Spawner Minecarts: Difference between revisions

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Place a minecart directly beneath a spawner. Place a piston facing downwards directly on top of the spawner and then place a redstone block directly on top of the piston. The piston will push down, forcing the spawner into the minecart and dropping experience. The spawner minecart is fully charged and will begin spawning mobs immediately if the light level allows.
Place a minecart directly beneath a spawner. Place a piston facing downwards directly on top of the spawner and then place a redstone block directly on top of the piston. The piston will push down, forcing the spawner into the minecart and dropping experience. The spawner minecart is fully charged and will begin spawning mobs immediately if the light level allows.


The following spawners are supported:
The following spawners are supported by default, but other Datapacks may add their spawners to the whitelist:
* Blaze
* Blaze
* Cave Spider
* Cave Spider
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=== Recharging ===
=== Recharging ===
Spawner Mincarts have an internal 'fuel' reserve which is tapped when a group of mobs is spawned. This 'fuel' can be recharged in two ways, actively and passively. Without recharging, a Spawner Minecart's internal 'fuel' reserve lasts for 200 group spawns.


===== Passive Recharge =====
===== Passive Recharge =====
Spawners naturally slowly regain charge, even if the spawner is unloaded (as long as the world or server is running). A spawner minecart will passively recharge completely from empty in about 35 hours.
Spawner Minecarts naturally slowly regain charge, even if the Spawner Minecart is unloaded (as long as the world or server is running). Passive recharging is slow, a Spawner Minecart will passively recharge completely from empty in about 33 hours. Acquiring enough charge to spawn a group of mobs requires about 10 minutes of passive recharging.


==== Active Recharge ====
==== Active Recharge ====
Players can place a spawner minecart on a powered activator rail to tell it to actively charge. The spawner minecart will consume flowers around it for fuel and consume grass blocks that don't have flowers on them too. Grass blocks will be converted to dirt when consumed, and flowers will be replaced with air upon being consumed.
By putting a Spawner Minecart onto a powered Activator Rail the Spawner Minecart can be put into active-charging mode. This will cause the Spawner Minecart to consume nearby flowers and grass (tall grass, not grass blocks) for fuel.
This process is much faster than passive recharging, acquiring enough charge to spawn a group of mobs in an ideal environment takes only 1.6 seconds and generates enough charge to spawn four groups of mobs. Grass is consumed but does not provide any 'fuel'.
Do note that Spawner Minecarts that are being charged actively can not spawn any mobs whilst charging.


The module uses the world seed to assign a "good" or "bad" value to every flower type.<ref group="note">On [[Public Server Sky|PS-Sky]] the lucky flowers are dandelions, oxeye daisies, alliums, poppies, red tulips, pink tulips, white tulips, and blue orchids. </ref> This uses exactly the same flower values as [[Zauber Cauldrons]] meaning both modules can be used to research the flower states for that seed. "Good" flowers will give more spawn charge back to the spawner minecart when eaten than "bad" flowers. The order of fuel level from least to most is grass blocks, bad flowers, good flowers.
The module uses the world seed to assign a "good" or "bad" value to every flower type.<ref group="note">On [[Public Server Sky|PS-Sky]] the lucky flowers are dandelions, oxeye daisies, alliums, poppies, red tulips, pink tulips, white tulips, and blue orchids. </ref> This uses exactly the same flower values as [[Zauber Cauldrons]] meaning both modules can be used to research the flower states for that seed. "Good" flowers will give more spawn charge back to the spawner minecart when eaten than "bad" flowers. The order of fuel level from least to most is grass blocks, "bad" flowers, "good" flowers. "Good" flowers emit slightly more particles than "bad" flowers when consumed.


=== Technical Details  ===
=== Technical Details  ===
When a spawner minecart reaches it's full charge capacity, it will turn off the output of any detector rail it is on for one tick, allowing for a redstone mechanism to move it out of the charging space automatically.
When a Spawner Minecart reaches it's full charge capacity, it will turn off the output of any detector rail it is on for one tick, allowing for a redstone mechanism to move it out of the charging space automatically.


Flowers can be consumed in a 9*9 square level with the minecart. Grass can be consumed in the same range but one block below the minecart. When consumed, a grass block will charge the spawner minecart by 2, a bad flower will charge it by 20, and a good flower will charge it by 40.
Flowers and grass can be consumed in a 9*9 square level with the Spawner Minecart. Spawner Minecarts will randomly select a block to consume from this volume every 1.6 seconds. If the selected block is a flower or grass, it is consumed. If the selected block is neither a flower nor grass, nothing happens. This means that having as many flowers as possible withing the volume speeds up charging.


Each time a mob spawns, the charge value goes down by one. The charge cap is 200, so a fully charged spawner minecart will spawn about 200 mobs before running out of fuel. A spawner minecart will passively charge at the rate of one charge value per minute.
When consumed, grass will charge the Spawner Minecart by 0, a bad flower will charge it by 20, and a good flower will charge it by 40.
 
Each time a mob spawns, the charge value goes down by 10. The charge cap is 2000, so a fully charged Spawner Minecart will spawn about 200 mobs before running out of fuel. A spawner minecart will passively charge at the rate of one charge value per 10 minutes.


===Advancements===
===Advancements===
Bureaucrats, emailconfirmed, Interface administrators, staff, Administrators, translation-admin, translator
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