Zauber Cauldrons: Difference between revisions

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{{Incomplete}}
{{ModuleInfobox|name=Zauber Cauldrons|versions=1.11+|creator=Bloo|updater=Lue, Bloo, BluePsychoRanger|type=Stand Alone|complementary=[[Liquid Tanks/Zauber Liquids|Zauber Liquids]]}}
 
This module adds a wide range of features to Minecraft's cauldrons, ranging all the way from tier IV potions to magical gear and drinkable wormholes. Zauber Cauldrons acts as a complete package and adds a whole new branch of magic to your game!
This module adds a wide range of features to Minecraft's cauldrons, ranging all the way from tier IV potions to magical gear and drinkable wormholes. Zauber Cauldrons acts as a complete package and adds a whole new branch of magic to your game!{{ModuleInfobox|name=Zauber Cauldrons|icon=zauber_cauldrons.png|versions=1.15|creator=Bloo|updater=Bloo|type=Stand Alone|complementary=[[Liquid Tanks/Zauber Liquids|Zauber Liquids]]}}


== Features ==
== Features ==
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=== Recipes ===
=== Recipes ===
All Zauber Cauldron recipes are performed by dropping items into the cauldron. Once the proper ingredients are inside, the resulting item will form, consuming the ingredients and some water. To assist in the process, a player looking at a Zauber Cauldron will be unable to pick up items inside the cauldron until they look away.
All Zauber Cauldron recipes are performed by dropping items into the cauldron. Once the proper ingredients are inside, the resulting item will form, consuming the ingredients and some water. To assist in the process, a player looking at a Zauber Cauldron will be unable to pick up items inside the cauldron until they look away.
==== Substrates and Solvents ====
When crafting with a Zauber Cauldron two substrates are of particular importance: Water, and Powder Snow.
{| class="wikitable"
|-
|{{Stack|Water Bucket}}
|Water is a good choice for most recipes, but can't contain highly exothermic recipes like Strength IV or Splash or Lingering potions, leading to mostly destructive results.
|-
|{{Stack|Powder Snow Bucket}}
|Powder Snow will inhibit most recipes from completing, however, it may be used to contain highly exothermic recipes. Therefore Powder Snow allows for the creation of Splash and Lingering variants of tier IV potions, without triggering an explosion.
|}


==== Potions ====
==== Potions ====
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  }}
  }}
|Potion of Strength II + Golden Apple + Prismarine Crystals
|Potion of Strength II + Golden Apple + Prismarine Crystals
|Ignites the area around the cauldron
|Ignites the area around the cauldron. This can be prevented by the use powder snow instead of water.
|-
|-
|Potion of Regeneration IV (0:22)
|Potion of Regeneration IV (0:22)
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  }}
  }}
|Potion of Regeneration II + Golden Apple + Prismarine Crystals
|Potion of Regeneration II + Golden Apple + Prismarine Crystals
|Potion gains Speed III (0:16)
|Potion gains Speed II (0:16)
Emits a lingering wither cloud
Emits a lingering wither cloud
|-
|-
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  }}
  }}
|Any Splash or Lingering Potion + Golden Apple + Prismarine Crystals
|Any Splash or Lingering Potion + Golden Apple + Prismarine Crystals
|The Zauber Cauldron explodes
|The Zauber Cauldron explodes, unless powder snow is used; In which the recipe results in a potion identical to the drinkable version but as a lingering or splash variant.
|}
|}


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|Possessed Item
|Possessed Item
| style="text-align: center" | {{Crafting
| style="text-align: center" | {{Crafting
| Input = [[File:Zauber_Recipe_Ingredients.png]][[File:Zauber_Excess_Ingredients.png]]
| Input = {{CraftingGrid
| {{Stack|name=&oRecipe Ingedients|image=File:Zauber_Recipe_Ingredients.png}} | {{Stack|name=&oExcess Items|image=File:Zauber_Excess_Ingredients.png}}
| width=2 | height=1
}}
| Output = {{CraftingCell
| Output = {{CraftingCell
| gm4:Zauber Healing Potion
| gm4:Zauber Healing Potion
}} [[File:Possesed_Item.png|48px]]
}} [[File:Possesed_Item.png|48px|link=]]
| Type = Zauber
| Type = Zauber
}}
}}
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|Magic in a Bottle
|Magic in a Bottle
|{{Crafting
|{{Crafting
| Input = [[File:Zauber_Recipe_Ingredients.png]]{{CraftingGrid
| Input = {{CraftingGrid
| Glass Bottle
| {{Stack|name=&oRecipe Ingedients|image=File:Zauber_Recipe_Ingredients.png}}| Glass Bottle | {{Stack|name=&oExcess Items|image=File:Zauber_Excess_Ingredients.png}}
| width=1 | height=1
| width=3 | height=1
}}[[File:Zauber_Excess_Ingredients.png]]
}}
| Output = {{CraftingGrid
| Output = {{CraftingGrid
| gm4:Zauber Healing Potion | gm4:Magic in a Bottle
| gm4:Zauber Healing Potion | gm4:Magic in a Bottle
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| Type = Zauber
| Type = Zauber
  }}
  }}
|Any Recipe + Glass Bottle + Excess Items<ref group="note">Must be a multiple of 3</ref>
|Any Recipe + Glass Bottle + Excess Items<ref>Must be a multiple of 3</ref>
|}
|}
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: left"
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: left"
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| Output = {{CraftingCell
| Output = {{CraftingCell
| gm4:Zauber Healing Potion
| gm4:Zauber Healing Potion
}} [[File:Possesed_Item.png|48px]]
}} [[File:Possesed_Item.png|48px|link=]]
| Type = Zauber
| Type = Zauber
  }}
  }}
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| Output = {{CraftingCell
| Output = {{CraftingCell
| Golden Helmet
| Golden Helmet
}} [[File:Possesed_Item.png|48px]] [[File:Possesed_Item.png|48px]]
}} [[File:Possesed_Item.png|48px|link=]] [[File:Possesed_Item.png|48px|link=]]
| Type = Zauber
| Type = Zauber
  }}
  }}
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| Output = {{CraftingCell
| Output = {{CraftingCell
| gm4:Zauber Strength Potion
| gm4:Zauber Strength Potion
}} [[File:Possesed_Item.png|48px]] [[File:Possesed_Item.png|48px]]
}} [[File:Possesed_Item.png|48px|link=]] [[File:Possesed_Item.png|48px|link=]]
| Type = Zauber
| Type = Zauber
  }}
  }}
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| Output = {{CraftingCell
| Output = {{CraftingCell
| gm4:Enchanted Prismarine Shard
| gm4:Enchanted Prismarine Shard
}} [[File:Possesed_Item.png|48px]]
}} [[File:Possesed_Item.png|48px|link=]]
| Type = Zauber
| Type = Zauber
| Catalyst = Bottle o' Enchanting
| Catalyst = Bottle o' Enchanting
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|{{Crafting
|{{Crafting
| Input = {{CraftingGrid
| Input = {{CraftingGrid
| Golden Chestplate | Eye of Ender | gm4:Enchanted Prismarine Shard
| Golden Chestplate | {{Cycle
| {{Stack|Glistering Melon Slice}}{{Stack|Blaze Powder}}{{Stack|Sugar}}{{Stack|Turtle Shell}}
  }}
| gm4:Enchanted Prismarine Shard
| width=3 | height=1
| width=3 | height=1
}}
}}
| Output = {{CraftingCell
| Output = {{CraftingCell
| gm4:Zauber Chestplate (Knockback)
| {{Cycle
| {{Stack|gm4:Zauber Chestplate (Health)}}{{Stack|gm4:Zauber Chestplate (Strength)}}{{Stack|gm4:Zauber Chestplate (Speed)}}{{Stack|gm4:Zauber Chestplate (Armour)}}
  }}
}}
}}
| Type = Zauber
| Type = Zauber
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|-
|-
|{{Stack | Blaze Powder | inline=true | size=24}} Blaze Powder
|{{Stack | Blaze Powder | inline=true | size=24}} Blaze Powder
| +35% Attack Damage
| +1 Attack Damage
|-
|-
|{{Stack | Rabbit's Foot| inline=true | size=24}} Rabbit's Foot
|{{Stack | Sugar | inline=true | size=24}} Sugar
| +10% Speed
| +12% Speed
|-
|-
|{{Stack | Eye of Ender | inline=true | size=24}} Eye of Ender
|{{Stack | Turtle Shell | inline=true | size=24}} Turtle Shell
| +0.25 Knockback Resistance
| +1 Armor
|}
|}
Upgrading Golden Armor to Zauber Armor greatly improves its defense rating. A full set of normal Golden Armor gives the player 11 defense points, while a full set of Zauber Armor gives the player 17 defense points. This is about a 55% increase in defense. Additionally, each piece of Zauber Armor has an armor toughness of 3, heavily reducing damage from high-damaging attacks.
Upgrading Golden Armor to Zauber Armor greatly improves its defense rating. A full set of normal Golden Armor gives the player 11 defense points, while a full set of Zauber Armor gives the player 17 defense points. This is about a 55% increase in defense. Additionally, each piece of Zauber Armor has an armor toughness of 3, heavily reducing damage from high-damaging attacks.
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| +3 Armor Toughness
| +3 Armor Toughness
|-
|-
|Full Set
| rowspan="2" |Full Set
| +17 Armor
| +17 Armor
| +12 Armor Toughness
| +12 Armor Toughness
|-
| colspan="2" |Set Bonus activates
|}
|}


[[File:Zauber-crystals.png|thumb|389x389px|The four Zauber Crystals: Fire Resistance, Resistance, Speed and Regeneration.]]
===== Set Bonuses =====
When wearing a full set of Zauber Armor, the armor flavor that the player is wearing the most pieces of gets a virtual boost of one piece. This even applies if there is no prevalent flavor, but instead the number one spot is tied. In that case both flavors receive said boost.


==== Crystals ====
==== Crystals ====
Crystals are an advanced alternative to potions that provide continual tier II status effects. This recipe requires a Sea Lantern, a Nether Star, and a Protection IV Enchanted Book.
Crystals are an advanced alternative to potions that provide continual tier II status effects. This recipe requires a Sea Lantern, a Nether Star, and a Protection IV Zauber Potion.


Crystals are active when in the player's off-hand and require the [[Zauber_Cauldrons#Luck|Luck Effect]]
Crystals are active when in the player's off-hand and require the [[Zauber_Cauldrons#Luck|Luck Effect]]
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!Effect <!-- Add icons for these effects? -->
!Effect <!-- Add icons for these effects? -->
|-
|-
|Crystal of Speed
|Crystal of Strength
|{{Crafting
| Input = {{CraftingGrid
| {{Stack|name=Sea Lantern|image=Sea Lantern.gif}} | {{Stack|gm4:Zauber Strength Potion}} |Nether Star
| width=3 | height=1
}}
| Output = {{CraftingCell
| gm4:Crystal of Strength
}}
| Type = Zauber
}}
|Sea Lantern + Strength IV Potion + Nether Star
|Strength II, Fire Resistance
|-
|Crystal of Regeneration
|{{Crafting
| Input = {{CraftingGrid
| {{Stack|name=Sea Lantern|image=Sea Lantern.gif}} | {{Stack|gm4:Zauber Regeneration Potion}} |Nether Star
| width=3 | height=1
}}
| Output = {{CraftingCell
| gm4:Crystal of Regeneration
}}
| Type = Zauber
}}
|Sea Lantern + Regeneration IV Potion + Nether Star
|Regeneration II
|-
|Crystal of Swiftness
|{{Crafting
|{{Crafting
| Input = {{CraftingGrid
| Input = {{CraftingGrid
| Sea Lantern | Enchanted Book | Nether Star
| {{Stack|name=Sea Lantern|image=Sea Lantern.gif}} | {{Stack|gm4:Zauber Swiftness Potion}} |Nether Star
| width=3 | height=1
| width=3 | height=1
}}
}}
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| Type = Zauber
| Type = Zauber
  }}
  }}
|Sea Lantern + Projectile Protection IV Enchanted Book + Nether Star
|Sea Lantern + Swiftness IV Potion + Nether Star
|Speed II
|Speed II, Weakness II
|-
|-
|Crystal of Resistance
|Crystal of Healing
|{{Crafting
|{{Crafting
| Input = {{CraftingGrid
| Input = {{CraftingGrid
| Sea Lantern | Enchanted Book | Nether Star
| {{Stack|name=Sea Lantern|image=Sea Lantern.gif}} | {{Stack|gm4:Zauber Healing Potion}} |Nether Star
| width=3 | height=1
| width=3 | height=1
}}
}}
| Output = {{CraftingCell
| Output = {{CraftingCell
| gm4:Crystal of Resistance
| gm4:Crystal of Healing
}}
}}
| Type = Zauber
| Type = Zauber
  }}
  }}
|Sea Lantern + Blast Protection IV Enchanted Book + Nether Star
|Sea Lantern + Instant Health IV Potion + Nether Star
|Resistance II
|Instant Health II, Nausea
|-
|-
|Crystal of Fire Resistance
|Crystal of Poison
|{{Crafting
|{{Crafting
| Input = {{CraftingGrid
| Input = {{CraftingGrid
| Sea Lantern | Enchanted Book | Nether Star
| {{Stack|name=Sea Lantern|image=Sea Lantern.gif}} | {{Stack|gm4:Zauber Poison Potion}} |Nether Star
| width=3 | height=1
| width=3 | height=1
}}
}}
| Output = {{CraftingCell
| Output = {{CraftingCell
| gm4:Crystal of Fire Resistance
| gm4:Crystal of Poison
}}
}}
| Type = Zauber
| Type = Zauber
  }}
  }}
|Sea Lantern + Fire Protection IV Enchanted Book + Nether Star
|Sea Lantern + Poison IV Potion + Nether Star
|Fire Resistance II
|Poison II
|-
|-
|Crystal of Regeneration
|Crystal of Leaping
|{{Crafting
| Input = {{CraftingGrid
| {{Stack|name=Sea Lantern|image=Sea Lantern.gif}} | {{Stack|gm4:Zauber Leaping Potion}} |Nether Star
| width=3 | height=1
}}
| Output = {{CraftingCell
| gm4:Crystal of Leaping
}}
| Type = Zauber
}}
|Sea Lantern + Leaping IV Potion + Nether Star
|Jump Boost II
|-
|Crystal of Harming
|{{Crafting
|{{Crafting
| Input = {{CraftingGrid
| Input = {{CraftingGrid
| Sea Lantern | Enchanted Book | Nether Star
| {{Stack|name=Sea Lantern|image=Sea Lantern.gif}} | {{Stack|gm4:Zauber Harming Potion}} |Nether Star
| width=3 | height=1
| width=3 | height=1
}}
}}
| Output = {{CraftingCell
| Output = {{CraftingCell
| gm4:Crystal of Regeneration
| gm4:Crystal of Harming
}}
}}
| Type = Zauber
| Type = Zauber
  }}
  }}
|Sea Lantern + Protection IV Enchanted Book + Nether Star
|Sea Lantern + Harming IV Potion + Nether Star
|Regeneration II<ref group="note">Even though this is Regeneration II, this is stronger than Regeneration II since the effect is renewed every 14 seconds.</ref>
|Harming II
|}
|}


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The Luck status effect, required for Zauber [[Zauber Cauldrons#Crystals|Crystals]] to function, can be obtained from a recipe involving "lucky" flowers. This recipe is seed-specific, and will vary from world-to-world, requiring the players to experiment and discover the ingredients themselves.
The Luck status effect, required for Zauber [[Zauber Cauldrons#Crystals|Crystals]] to function, can be obtained from a recipe involving "lucky" flowers. This recipe is seed-specific, and will vary from world-to-world, requiring the players to experiment and discover the ingredients themselves.


Each of the 12 small flowers<ref group="note">Excluding the Wither Rose</ref> will either be "lucky" or "poisonous", and in order for the recipe to grant the luck effect, all the "lucky" flowers must be thrown into a Zauber Cauldron along with an Enchanted Prismarine Shard and, as the last item, a piece of cut Grass. If performed successfully, nearby players will be granted with a permanent Luck effect that lasts until death.
Each of the 12 small flowers<ref>Excluding the Wither Rose</ref> will either be "lucky" or "poisonous", and in order for the recipe to grant the luck effect, all the "lucky" flowers must be thrown into a Zauber Cauldron along with an Enchanted Prismarine Shard and, as the last item, a piece of cut Grass. If performed successfully, nearby players will be granted with a permanent Luck effect that lasts until death.


{| class="wikitable"
{| class="wikitable"
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|{{Crafting
|{{Crafting
| Input = {{CraftingGrid
| Input = {{CraftingGrid
| Poppy | gm4:Enchanted Prismarine Shard | Grass
| {{Stack|name=&oLucky Flowers|image=File:Zauber_Lucky_Flowers.png}} | gm4:Enchanted Prismarine Shard | Grass
| width=3 | height=1
| width=3 | height=1
}}
}}
| Output = {{CraftingCell
| Output = {{Stack
| Potion of Luck
| effect:Luck
}}
}}
| Type = Zauber
| Type = Zauber
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If some of the lucky flowers are missing from the recipe, then nothing will happen and the ingredients can be retrieved. However, if a poisonous flower is added to the recipe, the cauldron will instead emit a poisonous cloud and transform all ingredients into Possessed Items.
If some of the lucky flowers are missing from the recipe, then nothing will happen and the ingredients can be retrieved. However, if a poisonous flower is added to the recipe, the cauldron will instead emit a poisonous cloud and transform all ingredients into Possessed Items.


By experimenting with each flower individually, one can determine which flowers are lucky and which are poisonous by recording which ones emit poison clouds when added to the recipe. <ref group="note">On [[Public Server 6|PS6]] the lucky flowers are; poppies, dandelions, blue orchids, white tulips, red tulips, pink tulips, oxeye daisies, and lilies of the valley. </ref>
By experimenting with each flower individually, one can determine which flowers are lucky and which are poisonous by recording which ones emit poison clouds when added to the recipe. <ref>On [[Public Server Sky|PS-Sky]] the lucky flowers are dandelions, oxeye daisies, alliums, poppies, red tulips, pink tulips, white tulips, and blue orchids. </ref>


==== Wormhole in a Bottle ====
==== Wormhole in a Bottle ====
Zauber Cauldrons can be used to create a powerful potion, the "Wormhole in a Bottle", that can teleport the drinker great distances instantly - even across dimensions. This recipe depends on the world-seed, and will be different for every world, encouraging the players to experimentally figure out the details of the ingredients.
Zauber Cauldrons can be used to create a powerful potion, the "Wormhole in a Bottle", that can teleport the drinker great distances instantly - even across dimensions. This recipe depends on the world-seed, and will be different for every world, encouraging the players to experimentally figure out the details of the ingredients.


This recipe requires an Enchanted Prismarine Shard, Magic in a Bottle, and some quantity of both Chorus Fruit and Popped Chorus Fruit. The destination of the wormhole will match the location where the vexes contained within the [[Zauber Cauldrons#Extraneous Ingredients|Magic in a Bottle]] were caught. The precise quantity of the Chorus and Popped Chorus Fruit changes from world-to-world, but will be between 1 and 64 for each. <ref group="note">In [[Public Server 6|PS6]] the precise amount of popped chorus fruit is 4. The correct amount of chorus fruit is 35.</ref>
This recipe requires an Enchanted Prismarine Shard, Magic in a Bottle, and some quantity of both Chorus Fruit and Popped Chorus Fruit. The destination of the wormhole will match the location where the vexes contained within the [[Zauber Cauldrons#Extraneous Ingredients|Magic in a Bottle]] were caught. The precise quantity of the Chorus and Popped Chorus Fruit changes from world-to-world, but will be between 1 and 64 for each. <ref>In [[Public Server Sky|PS-Sky]] the precise amount of popped chorus fruit is 14. The correct amount of chorus fruit is 7.</ref>
{| class="wikitable"
{| class="wikitable"
!Product
!Product
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[[File:Zauber Cauldron with Soul Fire.png|thumb]]
[[File:Zauber Cauldron with Soul Fire.png|thumb]]


=== Soul Fire<ref group="note">Upcoming 1.16</ref> ===
=== Soul Fire ===
Heating a Zauber Cauldron with Soul Fire instead of ordinary Fire will alter the nature of any potion created by the cauldron, allowing a single bottle to be consumed multiple times. These "Ghostly" potions contain 3 doses of whatever their effect is.<ref group="note">Until 1.16 on PS6, "Ghostly" potions can be obtained by placing Soul Sand 3 blocks below a Zauber Cauldron</ref>
Heating a Zauber Cauldron with Soul Fire instead of ordinary Fire will alter the nature of any potion created by the cauldron, allowing a single bottle to be consumed multiple times. These "Soulutions" contain 9 doses of whatever their effect is.
{{Slot|gm4:Zauber Regeneration Soulution}}


=== Advancements ===
=== Advancements ===
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|+
|+
!Advancement
!Advancement
!Description
!Requirement
!Requirement
|-
|-
|Potion Chef
|{{Advancement|Cauldron|Potion Chef|Create a Zauber Cauldron}}
|Create a Zauber Cauldron
|Hold an enchanted book and look at a Zauber Cauldron
|Hold an enchanted book and look at a zauber cauldron
|-
|-
|Underated Materials
|{{Advancement|Golden Chestplate|Underated Materials|Suit up with a full suit of Zauber Armor}}
|Suit up with a full suit of Zauber Armor.
|Equip zauber armour in all 4 armour slots
|Equip zauber armour in all 4 armour slots
|-
|-
|Soup Kitchen Magician
|{{Advancement|Rabbit's Foot|Soup Kitchen Magician|Where did my lunch go?}}
|Where did my lunch go?
|Stand near a rabbit when it teleports in a Zauber Cauldron
|Stand near a rabbit when it teleports in a zauber cauldron
|-
|-
|Questionable Ingredients
|{{Advancement|Chorus Fruit|Questionable Ingredients|Just like the Rabbits!}}
|Just like the Rabbits!
|Use a Wormhole in a Bottle
|Use a Wormhole in a Bottle
|-
|-
|Clean Plate Club
|{{Advancement|Glass Bottle|Clean Plate Club|Take&nbsp;the&nbsp;ninth&nbsp;sip&nbsp;out of a single bottle}}
|Take the third sip out a single bottle
|Drink the last dose of a Soulution
|Drink the last dose of a Ghostly potion
|}
|}


Line 521: Line 579:
First off, only Cauldrons with a valid structure - meaning a fire block beneath and water - are considered valid for crafting checks.
First off, only Cauldrons with a valid structure - meaning a fire block beneath and water - are considered valid for crafting checks.


Once the module has found a Zauber Cauldron that's ready for crafting checks, the module checks for so called "identifier Items". These are items that are unique to a recipe category, e.g. prismarine crystals for the Category "potions". Once such an item is found the module will start to go through all the entries for a recipe Category. These are specified within the <category folder/<category name>.mcfunction, E.g. Potions/Zauber_Potions.mcfuntion. At this point the function checks for a second order identifier item, e.g. a speed potion, which is again unique within the category. Once that is found a function unique for the actual recipe checks for all the items that all recipes of the category have in common (e.g. golden apples for potion recipes) and then summons the output item.  
Once the module has found a Zauber Cauldron that's ready for crafting checks, the module checks for so called "identifier Items". These are items that are unique to a recipe category, e.g. prismarine crystals for the Category "potions". Once such an item is found the module will start to go through all the entries for a recipe Category. These are specified within the <code><category folder/<category name>.mcfunction</code>, E.g. <code>Potions/Zauber_Potions.mcfuntion</code>. At this point the function checks for a second order identifier item, e.g. a speed potion, which is again unique within the category. Once that is found a function unique for the actual recipe checks for all the items that all recipes of the category have in common (e.g. golden apples for potion recipes) and then summons the output item.  


==== Wormhole Blurriness ====
==== Wormhole Blurriness ====
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{| class="wikitable"
{| class="wikitable"
|+
|+
!Version
! Version
!Date
! Date
!Change
! Change
|-
|-
|1.11
| 1.11
|19 Dec 2016
| 19 Dec 2016
|Released Zauber Cauldrons
| Released Zauber Cauldrons
|-
|-
|1.12
| 1.12
|10 Jun 2017
| 10 Jun 2017
|Updated for 1.12 command format
| Updated for 1.12 command format
|-
|-
| rowspan="5" | 1.13
| rowspan="5" | 1.13
| rowspan="2" | 19 Nov 2018
| rowspan="2" | 19 Nov 2018
|Updated for 1.13
| Updated for 1.13
|-
| Added "Potion Chef," "Underated Materials," and "Soup Kitchen Magician" advancements.
|-
| rowspan="3" | 24 Dec 2018<br>Vexmas Update
| Added Magic in a Bottle and Wormhole in a Bottle
|-
| Added "Questionable Ingredients" advancement.
|-
| Converted Item Names to json and fixed selectors.
|-
| 1.15
| 08 Apr 2020
| Zauber Cauldrons was installed on [[Public Server 6]]
|-
| 1.15<ref>Development Version preparing for 1.16 features.</ref>
| 24 Apr 2020
| Installed a preview of the upcoming 1.16 update on [[Public Server 6]]
|-
| rowspan="3" | 1.16
| rowspan="2" | 04 Sept 2020
| Added multi use potions and wormholes
|-
| Added "Clean Plate Club" advancement
|-
| 15 Sept 2020
| Changed Max Health Armor Modifier from +4 max health to +6 (from 2 full hearts to 3 full hearts)
|-
| rowspan="13" |1.17
| rowspan="13" |23 Aug 2021
Sauber Zauber Update
|Added Splash and Lingering variants of tier IV potions
|-
|Added Powder Snow as valid liquid, allowing for the use of powder snow instead of water in some recipes
|-
|Removed Crystal of Resistance and Crystal of Fire Resistance
|-
|Added Fire Resistance side effect to Strength IV potions and Crystals of Strength
|-
|Renamed Crystal of Speed to Crystal of Swiftness
|-
|-
|Added "Potion Chef," "Underated Materials," and "Soup Kitchen Magician" advancements.
|Added Crystal of Strength, Crystal of Healing, Crystal of Poison, Crystal of Leaping and Crystal of Harming
|-
|-
| rowspan="3" | 24 Dec 2018
|Speed Zauber Armor now requires sugar instead of a rabbits foot
Vexmas Update
|Added Magic in a Bottle and Wormhole in a Bottle
|-
|-
|Added "Questionable Ingredients" advancement.
|Speed Zauber Armor now gives +12% Base Speed instead of +12% Total Speed
|-
|-
|Converted Item Names to json and fixed selectors.
|Health Zauber Armor now gives +4 Max Health
|-
|-
|1.15
|Attack Zauber Armor now gives +1 Attack Damage
|8 Apr 2020
|Zauber Cauldrons was installed on [[Public Server 6]]
|-
|-
| rowspan="3" |1.15<ref group="note">Development Version preparing for 1.16 features.</ref>
|Removed Knockback Resistance Zauber Armor
| rowspan="3" |24 Apr 2020
|Installed a preview of the upcoming 1.16 update on [[Public Server 6]]
|-
|-
|Added multi use potions and wormholes
|Added Armor Zauber Armor which gives an additional +1 Armor
|-
|-
|Added "Clean Plate Club" advancement
|Added set bonuses
|}
|}


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=== MC 1.11-1.12 Versions ===
=== MC 1.11-1.12 Versions ===
Many of this modules features have been added and changed over time. Prior to 1.13, the module did not have Wormholes, Magic in a Bottle, Possessed Items, or Soul Potions. The Luck Recipe required the player to be wearing full Zauber Armor, and did not change with the world seed. Instead, the duration of the luck effect depended on the number of flowers thrown into the cauldron. With all 10 flowers, the luck would last 100 minutes. Crystals would also function from anywhere in the players inventory.<ref group="note">Information retrieved based on memory</ref>
Many features of this modules have been changed over time. Prior to 1.13, the module did not have Wormholes, Magic in a Bottle, Possessed Items, or Soul Potions. The Luck Recipe required the player to be wearing full Zauber Armor, and did not change with the world seed. Instead, the duration of the luck effect depended on the number of flowers thrown into the cauldron. With all 10 flowers, the luck would last 100 minutes. Crystals would also function from anywhere in the players inventory.''<sup>Citation Needed</sup>''


Pre-1.13 versions of Zauber Cauldrons employed an additional step in the one-click installation where the user needed to click a sign. This was used as part of a workaround to get the section sign into certain command blocks, allowing for lore to be formatted and colored to appear as if it were potion effect information and attributes.
Pre-1.13 versions of Zauber Cauldrons employed an additional step in the one-click installation where the user needed to click a sign. This was used as part of a workaround to get the section sign into certain command blocks, allowing for lore to be formatted and colored to appear as if it were potion effect information and attributes.
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There also existed an additional version of Zauber Cauldrons exclusive to the Hermitcraft GM4 server, which contained features such as Haste Potions, Blood Moons, and a series of Magic Swords.
There also existed an additional version of Zauber Cauldrons exclusive to the Hermitcraft GM4 server, which contained features such as Haste Potions, Blood Moons, and a series of Magic Swords.


{{Notes}}
== Notes ==
<references />
[[Category:All Modules]]
[[Category:All Modules]]
[[Category:Stand Alone Modules]]
[[Category:Stand Alone Modules]]
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