Teleportation Anchors: Difference between revisions
Correcting the max ranges on jammers & purpur wires, based on empirical testing.
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(Correcting the max ranges on jammers & purpur wires, based on empirical testing.) |
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* 1 Layer (3x3) - 16 block radius | * 1 Layer (3x3) - 16 block radius | ||
* 2 Layers (5x5) - | * 2 Layers (5x5) - 64 block radius | ||
* 3 Layers (7x7) - | * 3 Layers (7x7) - 128 block radius | ||
==== Fuel ==== | ==== Fuel ==== | ||
| Line 102: | Line 102: | ||
If the purpur pillar points into a T-Junction (opposed to a corner), it will prioritize the negative direction (North, West, Down) and if the purpur pillar points into a teleportation anchor it will tp the entity to above the teleportation anchor. This allows redstone contraptions to change the resulting location of a teleportation jammer by diverting different lines into different teleportation anchors. | If the purpur pillar points into a T-Junction (opposed to a corner), it will prioritize the negative direction (North, West, Down) and if the purpur pillar points into a teleportation anchor it will tp the entity to above the teleportation anchor. This allows redstone contraptions to change the resulting location of a teleportation jammer by diverting different lines into different teleportation anchors. | ||
Purpur wires can travel up to | Purpur wires can travel up to 127 blocks before failing. If this happens, the jammer will not link to the anchor and will act like a normal jammer. | ||
=== Compatibility === | === Compatibility === | ||