Combat Expanded: Difference between revisions

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Show item modifiers before biome modifiers
m (add missing info)
m (Show item modifiers before biome modifiers)
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Killing an entity will immediately exit combat until damaged again.
Killing an entity will immediately exit combat until damaged again.
=== Item Modifiers ===
Custom armor and weapons are dropped at 8.5% and 20% respectively, scaling with looting. Any items dropped like this will be prefixed with a special modifier.
====Weapons====
{{/Weapons}}
====Armor====
{{/Armour}}


=== Mobs ===
=== Mobs ===
Line 43: Line 52:
====Phantoms====
====Phantoms====
Phantoms will no longer spawn from insomnia. Instead they can be found above high mountains, unless a players Home Bed is nearby. Phantoms will take damage upon contact with water.
Phantoms will no longer spawn from insomnia. Instead they can be found above high mountains, unless a players Home Bed is nearby. Phantoms will take damage upon contact with water.
=== Item Modifiers ===
Custom armor and weapons are dropped at 8.5% and 20% respectively, scaling with looting. Any items dropped like this will be prefixed with a special modifier.
====Weapons====
{{/Weapons}}
====Armor====
{{/Armour}}


===Advancements===
===Advancements===
Bureaucrats, Check users, emailconfirmed, Interface administrators, staff, Administrators, translation-admin, Widget editors
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