Orb of Ankou
This page is incomplete. More information will be added soon.
|Required Modules||Metallurgy, Custom Crafters|
|Compatible MC Versions||1.15|
This module adds the ability to store certain effects from mobs and apply onto the player.
- 1 Features
- 1.1 Items
- 1.2 Soul Forge
- 1.3 Pneumas
- 1.4 Advancements
- 2 History
Orb of Ankou adds the Corripio Shamir to obtain soul essence from mobs. Soul essence gathered from mobs contain a Pneuma which gives effects to Soul Shards and Orbs of Ankou. The effects are only applied when a Soul Shard or Orb of Ankou is in the player's offhand.
Soul essence holds the power of a mob. Soul essence can be extracted from a mob using the Corripio Shamir on a sword. However, while soul essence holds the power, the player cannot utilize the powers until a ritual is done to create a soul shard. For a list of soul essence drops, see the Corripio Shamir page.
Soul essence can be condensed into a soul shard in a Soul Forge with the Condensing Ritual. Once a soul shard is created, the player will be able to harness the powers of the pneuma present on the soul shard by holding the shard in the offhand. However, all soul shards will reduce the player's attack damage by 20% while in the offhand.
Orb of Ankou
An Orb of Ankou is used to hold multiple pneumas. Soul shards can be fused into an Orb of Ankou with the Fusing Ritual. While soul shards hold only one pneuma, an Orb of Ankou can hold up to four. Additionally, the attack damage debuff caused by the soul shard is removed when a shard is fused into an orb. Like the soul shard, the Orb of Ankou must be held in the offhand for the pneuma to activate.
An empty Orb of Ankou can be crafted in a Custom Crafter using 4 iron blocks, 4 clay balls, and 1 nether star.
A Soul Forge is created by creating an obsidian ring (8 blocks) and lighting a soul fire in the center with a flint and steel. A Soul Forge can only be created by a player physically lighting the fire themselves. Any ritual performed using the Soul Forge consumes all items and spawns spirits which when killed drop the ritual resulting item.
In order to create a soul shard, a Condensing Ritual must be preformed in the Soul Forge. This ritual is preformed by throwing 13 Soul Essence into a Soul Forge with some glowstone dust and some blaze powder.
The value of required glowstone dust and blaze powder is randomized based on the seed (seed random), meaning each world will have a different value and must be experimented to figure out. The required amount is be between 1-64 glowstone dust and 1-64 blaze powder; the values will likely be different for each ingredient.
If enough glowstone dust and blaze powder is thrown in with the 13 soul essences, extinguishing the flame in the Soul Forge will reveal a Possessed Soul Shard: a bat that will drop the soul shard upon killing it. More glowstone dust and blaze powder will allow the ritual to succeed, but using less than the required values will result in the ritual failing. Extra glowstone dust and blaze powder will be converted into spirits upon extinguishing the flame.
Pneumas can be fused into an Orb of Ankou by throwing a Soul Shard, and the Orb of Ankou into a Soul Forge. Once this is done, the ritual will begin. Particles will appear in a 13x13 area around the forge. The player must place wither roses where the particles are in order for the forge to consume the wither rose power, transforming the wither rose into a lily of the valley in the process. Some ghast tears must also be thrown in before completing the ritual. The ghast tears can be added at any time before extinguishing the fire.
The value of required wither roses and ghast tears is also seed random. The required amount is be between 3-16 wither roses and 3-16 ghast tears; the values will likely be different for each ingredient.
If enough wither roses are consumed and enough ghast tears are thrown into the Soul Forge, extinguishing the flame in the Soul Forge will fuse the pneuma into the orb, revealing a new Orb of Ankou. This ritual can be completed up to four times to stack multiple pneumas onto a single orb. If an orb with four pneumas is used in a Fusing Ritual, the ritual will fail. More wither roses and ghast tears will allow the ritual to succeed, but using less than the required values will result in the ritual failing. Extra wither roses and ghast tears will be converted into spirits upon extinguishing the flame.
Any extraneous items used in a Soul Forge ritual are transformed into spirits. Some spirits are summoned when the Soul Forge is extinguished and others are summoned when an item is thrown into the forge.
|Fiery Sprite||Upon extinguishing, if there is unused blaze powder (1 per extra powder)||A flaming, invisible baby zombie with enchanted golden leggings.|
|Upon extinguishing, if there is unused glowstone dust (1 per extra dust)|
|Wandering Tear||Upon extinguishing, if there are unused ghast tears (1 per extra tear)||An invisible, glowing vex.|
|Withering Magic||Upon extinguishing, if there are unused wither roses (only 1 cloud will spawn)||A withering area effect cloud lasting around 1.5 minutes|
|Severed Soul||Upon extinguishing, if there are unused soul essences (1 per extra essence)||An endermite that can be killed to reclaim unused Soul Essences.|
|If a soul essence is thrown into a Soul Forge that has already
absorbed a different soul essence
|Possessed Soul Shard||Upon extinguishing, if the Condensing Ritual succeeds||A bat that drops a Soul Shard upon death.|
|Congealed Soul Shard||Upon extinguishing, if there is an unused soul shard|
|If a soul shard is thrown into a Soul Forge that has already absorbed a soul shard|
|Living Orb||Upon extinguishing, if there is an unused Orb of Ankou||A silverfish that drops an Orb of Ankou upon death|
|If an Orb of Ankou is thrown into a Soul Forge that has already absorbed an orb|
Pneumas are special powers that are harnessed through the use of a Soul Shard or Orb of Ankou. There are six categories of pneumas, depending on their activation trigger: defensive, offensive, passive, sneak charge, sneak tap, and sneak hold.
Defensive pneumas are activated when the player is damaged.
|Aggressive||Any||Player receives the Strength II effect for 3 seconds|
|Incombustible||Fire Damage||Player receives Fire Resistance for 15 seconds|
|Pricking||Attack Damage||The item has Thorns V; the attacker has a 75% chance to take 1-4 damage|
|Lifeless||Harming Potion||Player heals 1-2 hearts if the harming effect is inflicted on them|
|Retreating||Any||Player receives Speed III for 3 seconds|
|Volatile||Any||If the player is low on health (0-3 health) they will explode|
Offensive pneumas are activated upon using an attack.
|Venomous||Melee||Applies Poison I to the target for 7 seconds.|
|Withering||Melee||Applies Wither II to the target for 8 seconds|
Passive pneumas will activate on their own and need no input from the player.
|Agile||Prevents the player from taking fall damage|
|Anchoring||Grants the player +0.9 Knockback resistance|
|Bubbly||When the player enters water they receive the water breathing effect for 2 minutes
This timer will be reset when the player exits the water
|Enduring||Gives the player +8 max health at the cost of -20% speed|
|Gliding||When the player swimming, they will receive Dolphins Grace II|
|Soaring||While flying with the elytra you can look upward to slowly ascend.|
Sneak Charge pneumas require the player to sneak to charge up the ability. The ability is activated when the player stops sneaking. The longer the player sneaks, the greater the effect will be. While charging, the players will hear a clicking sound, which gets higher pitched to indicate the next level. The pitch changes after 3, 6, and 11 clicks, meaning the level increases after hearing the pitch change.
|Bounding||Player receives Jump Boost||Level of jump boost increases|
|Conjuring||The Evoker's fang attack is is cast||Number of fangs increases||3 fangs|
|Expeditious||Player will be teleported to a random
location, similar to a chorus fruit
|Radius of teleportation increases|
|Rushing||Player receives Speed||Level of Speed and duration
of Speed increases
Sneak Tap pneumas are activated by sneaking. Every time a player sneaks, they will activate the pneuma. If the player continuously sneaks, the pneuma will continuously activate.
|Gazing||Player receives Night Vision for 30 seconds|
Sneak Hold pneumas require the player to continuously sneak to activate the pneuma. Unlike the sneak tap pneumas, these pneumas require the player to hold their sneak key to function, rather than tapping the sneak key for a short burst of effect.
|Phasing||Allows the player to walk through 1-block wide walls|
The following pneumas are currently unknown to the public. Help fill out the table by experimenting on Public Server 6.
|A Small Price to Pay...||Obtain a mob's soul||Pick up a Soul Essence from a mob using a sword with the Corripio Shamir|
|A Dangerous Magic||Light a Soul Forge||Use a flint and steel on soul sand with a ring of obsidian above it|
|Was It Worth the Sacrifice?||Forge a Soul Shard||Have a Soul Shard in your inventory|
|I Believe I Can Fly!||Fly with the Soaring Pneuma||Have a soul shard or orb of ankou with the Soaring pneuma|
|Heavy Artillery||Few have wielded this much power||Have all 32 pneumas in your inventory at least once|
|We're Full Here...||Max out an Orb of Ankou||Create an Orb of Ankou that holds 4 pneumas|
|1.15||28 June 2020||Beta released on Public Server 6|
|Soul Forges use a netherrack above the soul sand.|