{Crafting
|Magic in a Bottle
|{{Crafting
| Input = {{CraftingGrid
| Input = {{CraftingGrid
| Golden Helmet | gm4:Enchanted Prismarine Shard | Blaze Powder | {{Stack|Cobblestone|Count=7}} | Oak Planks
| {{Stack|name=&oRecipe Ingedients|image=File:Zauber_Recipe_Ingredients.png}}| Glass Bottle | {{Stack|name=&oExcess Items|image=File:Zauber_Excess_Ingredients.png}}
| width=5 | height=1
| width=3 | height=1
}}
| Output = {{CraftingGrid
| gm4:Zauber Healing Potion | {{Stack|gm4:Magic in a Bottle|link=[[#Magic in a Bottle]]}}
| width=2 | height=1
}}
}}
| Output = {{CraftingCell
| Golden Helmet
}} [[File:custom_crafter_block.png|48px]] [[File:custom_crafter_block.png|48px]]
| Type = Zauber
| Type = Zauber
  }}
  }}
|Any Recipe + Glass Bottle + Excess Items<ref>Must be a multiple of 3</ref>
|}
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: left"
! colspan="2" | Example Recipes involving Possessed Items
|-
|-
|{{Crafting
|{{Crafting
| Input = {{CraftingGrid
| Input = {{CraftingGrid
| Prismarine Shard | Sand
| Potion of Healing | Prismarine Crystals | Golden Apple | Dirt
| width=2 | height=1
| width=4 | height=1
}}
}}
| Output = {{CraftingCell
| Output = {{CraftingCell
| gm4:Enchanted Prismarine Shard
| gm4:Zauber Healing Potion
}} [[File:custom_crafter_block.png|48px]]
}} [[File:Possesed_Item.png|48px|link=]]
| Type = Zauber
| Type = Zauber
| Catalyst = Bottle o' Enchanting
  }}
  }}
|}
==== Magic in a Bottle ====
Possessed Items can be caught and stored by adding a glass bottle to the Zauber Cauldron, forming "Magic in a Bottle". These bottles are only stable if they contain a multiple of three Possessed Items, and will immediately shatter and release the Vexes contained within if this condition is not met. Otherwise stable Bottles of Magic also become unstable if they are left on the ground for too long, releasing the contained Vexes.
{| class="wikitable mw-collapsible mw-collapsed"
|+Example Recipes Creating Magic in a Bottle
!Example Recipes
|-
|{{Crafting
|{{Crafting
| Input = {{CraftingGrid
| Input = {{CraftingGrid
Line 238: Line 252:
  }}
  }}
|-
|-
||{{Crafting
| Input = {{CraftingGrid
| Golden Helmet | gm4:Enchanted Prismarine Shard | Blaze Powder | {{Stack|Cobblestone|Count=7}} | Oak Planks
| width=5 | height=1
}}
| Output = {{CraftingCell
| Golden Helmet
}} [[File:Possesed_Item.png|48px|link=]] [[File:Possesed_Item.png|48px|link=]]
| Type = Zauber
}}
|{{Crafting
|{{Crafting
| Input = {{CraftingGrid
| Input = {{CraftingGrid
| Potion of Strength | Prismarine Crystals | Golden Apple | Glass Bottle | Spruce Log
| Potion of Strength | Prismarine Crystals | Golden Apple | Glass Bottle | Spruce Log
| width=6 | height=1
| width=5 | height=1
}}
}}
| Output = {{CraftingCell
| Output = {{CraftingCell
| gm4:Zauber Strength Potion
| gm4:Zauber Strength Potion
}} [[file:custom_crafter_block.png|48px]] [[file:custom_crafter_block.png|48px]]
}} [[File:Possesed_Item.png|48px|link=]] [[File:Possesed_Item.png|48px|link=]]
| Type = Zauber
}}
|-
|{{Crafting
| Input = {{CraftingGrid
| Prismarine Shard | Sand
| width=2 | height=1
}}
| Output = {{CraftingCell
| gm4:Enchanted Prismarine Shard
}} [[File:Possesed_Item.png|48px|link=]]
| Type = Zauber
| Type = Zauber
| Catalyst = Bottle o' Enchanting
  }}
  }}
|{{Crafting
| Input = {{CraftingGrid
| Golden Boots | gm4:Enchanted Prismarine Shard | Rabbit's Foot | Glass Bottle | Stone | Granite | Diorite | Andesite | Gravel | Stone Bricks
| width=10 | height=1
}}
| Output = {{CraftingGrid
| Golden Boots | gm4:Magic in a Bottle
| width=2 | height=1
}}
| Type = Zauber
}}
|}
|}
[[File:Zauber-armor.png|thumb|556x556px|A set of Zauber Armor. Usage of mending and unbreaking is highly recommended.]]
=== Armor ===
Zauber Cauldrons can be used to infuse golden armor with certain items, forming "Zauber Armor". This gives the armor an extra effect and boosts its defense. This recipe requires any piece of Golden Armor, an Enchanted Prismarine Shard, and a Modifier Item corresponding to the desired armor effect.
The infusion process doesn't destroy enchantments or lore on the armor piece, but can't be done on a piece of armor that's already been converted into Zauber Armor.
Every piece of Zauber Armor also holds a decorative Attribute Called "+25% Magic."


{| class="wikitable"
{| class="wikitable"
|+
!Product
!Product
!Recipe
!Recipe ([[Zauber_Cauldrons#Creation|Zauber Cauldron]])
!Ingredients
!Ingredients
!Side Effects
|-
|-
|Magic in a Bottle
|Zauber Armor Piece
|{{Crafting
|{{Crafting
| Input = {{CraftingGrid
| Input = {{CraftingGrid
| | Glass Bottle |  
| Golden Chestplate | {{Cycle
| {{Stack|Glistering Melon Slice}}{{Stack|Blaze Powder}}{{Stack|Sugar}}{{Stack|Turtle Shell}}
  }}
| {{Stack|gm4:Enchanted Prismarine Shard|link=[[#Enchanted Prismarine Shard]]}}
| width=3 | height=1
| width=3 | height=1
}}
}}
| Output = {{CraftingGrid
| Output = {{CraftingCell
| gm4:Zauber Healing Potion | gm4:Magic in a Bottle
| {{Cycle
| width=2 | height=1
| {{Stack|gm4:Zauber Chestplate (Health)}}{{Stack|gm4:Zauber Chestplate (Strength)}}{{Stack|gm4:Zauber Chestplate (Speed)}}{{Stack|gm4:Zauber Chestplate (Armour)}}
  }}
}}
}}
| Type = Zauber
| Type = Zauber
}}
}}
|Any Recipe, with more Items than required
|Golden Armor Piece + Modifier Item + Enchanted Prismarine Shard
|Vexes will be caught in the bottle.
Will not work if the amount of vexes that would be spawned is not a multiple of 3
|}
|}
[[File:Zauber-armor.png|thumb|556x556px|A set of zauber armor. Usage of mending and unbreaking is highly recommended.]]
==== Armour ====
Zauber Cauldrons adds it's own set of customize able armor into the game. To craft this armor an Enchanted Prismarine Shard is required.
So called Zauber Armor comes in 4 flavors: Health Boost, Speed Boost, Knockback Resistance and Attack Damage; Armor pieces might be mixed and matched to the user's liking.
To craft this armor the user needs to drop any piece of golden armor - that isn't already Zauber Armor - alongside with an Enchanted Prismarine Shard and a modifier item into a Zauber Cauldron. This modifier item allows the user to chose from the four favors.
{| class="wikitable"
{| class="wikitable"
|+Armor Modifiers
|+Armor Modifiers
!Modifier
!Modifier
!Result
!Effect
|-
|-
|Glistering Melon Slice
|{{Stack | Glistering Melon Slice | inline=true | size=24}} Glistering Melon Slice  
| +4 max Health (2 Hearts)
| +4 Max Health (2 Hearts)
|-
|-
|Blaze Powder
|{{Stack | Blaze Powder | inline=true | size=24}} Blaze Powder
| +35% Attack Damage
| +1 Attack Damage
|-
|-
|Rabbit's Foot
|{{Stack | Sugar | inline=true | size=24}} Sugar
| +10% Speed
| +12% Speed
|-
|-
|Eye of Ender
|{{Stack | Turtle Shell | inline=true | size=24}} Turtle Shell
| +25% Chance to ignore Knockback
| +1 Armor
|}
|}
Turning Gold Armor into Zauber Armor also changes the defense values:
Upgrading Golden Armor to Zauber Armor greatly improves its defense rating. A full set of normal Golden Armor gives the player 11 defense points, while a full set of Zauber Armor gives the player 17 defense points. This is about a 55% increase in defense. Additionally, each piece of Zauber Armor has an armor toughness of 3, heavily reducing damage from high-damaging attacks.
{| class="wikitable"
{| class="wikitable"
|+Zauber Armor Defense Values
|+Zauber Armor Defense Values
Line 306: Line 353:
!Armor Toughness Value
!Armor Toughness Value
|-
|-
|Helmet
|{{Stack | gm4:Zauber Helmet | inline=true | size=24}} Helmet
| +3 Armor
| +3 Armor
| +3 Armor Toughness
| +3 Armor Toughness
|-
|-
|Chestplate
|{{Stack | gm4:Zauber Chestplate | inline=true | size=24}} Chestplate
| +7 Armor
| +7 Armor
| +3 Armor Toughness
| +3 Armor Toughness
|-
|-
|Leggings
|{{Stack | gm4:Zauber Leggings | inline=true | size=24}} Leggings
| +5 Armor
| +5 Armor
| +3 Armor Toughness
| +3 Armor Toughness
|-
|-
|Boots
|{{Stack | gm4:Zauber Boots | inline=true | size=24}} Boots  
| +2 Armor
| +2 Armor
| +3 Armor Toughness
| +3 Armor Toughness
|-
|-
|Full Set
| rowspan="2" |Full Set
| +17 Armor
| +17 Armor
| +12 Armor Toughness
| +12 Armor Toughness
|-
| colspan="2" |Set Bonus activates
|}
|}
This totals to +17 Armor Points, which is 3 Points (1.5 Shirts) lower than diamond, however, the high armor toughness accommodates for this.
Every piece of Zauber Armor also holds an Attribute Called "+25% Magic", used by an easter egg.
[[File:Zauber-crystals.png|thumb|389x389px|Crystals act as portable beacons. In total there are four types: Fire Resistance, Resistance, Speed and Regeneration.]]


==== Crystals ====
==== Set Bonuses ====
As an alternative to potions Zauber Cauldrons adds so called Crystals. These hold a potion effect and will never run out of it - quite useful for general survival or trips to dangerous locations.
When wearing a full set of Zauber Armor, the armor flavor that the player is wearing the most pieces of gets a virtual boost of one piece. This even applies if there is no prevalent flavor, but instead the number one spot is tied. In that case both flavors receive said boost.


Crystals are crafted using Sea Lanterns, Prismarine Crystals and an enchanted book of protection IV; The type of protection specifies the type of crystal.
=== Crystals ===
Crystals are an advanced alternative to potions that provide continual tier II status effects (or for "instant" effects, once every 6.4 seconds). This recipe requires a Sea Lantern, a Nether Star, and a tier IV Zauber Potion.


Crystals are active when in the player's off-hand and require the [[Zauber_Cauldrons#Luck|Luck Effect]] from any source. A Crystal can be placed down as a block, but only when it is in the mainhand, not when it is in the offhand.
{| class="wikitable"
{| class="wikitable"
|+Crystal Recipes
|+Crystal Recipes
!Ingredients
!Product
!Result
!Recipe ([[Zauber_Cauldrons#Create|Zauber Cauldron]])
!Effect
! style="width: 35%" |Ingredients
!Effect<!-- Add icons for these effects? -->
|-
|Crystal of Strength
|{{Crafting
| Input = {{CraftingGrid
| {{Stack|name=Sea Lantern|image=Sea Lantern.gif}} | {{Stack|gm4:Zauber Strength Potion}} | Nether Star
| width=3 | height=1
}}
| Output = {{CraftingCell
| gm4:Crystal of Strength
}}
| Type = Zauber
}}
|Sea Lantern + Strength IV Potion + Nether Star
|Strength II, Fire Resistance
|-
| Crystal of Regeneration
|{{Crafting
| Input = {{CraftingGrid
| {{Stack|name=Sea Lantern|image=Sea Lantern.gif}} | {{Stack|gm4:Zauber Regeneration Potion}} | Nether Star
| width=3 | height=1
}}
| Output = {{CraftingCell
| gm4:Crystal of Regeneration
}}
| Type = Zauber
}}
|Sea Lantern + Regeneration IV Potion + Nether Star
|Regeneration II
|-
| Crystal of Swiftness
|{{Crafting
| Input = {{CraftingGrid
| {{Stack|name=Sea Lantern|image=Sea Lantern.gif}} | {{Stack|gm4:Zauber Swiftness Potion}} | Nether Star
| width=3 | height=1
}}
| Output = {{CraftingCell
| gm4:Crystal of Speed
}}
| Type = Zauber
}}
|Sea Lantern + Swiftness IV Potion + Nether Star
|Speed II, Weakness
|-
|-
|Sea Lantern, Enchanted Book of Projectile Protection IV, Nether Star
|Crystal of Healing
|Crystal of Speed
|{{Crafting
|Speed II
| Input = {{CraftingGrid
| {{Stack|name=Sea Lantern|image=Sea Lantern.gif}} | {{Stack|gm4:Zauber Healing Potion}} | Nether Star
| width=3 | height=1
}}
| Output = {{CraftingCell
| gm4:Crystal of Healing
}}
| Type = Zauber
}}
|Sea Lantern + Instant Health IV Potion + Nether Star
| Instant Health II (every 6.4 seconds), Nausea
|-
|-
|Sea Lantern, Enchanted Book of Blast Protection IV, Nether Star
|Crystal of Poison
|Crystal of Resistance
|{{Crafting
|Resistance II
| Input = {{CraftingGrid
| {{Stack|name=Sea Lantern|image=Sea Lantern.gif}} | {{Stack|gm4:Zauber Poison Potion}} |Nether Star
| width=3 | height=1
}}
| Output = {{CraftingCell
| gm4:Crystal of Poison
}}
| Type = Zauber
}}
| Sea Lantern + Poison IV Potion + Nether Star
|Poison II
|-
|-
|Sea Lantern, Enchanted Book of Fire Protection IV, Nether Star
|Crystal of Leaping
|Crystal of Fire Resistance
|{{Crafting
|Fire Resistance II
| Input = {{CraftingGrid
| {{Stack|name=Sea Lantern|image=Sea Lantern.gif}} | {{Stack|gm4:Zauber Leaping Potion}} |Nether Star
| width=3 | height=1
}}
| Output = {{CraftingCell
| gm4:Crystal of Leaping
}}
| Type = Zauber
}}
|Sea Lantern + Leaping IV Potion + Nether Star
|Jump Boost II
|-
|-
|Sea Lantern, Enchanted Book of Protection IV, Nether Star
|Crystal of Harming
|Crystal of Regeneration
|{{Crafting
|Regeneration II<ref group="note">Even though this is Regeneration II, this is stronger than Regeneration II since the effect is renewed every 14 seconds.</ref>
| Input = {{CraftingGrid
| {{Stack|name=Sea Lantern|image=Sea Lantern.gif}} | {{Stack|gm4:Zauber Harming Potion}} |Nether Star
| width=3 | height=1
}}
| Output = {{CraftingCell
| gm4:Crystal of Harming
}}
| Type = Zauber
}}
|Sea Lantern + Harming IV Potion + Nether Star
|Harming II (every 6.4 seconds)
|}
|}
To activate these crystals they must be in the Player's Off-Hand Slot and the Player must have the Luck Status Effect. This Effect may be obtained by any means, however, Zauber provides a way as well.


==== Luck ====
== {{Stack|effect:Luck}} Luck ==
Unlike in vanilla, the luck potion effect is a core element to advanced Zauber Cauldron magic. Crystals are only active when the player has the luck effect; luck can also effect fishing loot.
The Luck status effect, required for Zauber [[#Crystals|Crystals]] to function, can be obtained from a recipe involving "lucky" flowers. This recipe is seed-specific, and will vary from world-to-world, requiring the players to experiment and discover the ingredients themselves.


To obtain the effect the player needs to perform the Luck recipe in a Zauber Cauldron, which depends on the world's seed. On module installation the module randomly groups the 10 types of small vanilla flowers into to categories: "normal" and "poisonous".<ref group="note">On [[Public Server 6|PS6]] the normal flowers are poppies, dandelions, blue orchids, white tulips, red tulips, pink tulips, oxeye daisies, and lilies of the valley. </ref> To obtain the luck effect the player needs to combine all "normal" flowers, no "poisonous" flowers, an Enchanted Prismarine Shard and finally a piece of cut tall grass in a Zauber Cauldron.
Each of the 12 small flowers<ref>Excluding the Wither Rose, Pitcher Plant, and Torchflower</ref> will either be "lucky" or "poisonous", and in order for the recipe to grant the luck effect, all the "lucky" flowers must be thrown into a Zauber Cauldron along with an [[#Enchanted Prismarine Shard|Enchanted Prismarine Shard]] and, as the last item, a piece of cut Grass. If performed successfully, nearby players will be granted with a permanent Luck {{Stack|effect:Luck}} effect that can only be removed by drinking milk or dying.


Upon doing so, nearby players will be granted the luck potion effect. This effect will not wear off and can only be voided by death.
{| class="wikitable"
!Product
!Recipe ([[#Creation|Zauber Cauldron]])
! Ingredients
|-
|Luck
|{{Crafting
| Input = {{CraftingGrid
| {{Stack|name=&oLucky Flowers|image=File:Zauber_Lucky_Flowers.png}} | gm4:Enchanted Prismarine Shard | Grass
| width=3 | height=1
}}
| Output = {{Stack
| effect:Luck
}}
| Type = Zauber
}}
|All Lucky Flowers + Enchanted Prismarine Shard + Grass
|}


If the wrong flowers are used, the result depends on whether any of said flowers are poisonous. If none of the flowers are poisonous, nothing will happen, and the reactants will not be consumed. If at least one of the flowers is poisonous, the reactants will be consumed, a poison area effect cloud will be placed on top of the cauldron, and vexes will fly out.
If some of the lucky flowers are missing from the recipe, then nothing will happen and the ingredients can be retrieved. However, if a poisonous flower is added to the recipe, the cauldron will instead emit a poisonous cloud and transform all ingredients into Possessed Items.


These differing results are useful in finding the recipe for your current world. By testing what happens for an individual flower, one can find which flowers are normal and which are poisonous, and then use the recipe with the normal flowers.
By experimenting with each flower individually, one can determine which flowers are lucky and which are poisonous by recording which ones emit poison clouds when added to the recipe. <ref>On [[Public Server Sky|PS-Sky]] the lucky flowers are dandelions, oxeye daisies, alliums, poppies, red tulips, pink tulips, white tulips, and blue orchids. </ref>


==== Wormhole in a Bottle ====
{{Anchor|Wormhole in a Bottle}}
Wormholes in a Bottle allows the user to teleport to the location the [[Zauber Cauldrons#Advanced Reactants|Magic in a Bottle]] was caught at - even across dimensions. To create one, 1-64 chorus and popped chorus fruit is needed; the amount of chorus and popped chorus fruit is randomized based on the world seed.<ref group="note">In [[Public Server 6|PS6]] the correct amount of popped chorus fruit is 4. The correct amount of chorus fruit is 35.</ref>
== Wormhole in a Bottle ==
Zauber Cauldrons can be used to create a powerful potion, the "Wormhole in a Bottle", that can teleport the drinker great distances instantly - even across dimensions. This recipe depends on the world-seed, and will be different for every world, encouraging the players to experimentally figure out the details of the ingredients.


'''Guide to: How to create Wormholes in a Bottle'''
This recipe requires an Enchanted Prismarine Shard, Magic in a Bottle, and some quantity of both Chorus Fruit and Popped Chorus Fruit. The destination of the wormhole will match the location where the vexes contained within the [[#Extraneous Ingredients|Magic in a Bottle]] were caught. The precise quantity of the Chorus and Popped Chorus Fruit changes from world-to-world, but will be between 1 and 64 for each. <ref>In [[Public Server Sky|PS-Sky]] the precise amount of popped chorus fruit is 14. The correct amount of chorus fruit is 7.</ref>
{| class="wikitable"
!Product
!Recipe ([[#Creation|Zauber Cauldron]])
!Ingredients
|-
|Wormhole in a Bottle
|{{Crafting
| Input = {{CraftingGrid
| {{Stack|gm4:Enchanted Prismarine Shard|link=[[#Enchanted Prismarine Shard]]}} | Popped Chorus Fruit | Chorus Fruit | {{Stack|gm4:Magic in a Bottle|link=[[#Magic in a Bottle]]}}
| width=4 | height=1
}}
| Output = {{CraftingCell
| {{Stack|gm4:Wormhole in a Bottle|link=[[#Wormhole in a Bottle]]}}
}}
| Type = Zauber
}}
|Enchanted Prismarine Shard + Popped Chorus Fruit + Chorus Fruit + Magic in a Bottle
|}


Wormholes in a Bottle allows the player to teleport to the location where the Magic in a Bottle was caught at (even across dimensions).
Wormholes explode when the drinker reaches their destination, damaging surrounding blocks but not harming the player. This explosion can be contained if the destination is within a Zauber Cauldron. In practice this means the cauldron used to create the Magic in a Bottle shouldn't be removed without blast-proofing the surrounding area.


To create a Wormhole in a Bottle (in PSVI) you'll need:
If too few Chorus or Popped Chorus are used in the recipe, the resulting Wormhole will be "blurry", teleporting the player to random nearby location. Since this new location will likely not be inside a Zauber Cauldron, consuming the potion will usually cause an explosion at the destination.


- 1x Enchanted Prismarine Shard
If too many Chorus or Popped Chorus are used, the excess fruit will transform into Possessed Items which will attack the player. The Wormhole will be perfectly precise however, without any randomness in its destination.


- 1x Magic in a Bottle
The precise amount of Chorus Fruit, the quantities that will neither create a blurry wormhole nor summon vexes, can be determined via experimentation and testing. One common experimental method involves counting the number of Possessed Items that are summoned, which is the number of excess Chorus Fruit that was used, and reducing the input number of fruit by that quantity until a precise Wormhole is produced.


- 35x Chorus Fruit
== Magicol ==
Magicol is a magical liquid which allows the player to color grass and spawnproof an area. To get started, water inside a Zauber Cauldron must first be converted into liquid Magicol. This can be done at any time and requires the following recipe inside a Zauber Cauldron filled with water. Any water level will do, but a full cauldron is recommended for maximum efficiency.


- 4x Popped Chorus Fruit
{| class="wikitable"
!Product
!Recipe ([[#Magicol|Liquid Magicol]])
!Ingredients
|-
|Liquid Magicol
|{{Crafting
| Input = {{CraftingGrid
| {{Stack|gm4:Enchanted Prismarine Shard|link=[[#Enchanted Prismarine Shard]]}} | Orange Dye | {{Stack|gm4:Magic in a Bottle|link=[[#Magic in a Bottle]]}}
| width=3 | height=1
}}
| Output = {{Liquid
    | gm4:Liquid Magicol
        }}
| Type = Zauber
}}
|Enchanted Prismarine Shard + some dye + Magic in a Bottle
|}
The dye used will set the color of the biome created by the Magicol upon use.


The amounts of Chorus and Popped Fruit will vary 1 to 64 depending on the world seed.
To actually use the Magicol it must first be bottled. Doing so requires some care, '''as this bottling process can only succeed during the preferred moon phase''' of the Magic in a Bottle which was used to create the Magicol. The preferred moon phase weakly depends on the coordinates of the Cauldron and on the world seed, so the player must figure out the preferred moon phase for their cauldron first. This can be achieved via two ways:


On PSVI: 35 Chorus Fruit and 4 Popped as mentioned before.
*Players wearing a full set of Zauber Armor will see sparkle particles around Zauber Cauldrons filled with Magicol if the moon phase is right for bottling.
*Magic in a Bottle shatters more slowly during its preferred moon phase. This can be used to probe the correct moon phase if a full set of Zauber Armor is not an option.


'''Creation of the Zauber Cauldron:'''
Once the right moon phase has been discovered, the Magicol can be bottled. It is not necessary to wear full Zauber Armor during this process.


To create a Zauber Cauldron, you'll need to place the following blocks from top to bottom.
{| class="wikitable"
 
!Product
- Cauldron (filled with water)
!Recipe ([[#Magicol|Bottled Magicol]])  
 
!Ingredients
- Fire
|-
 
|Liquid Magicol
- Netherrack
|{{Crafting
| Input = {{CraftingGrid
| Splash Water Bottle | Snowball | Prismarine Crystals
| width=3 | height=1
}}
| Output = {{CraftingCell
    | gm4:Bottled Magicol
        }}
| Type = Zauber
}}
|Water Bottle, Splash Water Bottle, or Lingering Water Bottle + Snowball, Slimeball, or Magma Cream + Prismarine Crystals
|}


To activate the Zauber Cauldron, you'll have to stand near the Cauldron while holding an enchanted book.
The Snowball, Slimeball or Magma Cream influence the weather in biome created by the Bottled Magicol upon use:
* A Snowball will allow for snowfall
*A Slimeball will allow for rainfall
*Magma Cream will force it to be sunny all the time


To create 3-sip wormholes, you'll have to add an extra block of Soul Sand under the Netherrack. In 1.16 version of minecraft, you'll have to do Soul Fire instead of Fire to get this same effect according to misode.
As usual, Soulutions can be created by heating the Zauber Cauldron with Soul Fire.


'''Creation of the Enchanted Prismarine Shard:'''
[[File:Verzauberte plains.png|thumb|alt=16 colorful grass patches.|The 16 temperate varieties of Verzauberte Plains alongside their flower types.]]


To create an Enchanted Prismarine Shard, you'll have to drop a Prismarine Shard into the Zauber Cauldron while carrying 30 XP Levels (the levels will be consumed).
Whilst drinkable Bottled Magicols have no pratical use, Splash or Lingering Bottled Magicols can be thrown to convert the biome around the impact area into one of 48 varieties (16 colors with three weather types each) of the Verzauberte Plains biome. All types of Verzauberte Plains are completely spawn-proof.


To create Magic in a Bottle while doing the previous recipe, add to it 3 bulk items that don't stack in between them and a glass bottle.
== {{Stack|Soul Campfire}} Soul Fire ==
Heating a Zauber Cauldron with Soul Fire instead of ordinary Fire will alter the nature of any potion, [[#Wormhole in a Bottle|Wormhole in a Bottle]] or Bottled Magicol created by the cauldron, allowing a single bottle to be consumed multiple times. These "Soulutions" contain 9 doses of whatever their effect is.
{{Slot|gm4:Zauber Regeneration Soulution}}


You can always get Magic in a Bottle by doing any Zauber recipe and adding 3 bulk items and a glass bottle.
[[File:Zauber Cauldron with Soul Fire.png|thumb]]
 
This guide was written by DroDo_ in a book at spawn and copied over by Jackohhh.
 
{| class="wikitable"
|+Wormhole in a Bottle
!Ingredients
!Result
!Side Effects
|-
|Enchanted Prismarine Shard, Magic in a Bottle, 1 to 64 chorus fruit, 1 to 64 popped chorus fruit
|Wormhole in a Bottle
|
|}


=== Advancements ===
== Advancements ==
{| class="wikitable"
{| class="wikitable"
|+
|+
!Advancement
!Advancement
!Description
! Requirement
!Requirement
|-
|-
|Potion Chef
| {{Advancement|Cauldron|Potion Chef|Create a Zauber Cauldron}}
|Create a Zauber Cauldron
|Hold an enchanted book and look at a Zauber Cauldron
|Hold an enchanted book and look at a zauber cauldron
|-
|-
|Underated Materials
|{{Advancement|Golden Chestplate|Underated Materials|Suit up with a full suit of Zauber Armor}}
|Suit up with a full suit of Zauber Armor.
|Equip zauber armour in all 4 armour slots
|Equip zauber armour in all 4 armour slots
|-
|-
|Soup Kitchen Magician
|{{Advancement|Rabbit's Foot|Soup Kitchen Magician|Where did my lunch go?}}
|Where did my lunch go?
|Stand near a rabbit when it teleports in a Zauber Cauldron
|Stand near a rabbit when it teleports in a zauber cauldron
|-
|-
|Questionable Ingredients
| {{Advancement|Chorus Fruit|Questionable Ingredients|Just like the Rabbits!}}
|Just like the Rabbits!
|Use a Wormhole in a Bottle
|Use a Wormhole in a Bottle
|-
|-
|Clean Plate Club
|{{Advancement|Glass Bottle|Clean Plate Club|Take&nbsp;the&nbsp;ninth&nbsp;sip&nbsp;out of a single bottle}}
|
|Drink the last dose of a Soulution
|
|}
|}


=== Technical Details ===
== Technical Details==
Zauber Cauldrons uses Raycasting to ensure items in a Zauber cauldron can not be picked up.
=== Potion Clouds ===
The wither cloud produced from a Regeneration IV potion is 1.8 blocks in radius, and will slowly shrink to nothing in 7.5 minutes. It inflicts a Wither 6 for 64 seconds and Instant Damage 2 every 2 seconds. Each dose consumes 0.01 of the clouds radius, meaning 180 entities would need to enter the cloud to fully consume it before it dissipates.


EDITOR NOTE: Potion Cloud Details
The death cloud produced from a Healing IV potion is 2.1 blocks in radius, and shrinks to nothing over the course of 3.5 minutes. It inflicts Instant Damage 9 for 2 seconds, or 54 health (27 hearts) of damage every tick for 40 ticks. To survive the effect the player would require 1080 hearts in total. The cloud has 3 doses of potion, meaning it can kill 3 mobs before dissipating.


The healing cloud produced from a Harming IV potion is 1.25 blocks in radius, and does not shrink. It grants Instant Healing 3 (6 hearts) every second, and has 14 doses of potion, after which the cloud disappears. <!-- These heart values may be wrong. The MC wiki says the effect is exponential by level, which I don't remember to be correct -->
=== Crafting Optimizations ===
Crafting checks are ran in stages to minimize passive lag:
Crafting checks are ran in stages to minimize passive lag:


First off, only Cauldrons with a valid structure - meaning a fire block beneath and water - are considered valid for crafting checks.
First off, only Cauldrons with a valid structure - meaning a fire block beneath and water - are considered valid for crafting checks.


Once the module has found a Zauber Cauldron that's ready for crafting checks, the module checks for so called "identifier Items". These are items that are unique to a recipe category, e.g. prismarine crystals for the Category "potions". Once such an item is found the module will start to go through all the entries for a recipe Category. These are specified within the <category folder/<category name>.mcfunction, E.g. Potions/Zauber_Potions.mcfuntion. At this point the function checks for a second order identifier item, e.g. a speed potion, which is again unique within the category. Once that is found a function unique for the actual recipe checks for all the items that all recipes of the category have in common (e.g. golden apples for potion recipes) and then summons the output item.  
Once the module has found a Zauber Cauldron that's ready for crafting checks, the module checks for so called "identifier Items". These are items that are unique to a recipe category, e.g. prismarine crystals for the Category "potions". Once such an item is found the module will start to go through all the entries for a recipe Category. These are specified within the <code><category folder/<category name>.mcfunction</code>, E.g. <code>Potions/Zauber_Potions.mcfuntion</code>. At this point the function checks for a second order identifier item, e.g. a speed potion, which is again unique within the category. Once that is found a function unique for the actual recipe checks for all the items that all recipes of the category have in common (e.g. golden apples for potion recipes) and then summons the output item.  


EDITORS NOTE : Moving Cauldrons
=== Wormhole Blurriness ===
A blurry wormhole shifts the destination coordinates by adding random numbers to each coordinate. Typically, the coordinates remain within 12 blocks of the original cauldron coordinates, but in theory could be shifted as far 99 blocks in any given direction.
 
=== Disabling Magicol ===
Crafting of Magicol can be disabled in case biomes changes are not desired. To do this run
scoreboard players set $disable_magicol gm4_zc_data 1


== Learn More and Download ==
== Learn More and Download ==
Line 474: Line 664:
== History ==
== History ==
{| class="wikitable"
{| class="wikitable"
|+
|+
!Version
! Version
!Date
! Date
!Change
! Change
|-
|-
|1.11
| 1.11
|19 Dec 2016
| 19 Dec 2016
|Released Zauber Cauldrons
| Released Zauber Cauldrons
|-
|-
|1.12
| 1.12
|10 Jun 2017
| 10 Jun 2017
|Updated for 1.12 command format
| Updated for 1.12 command format
|-
|-
| rowspan="5" | 1.13
| rowspan="5" | 1.13
| rowspan="2" | 19 Nov 2018
| rowspan="2" | 19 Nov 2018
|Updated for 1.13
| Updated for 1.13
|-
|-
|Added "Potion Chef," "Underated Materials," and "Soup Kitchen Magician" advancements.
| Added "Potion Chef," "Underated Materials," and "Soup Kitchen Magician" advancements.
|-
|-
| rowspan="3" | 24 Dec 2018
| rowspan="3" | 24 Dec 2018<br>Vexmas Update
Vexmas Update
| Added [[#Magic in a Bottle|Magic in a Bottle]] and [[#Wormhole in a Bottle|Wormhole in a Bottle]]
|Added Magic in a Bottle and Wormhole in a Bottle
|-
|-
| Added "Questionable Ingredients" advancement.
|Added "Questionable Ingredients" advancement.
|-
|-
| Converted Item Names to json and fixed selectors.
|Converted Item Names to json and fixed selectors.
|-
|-
| 1.15
|1.15
| 08 Apr 2020
|8 Apr 2020
| Zauber Cauldrons was installed on [[Public Server 6]]
|Zauber Cauldrons was installed on [[Public Server 6]]
|-
|-
| Pre-1.16
| rowspan="3" |1.15
| 24 Apr 2020
| rowspan="3" |24 Apr 2020
| Installed a preview of the upcoming 1.16 update on [[Public Server 6]]
|Installed a preview of the upcoming 1.16 update on [[Public Server 6]]
|-
|-
| rowspan="3" | 1.16
|Added multi use potions and wormholes
| rowspan="2" | 04 Sept 2020
|-
| Added multi use potions and wormholes
|Added "Clean Plate Club" advancement
|-
| Added "Clean Plate Club" advancement
|-
| 15 Sept 2020
| Changed Max Health Armor Modifier from +4 max health to +6 (from 2 full hearts to 3 full hearts)
|-
| rowspan="13" | 1.17
| rowspan="13" | 23 Aug 2021<br>Sauber Zauber Update
| Added Splash and Lingering variants of tier IV potions
|-
| Added Powder Snow as valid liquid, allowing for the use of powder snow instead of water in some recipes
|-
| Removed Crystal of Resistance and Crystal of Fire Resistance
|-
| Added Fire Resistance side effect to Strength IV potions and Crystals of Strength
|-
| Renamed Crystal of Speed to Crystal of Swiftness
|-
| Added Crystal of Strength, Crystal of Healing, Crystal of Poison, Crystal of Leaping and Crystal of Harming
|-
| Speed Zauber Armor now requires sugar instead of a rabbits foot
|-
| Speed Zauber Armor now gives +12% Base Speed instead of +12% Total Speed
|-
| Health Zauber Armor now gives +4 Max Health
|-
| Attack Zauber Armor now gives +1 Attack Damage
|-
| Removed Knockback Resistance Zauber Armor
|-
| Added Armor Zauber Armor which gives an additional +1 Armor
|-
| Added set bonuses
|-
| rowspan="6" | 1.20.4
| rowspan="6" | 14 Jan 2024<br> Spreading the Magic Update
| Splash and Lingering Soulutions now have multi-use functionality
|-
| Zauber Crystals can no longer be placed down from the offhand
|-
| Rebalanced Wandering Trader trades
|-
| Magic in a Bottle now breaks after a longer delay and sparkles during a specific moon phase
|-
| Added liquid & bottled Magicol
|-
| Added extended resource pack support
|}
|}


== Previous Versions ==
== Previous Versions ==
=== MC 1.11-1.12 Versions ===
Many features of this modules have been changed over time. Prior to 1.13, the module did not have Wormholes, Magic in a Bottle, Possessed Items, or Soul Potions. The Luck Recipe required the player to be wearing full Zauber Armor, and did not change with the world seed. Instead, the duration of the luck effect depended on the number of flowers thrown into the cauldron. With all 10 flowers, the luck would last 100 minutes. Crystals would also function from anywhere in the players inventory.''<sup>Citation Needed</sup>''


=== MC 1.11-1.12 Versions ===
Pre-1.13 versions of Zauber Cauldrons employed an additional step in the one-click installation where the user needed to click a sign. This was used as part of a workaround to get the section sign into certain command blocks, allowing for lore to be formatted and colored to appear as if it were potion effect information and attributes.
The MC 1.11-1.12 versions did not have advancements.
 
There also existed an additional version of Zauber Cauldrons exclusive to the Hermitcraft GM4 server, which contained features such as Haste Potions, Blood Moons, and a series of Magic Swords.


{{Notes}}
== Notes ==
[[Category:All Modules]]
[[Category:Stand Alone Modules]]
<references />
<references />
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