Zauber Cauldrons: Difference between revisions

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Updated to 1.16. Ghostly potions with 3 sips are now Soulutions with 9 sips. Max Health on Zauber armor upped from 2 to 3. Speed upped from 10% to 12%. Additional contributors Alluet and BluePsychoRanger
m (Correct vanilla potions! Just for you two, Special and Bloo)
(Updated to 1.16. Ghostly potions with 3 sips are now Soulutions with 9 sips. Max Health on Zauber armor upped from 2 to 3. Speed upped from 10% to 12%. Additional contributors Alluet and BluePsychoRanger)
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{{Incomplete}}
{{Incomplete}}{{ModuleInfobox|name=Zauber Cauldrons|icon=zauber_cauldrons.png|versions=1.15|creator=Bloo|updater=Alluet, Bloo, BluePsychoRanger|type=Stand Alone|complementary=[[Liquid Tanks/Zauber Liquids|Zauber Liquids]]}}
 
This module adds a wide range of features to Minecraft's cauldrons, ranging all the way from tier IV potions to magical gear and drinkable wormholes. Zauber Cauldrons acts as a complete package and adds a whole new branch of magic to your game!
This module adds a wide range of features to Minecraft's cauldrons, ranging all the way from tier IV potions to magical gear and drinkable wormholes. Zauber Cauldrons acts as a complete package and adds a whole new branch of magic to your game!{{ModuleInfobox|name=Zauber Cauldrons|icon=zauber_cauldrons.png|versions=1.15|creator=Bloo|updater=Bloo|type=Stand Alone|complementary=[[Liquid Tanks/Zauber Liquids|Zauber Liquids]]}}


== Features ==
== Features ==
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}}
}}
| Output = {{CraftingCell
| Output = {{CraftingCell
| Golden Chestplate
| gm4:Zauber Chestplate (Knockback)
}}
}}
| Type = Zauber
| Type = Zauber
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|-
|-
|{{Stack | Glistering Melon Slice | inline=true | size=24}} Glistering Melon Slice
|{{Stack | Glistering Melon Slice | inline=true | size=24}} Glistering Melon Slice
| +4 Max Health (2 Hearts)
| +6 Max Health (3 Hearts)
|-
|-
|{{Stack | Blaze Powder | inline=true | size=24}} Blaze Powder
|{{Stack | Blaze Powder | inline=true | size=24}} Blaze Powder
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|-
|-
|{{Stack | Rabbit's Foot| inline=true | size=24}} Rabbit's Foot
|{{Stack | Rabbit's Foot| inline=true | size=24}} Rabbit's Foot
| +10% Speed
| +12% Speed
|-
|-
|{{Stack | Eye of Ender | inline=true | size=24}} Eye of Ender
|{{Stack | Eye of Ender | inline=true | size=24}} Eye of Ender
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!Armor Toughness Value
!Armor Toughness Value
|-
|-
|{{Stack | Golden Helmet | inline=true | size=24}} Helmet
|{{Stack | gm4:Zauber Helmet | inline=true | size=24}} Helmet
| +3 Armor
| +3 Armor
| +3 Armor Toughness
| +3 Armor Toughness
|-
|-
|{{Stack | Golden Chestplate | inline=true | size=24}} Chestplate
|{{Stack | gm4:Zauber Chestplate | inline=true | size=24}} Chestplate
| +7 Armor
| +7 Armor
| +3 Armor Toughness
| +3 Armor Toughness
|-
|-
|{{Stack | Golden Leggings | inline=true | size=24}} Leggings
|{{Stack | gm4:Zauber Leggings | inline=true | size=24}} Leggings
| +5 Armor
| +5 Armor
| +3 Armor Toughness
| +3 Armor Toughness
|-
|-
|{{Stack | Golden Boots | inline=true | size=24}} Boots
|{{Stack | gm4:Zauber Boots | inline=true | size=24}} Boots
| +2 Armor
| +2 Armor
| +3 Armor Toughness
| +3 Armor Toughness
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|{{Crafting
|{{Crafting
| Input = {{CraftingGrid
| Input = {{CraftingGrid
| Sea Lantern | Enchanted Book | Nether Star
| Sea Lantern | {{Stack|Enchanted Book|name=Projectile Protection IV}} |Nether Star
| width=3 | height=1
| width=3 | height=1
}}
}}
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|{{Crafting
|{{Crafting
| Input = {{CraftingGrid
| Input = {{CraftingGrid
| Sea Lantern | Enchanted Book | Nether Star
| Sea Lantern | {{Stack|Enchanted Book|name=Blast Protection IV}} | Nether Star
| width=3 | height=1
| width=3 | height=1
}}
}}
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|{{Crafting
|{{Crafting
| Input = {{CraftingGrid
| Input = {{CraftingGrid
| Sea Lantern | Enchanted Book | Nether Star
| Sea Lantern | {{Stack|Enchanted Book|name=Fire Protection IV}} | Nether Star
| width=3 | height=1
| width=3 | height=1
}}
}}
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|{{Crafting
|{{Crafting
| Input = {{CraftingGrid
| Input = {{CraftingGrid
| Sea Lantern | Enchanted Book | Nether Star
| Sea Lantern | {{Stack|Enchanted Book|name=Protection IV}}| Nether Star
| width=3 | height=1
| width=3 | height=1
}}
}}
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The precise amount of Chorus Fruit, the quantities that will neither create a blurry wormhole nor summon vexes, can be determined via experimentation and testing. One common experimental method involves counting the number of Possessed Items that are summoned, which is the number of excess Chorus Fruit that was used, and reducing the input number of fruit by that quantity until a precise Wormhole is produced.
The precise amount of Chorus Fruit, the quantities that will neither create a blurry wormhole nor summon vexes, can be determined via experimentation and testing. One common experimental method involves counting the number of Possessed Items that are summoned, which is the number of excess Chorus Fruit that was used, and reducing the input number of fruit by that quantity until a precise Wormhole is produced.
[[File:Blue Fire.svg|thumb|Placeholder Image for a Zauber Cauldron heated by Soul Fire]]
[[File:Zauber Cauldron with Soul Fire.png|thumb]]


=== Soul Fire<ref group="note">Upcoming 1.16</ref> ===
=== Soul Fire ===
Heating a Zauber Cauldron with Soul Fire instead of ordinary Fire will alter the nature of any potion created by the cauldron, allowing a single bottle to be consumed multiple times. These "Ghostly" potions contain 3 doses of whatever their effect is.<ref group="note">Until 1.16 on PS6, "Ghostly" potions can be obtained by placing Soul Sand 3 blocks below a Zauber Cauldron</ref>
Heating a Zauber Cauldron with Soul Fire instead of ordinary Fire will alter the nature of any potion created by the cauldron, allowing a single bottle to be consumed multiple times. These "Soulutions" contain 9 doses of whatever their effect is.
{{Stack|gm4:Zauber Regeneration Soulution}}


=== Advancements ===
=== Advancements ===
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|Potion Chef
|Potion Chef
|Create a Zauber Cauldron
|Create a Zauber Cauldron
|Hold an enchanted book and look at a zauber cauldron
|Hold an enchanted book and look at a Zauber Cauldron
|-
|-
|Underated Materials
|Underated Materials
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|Soup Kitchen Magician
|Soup Kitchen Magician
|Where did my lunch go?
|Where did my lunch go?
|Stand near a rabbit when it teleports in a zauber cauldron
|Stand near a rabbit when it teleports in a Zauber Cauldron
|-
|-
|Questionable Ingredients
|Questionable Ingredients
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|-
|-
|Clean Plate Club
|Clean Plate Club
|Take the third sip out a single bottle
|Take the ninth sip out a single bottle
|Drink the last dose of a Ghostly potion
|Drink the last dose of a Soulution
|}
|}


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First off, only Cauldrons with a valid structure - meaning a fire block beneath and water - are considered valid for crafting checks.
First off, only Cauldrons with a valid structure - meaning a fire block beneath and water - are considered valid for crafting checks.


Once the module has found a Zauber Cauldron that's ready for crafting checks, the module checks for so called "identifier Items". These are items that are unique to a recipe category, e.g. prismarine crystals for the Category "potions". Once such an item is found the module will start to go through all the entries for a recipe Category. These are specified within the <category folder/<category name>.mcfunction, E.g. Potions/Zauber_Potions.mcfuntion. At this point the function checks for a second order identifier item, e.g. a speed potion, which is again unique within the category. Once that is found a function unique for the actual recipe checks for all the items that all recipes of the category have in common (e.g. golden apples for potion recipes) and then summons the output item.  
Once the module has found a Zauber Cauldron that's ready for crafting checks, the module checks for so called "identifier Items". These are items that are unique to a recipe category, e.g. prismarine crystals for the Category "potions". Once such an item is found the module will start to go through all the entries for a recipe Category. These are specified within the <code><category folder/<category name>.mcfunction</code>, E.g. <code>Potions/Zauber_Potions.mcfuntion</code>. At this point the function checks for a second order identifier item, e.g. a speed potion, which is again unique within the category. Once that is found a function unique for the actual recipe checks for all the items that all recipes of the category have in common (e.g. golden apples for potion recipes) and then summons the output item.  


==== Wormhole Blurriness ====
==== Wormhole Blurriness ====
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{| class="wikitable"
{| class="wikitable"
|+
|+
!Version
! Version
!Date
! Date
!Change
! Change
|-
|-
|1.11
| 1.11
|19 Dec 2016
| 19 Dec 2016
|Released Zauber Cauldrons
| Released Zauber Cauldrons
|-
|-
|1.12
| 1.12
|10 Jun 2017
| 10 Jun 2017
|Updated for 1.12 command format
| Updated for 1.12 command format
|-
|-
| rowspan="5" | 1.13
| rowspan="5" | 1.13
| rowspan="2" | 19 Nov 2018
| rowspan="2" | 19 Nov 2018
|Updated for 1.13
| Updated for 1.13
|-
| Added "Potion Chef," "Underated Materials," and "Soup Kitchen Magician" advancements.
|-
|-
|Added "Potion Chef," "Underated Materials," and "Soup Kitchen Magician" advancements.
| rowspan="3" | 24 Dec 2018<br>Vexmas Update
| Added Magic in a Bottle and Wormhole in a Bottle
|-
|-
| rowspan="3" | 24 Dec 2018
| Added "Questionable Ingredients" advancement.
Vexmas Update
|Added Magic in a Bottle and Wormhole in a Bottle
|-
|-
|Added "Questionable Ingredients" advancement.
| Converted Item Names to json and fixed selectors.
|-
|-
|Converted Item Names to json and fixed selectors.
| 1.15
| 08 Apr 2020
| Zauber Cauldrons was installed on [[Public Server 6]]
|-
|-
|1.15
| 1.15<ref group="note">Development Version preparing for 1.16 features.</ref>
|8 Apr 2020
| 24 Apr 2020
|Zauber Cauldrons was installed on [[Public Server 6]]
| Installed a preview of the upcoming 1.16 update on [[Public Server 6]]
|-
|-
| rowspan="3" |1.15<ref group="note">Development Version preparing for 1.16 features.</ref>
| rowspan="2" | 1.16
| rowspan="3" |24 Apr 2020
| rowspan="2" | 04 Sept 2020
|Installed a preview of the upcoming 1.16 update on [[Public Server 6]]
| Added multi use potions and wormholes
|-
|-
|Added multi use potions and wormholes
| Added "Clean Plate Club" advancement
|-
|-
|Added "Clean Plate Club" advancement
|}
|}


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=== MC 1.11-1.12 Versions ===
=== MC 1.11-1.12 Versions ===
Many of this modules features have been added and changed over time. Prior to 1.13, the module did not have Wormholes, Magic in a Bottle, Possessed Items, or Soul Potions. The Luck Recipe required the player to be wearing full Zauber Armor, and did not change with the world seed. Instead, the duration of the luck effect depended on the number of flowers thrown into the cauldron. With all 10 flowers, the luck would last 100 minutes. Crystals would also function from anywhere in the players inventory.<ref>Information retrieved based on memory</ref>
Many features of this modules have been changed over time. Prior to 1.13, the module did not have Wormholes, Magic in a Bottle, Possessed Items, or Soul Potions. The Luck Recipe required the player to be wearing full Zauber Armor, and did not change with the world seed. Instead, the duration of the luck effect depended on the number of flowers thrown into the cauldron. With all 10 flowers, the luck would last 100 minutes. Crystals would also function from anywhere in the players inventory.''<sup>Citation Needed</sup>''


Pre-1.13 versions of Zauber Cauldrons employed an additional step in the one-click installation where the user needed to click a sign. This was used as part of a workaround to get the section sign into certain command blocks, allowing for lore to be formatted and colored to appear as if it were potion effect information and attributes.
Pre-1.13 versions of Zauber Cauldrons employed an additional step in the one-click installation where the user needed to click a sign. This was used as part of a workaround to get the section sign into certain command blocks, allowing for lore to be formatted and colored to appear as if it were potion effect information and attributes.
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[[Category:All Modules]]
[[Category:All Modules]]
[[Category:Stand Alone Modules]]
[[Category:Stand Alone Modules]]
<references />
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