Potion Swords: Difference between revisions

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Made Clear each potion
(Made Clear each potion)
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== Details ==
== Details ==
When using a golden sword, if the player has any of 4 potions ([[Potion Swords#Effects|see below]]) in their inventory, mobs (or in some cases the player) will affected by the potion without using up the potion in their inventory.
When using a golden sword and if the player has any of the [[Potion Swords#Effects|4 compatible potions]] in their inventory, mobs (or in some cases the player) will be afflicted with a status effect without using up the potion.


=== Technical Summary ===
=== Technical Summary ===
The area of effect on mobs is 3 blocks around the striker (Slowness and Poison). The area of effect on players is 5 blocks around the striker (Instant Health and Invisibility). The potion effects can be stacked, so a single sword swing can cause all 4 potion effects.
For Slowness and Poison, the area of effect on mobs is 3 blocks around the striker. For Instant Health and Invisibility, the area of effect on players is 5 blocks around the striker. The potion effects can be stacked, so a single sword swing can cause all 4 potion effects.


Striking a skeleton with the Poison II potion in the player's inventory will turn it into a wither skeleton. The wither skeleton will still hold a bow.
Striking a skeleton with the Poison II potion in the player's inventory will turn it into a wither skeleton. The wither skeleton will still hold a bow.
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