Module:Sprite: Difference between revisions

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m
oops.
m (Gotta have a nil check in fallbacks)
m (oops.)
Line 120: Line 120:
function Sprite:setItem(item)
function Sprite:setItem(item)
     if aliases[item] then
     if aliases[item] then
if aliases[item].text then
self.__settings.text = aliases[item].text
end
if aliases[item].title then
if aliases[item].title then
if #aliases[item].title == 2 then
if #aliases[item].title == 2 then
Line 131: Line 135:
     else
     else
         self.__settings.name = item;
         self.__settings.name = item;
end
if aliases[item].text then
self.__settings.text = aliases[item].text
end
end


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