Teleportation Anchors: Difference between revisions

Correcting the max ranges on jammers & purpur wires, based on empirical testing.
m (ModuleInfoBox version)
(Correcting the max ranges on jammers & purpur wires, based on empirical testing.)
 
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* 1 Layer (3x3) - 16 block radius
* 1 Layer (3x3) - 16 block radius
* 2 Layers (5x5) - 32 block radius
* 2 Layers (5x5) - 64 block radius
* 3 Layers (7x7) - 64 block radius
* 3 Layers (7x7) - 128 block radius


==== Fuel ====
==== Fuel ====
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If the purpur pillar points into a T-Junction (opposed to a corner), it will prioritize the negative direction (North, West, Down) and if the purpur pillar points into a teleportation anchor it will tp the entity to above the teleportation anchor. This allows redstone contraptions to change the resulting location of a teleportation jammer by diverting different lines into different teleportation anchors.  
If the purpur pillar points into a T-Junction (opposed to a corner), it will prioritize the negative direction (North, West, Down) and if the purpur pillar points into a teleportation anchor it will tp the entity to above the teleportation anchor. This allows redstone contraptions to change the resulting location of a teleportation jammer by diverting different lines into different teleportation anchors.  


Purpur wires can travel up to 64 blocks before failing. If this happens, the jammer will not link to the anchor and will act like a normal jammer.
Purpur wires can travel up to 127 blocks before failing. If this happens, the jammer will not link to the anchor and will act like a normal jammer.


=== Compatibility ===
=== Compatibility ===
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