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{{ModuleInfobox|name=Liquid Tanks|icon=liquid_tanks.png|creator=Sparks|updater=SpecialBuilder32|versions=1. | {{ModuleInfobox|name=Liquid Tanks|icon=liquid_tanks.png|creator=Sparks|updater=SpecialBuilder32|versions=1.14|type=Base|complementary=[[Potion Liquids]], [[Liquid Minecarts]], [[Cement Mixers]]}} | ||
This module allows you to store liquids which, depending on the liquid, can affect entities, be bottled and un-bottled, or fuel furnaces. | This module allows you to store liquids which, depending on the liquid, can affect entities, be bottled and un-bottled, or fuel furnaces. | ||
==Features== | ==Features== | ||
A | A liquid tank is used to store and distribute liquids such as milk, experience, rabbit stew, potions, and more. The first slot of the tank is a smart interface for items filling and draining liquids as needed. | ||
[[File: | By itself, the Liquid Tanks module comes with the [[Liquid Tanks/Standard Liquids|Standard Liquids]] expansion pack, but other expansion packs can add support for different liquids. One example of an expansion pack that adds liquids is [[Liquid Tanks/Potion Liquids|Potion Liquids]] and others can be found [[Liquid Tanks#Expansion Packs|below]]. | ||
===Technical | |||
A liquid tank can store a maximum of 100 buckets of each liquid type or 300 "units" of liquid, one unit being 1/3 of a bucket. For information on types of liquids that can be stored and what counts as "one bucket," visit the individual [[Liquid Tanks#Expansion Packs|expansion pack pages]]. | |||
Along with storing liquids, liquid tanks can interact with blocks and entities around them. For example, a player standing on an experience tank will fill up the tank, reducing their own xp level. A player standing under an experience tank will drain the tank and gain the xp back. For more details on interactions, see the specific pages on the expansion packs. | |||
=== Creation === | |||
A Liquid Tank can be created by placing down a hopper and filling it (in any order) with a dispenser, a hopper, an empty bucket, an iron trapdoor, and a comparator, and then throwing a glass block on top of the hopper. When broken, a Liquid Tank will drop the items that was used to create it.{{Crafting | |||
| Input = {{CraftingHopper | |||
| Dispenser | Hopper | Bucket | Iron Trapdoor | Redstone Comparator | |||
}} | |||
| Output =[[File:liquid_tank_block.png|64px]] | |||
|Catalyst=Glass}} | |||
[[File:Liquid tanks 3-step creation.png|none|thumb|749x749px|Three step creation of a liquid tank]] | |||
===Technical Details=== | |||
Filling, draining, or interactions of Liquid Tanks are processed every 0.8 seconds, 16 game ticks, or 4 redstone ticks. For a liquid tank to switch from filling the tank to draining the tank, it must be empty for one processing cycle. | |||
When breaking a liquid tank, any liquid inside will be destroyed. | |||
Textures made by Vilder50. | |||
===Advancements=== | ===Advancements=== | ||
{| class="wikitable" | {| class="wikitable" | ||
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*[[Liquid Tanks/Zauber Liquids|Zauber Liquids]] | *[[Liquid Tanks/Zauber Liquids|Zauber Liquids]] | ||
*[[Liquid Tanks/Cement Mixers|Cement Mixers]] | *[[Liquid Tanks/Cement Mixers|Cement Mixers]] | ||
*[[Liquid Tanks/Liquid Minecarts|Liquid Minecarts]] | |||
==Learn More and Download== | ==Learn More and Download== | ||
{{YouTube|url=https://youtu.be/qa9lcbii1BE}} {{Download|url=https://gm4.co/modules/liquid-tanks}} | {{YouTube|url=https://youtu.be/qa9lcbii1BE}} {{Download|url=https://gm4.co/modules/liquid-tanks}} | ||
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|- | |- | ||
|[[Liquid Tanks/Standard Liquids|Standard Liquids]] is now packaged with the base module | |[[Liquid Tanks/Standard Liquids|Standard Liquids]] is now packaged with the base module | ||
|- | |||
| rowspan="2" |1.14 | |||
|11 Jun 2019 | |||
|Updated for 1.14 command format | |||
|- | |||
|14 Jun 2019 | |||
|Bug fix involving experience depositing in XP Tanks | |||
|} | |} | ||
==Previous Versions== | ==Previous Versions== |
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