Undead Players: Difference between revisions

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This module causes a zombie to spawn at your location upon death.
{{ModuleInfobox|name=Undead Players|type=Stand Alone|icon=undead_players.png|versions=1.8+|creator=Sparks|updater=SunderB}}


== Details ==
This module causes a zombie to spawn at a player's location upon death.
Undead players are spawned at the player's death point. They pick up and wear armour items and can pick up a single item in their hand. Their name tag is like a player's and can be seen from a great distance through blocks. This can help players locate their last death-point and dropped items before they despawn.


=== Technical Summary ===
== Features ==
The Zombie spawned is never a baby or a villager variant. The Zombie spawned will always be able to pick up armour and one item. They will naturally swap their item with a sword, and then that sword for a better one.
Undead Players are spawned at the player's death point. They can pick-up some items such as armor and weapons, but will have to be killed to get the items back. Players with strong armor and weapons may return to the site of their death to find a rather strong zombie to defeat.
 
An Undead Player's name is visible from a great distance and through solid blocks, much like another player. This can help players locate where they recently died, perhaps getting there before their inventory despawns.
 
[[File:Undead player screenshot.png|thumb|An Undead Player who's picked up its owner's weapon]]
 
=== Technical Details ===
Undead Players are always a regular zombie (not a zombie villager or baby). They are persistent, and won't despawn naturally. The Zombie can wear armor and will hold the strongest weapon they find.  


=== Advancements ===
=== Advancements ===
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|+
|+
!Advancement
!Advancement
!Description
!Requirements
!Requirements
|-
|-
|Risen
|{{Advancement|Zombie Head|Risen|Die and raise up an undead zombie in your body's place}}
|Die and raise up an undead zombie in your body's place.
|Die for the first time
|Die for the first time to summon an Undead Player
|}
|}


== Learn More and Download ==
== Learn More and Download ==
{{YouTube|url=https://youtu.be/dD8nChP8t9A}} {{Download|url=https://gm4.co/modules/undead-players}}


== History ==
== History ==
{| class="wikitable"
{| class="wikitable"
|+
|+
!Version
!Date
!Date
!Version
!Change
!Change
|-
|-
| rowspan="2" | 1.8
|10 Mar 2014
|10 Mar 2014
|1.0
|Released Undead Players
|Released Undead Players
|-
|-
|13 Oct 2014
|13 Oct 2014
|1.1
|Snowball added to make sure name always displays
|Snowball added to make sure name always displays
|-
|-
| rowspan="2" | 1.9
|24 Feb 2016
|24 Feb 2016
|2.0
|Now works properly alongside the [[Damaging Snowballs]] module, as nametags always show in 1.9
|Updated for 1.9. Now works properly alongside the Damaging Snowballs module as nametags always show in 1.9
|-
|-
|05 Jul 2016
|05 Jul 2016
|2.1
|Added "Risen" achievement<ref group="note">now advancements</ref>
|Added "Risen" achievement to module
|-
|10 Jun 2017
|2.2
|Updated for 1.11
|-
|10 Jun 2017
|2.3
|Updated for 1.12
|}
|}


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In the MC 1.8 Versions (v1.1), a snowball was used to display the Undead Players' names. This caused incompatibility with [[Damaging Snowballs]].
In the MC 1.8 Versions (v1.1), a snowball was used to display the Undead Players' names. This caused incompatibility with [[Damaging Snowballs]].


=== MC 1.9-1.12 Versions ===
{{Notes}}
In the MC 1.9-1.12 versions (v2.1-2.3), the advancements were actually a simulated achievement, using tellraw to show the message. This has been transferred to advancements upon the release of the 1.13 version (unreleased).
 
[[Category:All Modules]]
[[Category:All Modules]]
[[Category:Stand Alone Modules]]
[[Category:Stand Alone Modules]]
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