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(Created page with "This module adds basic liquids and their utility interactions to Liquid Tanks. ==Details== === Liquids === Below is a list of the items or liquids, and the amount of liqu...") |
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Tanks can interact with their surroundings depending on their contents. | Tanks can interact with their surroundings depending on their contents. | ||
==== | ==== Milk Tanks and Cows ==== | ||
Cows put above an empty or milk tank will slowly add milk to the tank at a rate of one bucket every five minutes. | Cows put above an empty or milk tank will slowly add milk to the tank at a rate of one bucket every five minutes. | ||
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Water Tanks will fill adjacent empty cauldrons with water, providing 1 bucket of water as required. Right-clicking on a tank will link it to adjacent cauldrons, which are indicated by green "happyVillager" particles shown between the two. | Water Tanks will fill adjacent empty cauldrons with water, providing 1 bucket of water as required. Right-clicking on a tank will link it to adjacent cauldrons, which are indicated by green "happyVillager" particles shown between the two. | ||
Experience Tanks, Experience Orbs, and Players | |||
Experience Tanks will absorb Experience Orbs above (Excluding those from the Dragon). Players above an experience tank will deposit their experience into the tank, adding points equivalent to their level to the tank. Levels above 30 are treated as equal to value as level 30. Tanks will accept a level from the player even if there is not room for all the xp in the tank, which can lead to slight losses. Players below an Experience Tank will withdraw experience from the tank. The experience orbs produced in this process are purely visual and will not interact with mending. | Experience Tanks will absorb Experience Orbs above (Excluding those from the Dragon). Players above an experience tank will deposit their experience into the tank, adding points equivalent to their level to the tank. Levels above 30 are treated as equal to value as level 30. Tanks will accept a level from the player even if there is not room for all the xp in the tank, which can lead to slight losses. Players below an Experience Tank will withdraw experience from the tank. The experience orbs produced in this process are purely visual and will not interact with mending. | ||
==== | ==== Soup/Stew Tanks and Players ==== | ||
Players under a stew tank will receive a short burst of saturation that will fill six hunger points, at the cost of one bowl of stew consumed from the tank. The tank will continue to feed the player stew roughly once a second regardless if the player is hungry or not. | Players under a stew tank will receive a short burst of saturation that will fill six hunger points, at the cost of one bowl of stew consumed from the tank. The tank will continue to feed the player stew roughly once a second regardless if the player is hungry or not. | ||
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