Weighted Armour: Difference between revisions

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{{ModuleInfobox|name=Weighted Armour|icon=weighted_armour.png|creator=Sparks|versions=1.8+|type=Stand Alone|complementary=[[Metallurgy/Helious Shamir|Helious Shamir]]}}
{{ModuleInfobox|name=Weighted Armour|creator=Sparks|versions=1.8+|type=Stand Alone|complementary=[[Metallurgy/Helious Shamir|Helious Shamir]]}}


This module gives armour "weight" by slowing the player depending on their armour points.
This module gives armour "weight" by slowing the player depending on their armour points.

Revision as of 18:33, 12 July 2021

Weighted Armour

Module TypeStand Alone
Created bySparks
Complementary ModulesHelious Shamir
Compatible MC Versions1.8+

This module gives armour "weight" by slowing the player depending on their armour points.

Features

Based on the amount of armour points you have, different levels of the slowness status effect are applied. More armour points causes more slowness. For example, being fully equipped with leather armour will cause no slowness effect, but a full set of diamond armour will cause the slowness III effect. Players should consider what level of protection they need for different activities, and have a few different outfits to wear accordingly.

Weight Values

Armor Points Slowness Effect
0-7 No Slowness
8-15 Slowness I
16-19 Slowness II
20 Slowness III

Compatibility

With the Metallurgy module installed, the Helious Shamir can be used to reduce the weight of armour. Each piece of armour with a Helious Shamir applied will reduce the total slowness effect level by one level. However having more Helious armour than armour weight will cause the player to randomly float into the air and inflict damage due to not having enough weight to weigh the player down. To learn more about this shamir, visit its wiki page.

Learn More and Download

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History

Version Date Change
1.8 7 Mar 2014 Released Weighted Armour
1.9 20 Jan 2016
Uses armour points rather than assigned weight values for each armor piece.
1.15 13 May 2020 Helious Shamir packaged into Weighted Armour.

Previous Versions

MC 1.8 Version

In MC 1.8 version, weight is calculated by assigning an amount to each armour piece, and adding up the points. This was heavily compacted once 1.9 introduced a new objective to test the armour points directly.

Weight Info for 1.8

Item Weight Item Weight Item Weight
Leather Boots 1 Golden Helmet 4 Golden Chestplate 6
Chainmail Boots 2 Iron Boots 4 Diamond Helmet 6
Leather Helmet 2 Leather Chestplate 4 Iron Leggings 6
Chainmail Helmet 3 Chainmail Chestplate 5 Diamond Leggings 7
Golden Boots 3 Golden Leggings 5 Iron Chestplate 7
Leather Leggings 3 Diamond Boots 5 Diamond Chestplate 8
Chainmail Leggings 4 Iron Helmet 5
Weight Slowness Effect
0-10 No effect
11-20 Slowness I
21-25 Slowness II
25 Slowness III