Module:Sprite: Difference between revisions

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m (whoops, forgot to change it to Sprite from UISlot)
(I think this should do it?)
Line 119: Line 119:
function Sprite:setItem(item)
function Sprite:setItem(item)
     if aliases[item] then
     if aliases[item] then
         spr.__settings.name = aliases[item].title;
         self.__settings.name = aliases[item].title;
     else
     else
         self.__settings.name = item;
         self.__settings.name = item;