Undead Players: Difference between revisions

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{{ModuleInfobox|name=Undead Players|type=Stand Alone|icon=undead_players.png|versions=1.13|creator=Sparks|updater=SunderB}}
{{ModuleInfobox|name=Undead Players|type=Stand Alone|versions=1.8+|creator=Sparks|updater=SunderB}}


This module causes a zombie to spawn at a player's location upon death.
This module causes a zombie to spawn at a player's location upon death.


== Details ==
== Features ==
Undead players are spawned at the player's death point. They pick up and wear armour items and can pick up a single item in their hand. Their name tag is like a player's and can be seen from a great distance through blocks. This can help players locate their last death-point and dropped items before they despawn.
Undead Players are spawned at the player's death point. They can pick-up some items such as armor and weapons, but will have to be killed to get the items back. Players with strong armor and weapons may return to the site of their death to find a rather strong zombie to defeat.  


=== Technical Summary ===
An Undead Player's name is visible from a great distance and through solid blocks, much like another player. This can help players locate where they recently died, perhaps getting there before their inventory despawns.
The Zombie spawned is never a baby or a villager variant. The Zombie spawned will always be able to pick up armour and one item. They will naturally swap their item with a sword, and then that sword for a better one.
 
[[File:Undead player screenshot.png|thumb|An Undead Player who's picked up its owner's weapon]]
 
=== Technical Details ===
Undead Players are always a regular zombie (not a zombie villager or baby). They are persistent, and won't despawn naturally. The Zombie can wear armor and will hold the strongest weapon they find.  


=== Advancements ===
=== Advancements ===
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|+
|+
!Advancement
!Advancement
!Description
!Requirements
!Requirements
|-
|-
|Risen
|{{Advancement|Zombie Head|Risen|Die and raise up an undead zombie in your body's place}}
|Die and raise up an undead zombie in your body's place.
|Die for the first time
|Die for the first time to summon an Undead Player
|}
|}


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!Change
!Change
|-
|-
|rowspan=2 | 1.8
| rowspan="2" | 1.8
|10 Mar 2014
|10 Mar 2014
|Released Undead Players
|Released Undead Players
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|Snowball added to make sure name always displays
|Snowball added to make sure name always displays
|-
|-
|rowspan=3 | 1.9-1.10
| rowspan="2" | 1.9
|rowspan=2 | 24 Feb 2016
|24 Feb 2016
|Updated for 1.9 command format
|-
|Now works properly alongside the [[Damaging Snowballs]] module, as nametags always show in 1.9
|Now works properly alongside the [[Damaging Snowballs]] module, as nametags always show in 1.9
|-
|-
|05 Jul 2016
|05 Jul 2016
|Added "Risen" achievement to module
|Added "Risen" achievement<ref group="note">now advancements</ref>
|-
|1.11
|10 Jun 2017
|Updated for 1.11 command format
|-
|1.12
|10 Jun 2017
|Updated for 1.12 command format
|-
|1.13
|19 Nov 2018
|Updated for 1.13 datapacks
|}
|}


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In the MC 1.8 Versions (v1.1), a snowball was used to display the Undead Players' names. This caused incompatibility with [[Damaging Snowballs]].
In the MC 1.8 Versions (v1.1), a snowball was used to display the Undead Players' names. This caused incompatibility with [[Damaging Snowballs]].


=== MC 1.9-1.12 Versions ===
{{Notes}}
In the MC 1.9-1.12 versions (v2.1-2.3), the advancements were actually a simulated achievement, using tellraw to show the message. This has been transferred to advancements upon the release of the 1.13 version (v3.0).
 
[[Category:All Modules]]
[[Category:All Modules]]
[[Category:Stand Alone Modules]]
[[Category:Stand Alone Modules]]

Latest revision as of 18:33, 12 July 2021

Undead Players

Module TypeStand Alone
Created bySparks
Last Updated bySunderB
Compatible MC Versions1.8+

This module causes a zombie to spawn at a player's location upon death.

Features

Undead Players are spawned at the player's death point. They can pick-up some items such as armor and weapons, but will have to be killed to get the items back. Players with strong armor and weapons may return to the site of their death to find a rather strong zombie to defeat.

An Undead Player's name is visible from a great distance and through solid blocks, much like another player. This can help players locate where they recently died, perhaps getting there before their inventory despawns.

An Undead Player who's picked up its owner's weapon

Technical Details

Undead Players are always a regular zombie (not a zombie villager or baby). They are persistent, and won't despawn naturally. The Zombie can wear armor and will hold the strongest weapon they find.

Advancements

Advancement Requirements
Risen
Die and raise up an undead zombie in your body's place
Die for the first time

Learn More and Download

Watch on YouTube Download

History

Version Date Change
1.8 10 Mar 2014 Released Undead Players
13 Oct 2014 Snowball added to make sure name always displays
1.9 24 Feb 2016 Now works properly alongside the Damaging Snowballs module, as nametags always show in 1.9
05 Jul 2016 Added "Risen" achievement[note 1]

Previous Versions

MC 1.8 Version

In the MC 1.8 Versions (v1.1), a snowball was used to display the Undead Players' names. This caused incompatibility with Damaging Snowballs.

Notes

  1. now advancements