Module:Crafting: Difference between revisions

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m
check if lore/name is nil before checking length
m (only use custom names and lore if the parameters are set to something)
m (check if lore/name is nil before checking length)
(2 intermediate revisions by the same user not shown)
Line 85: Line 85:


     local name = args['name'] or args['Name'] or args['title'] or args['Title']
     local name = args['name'] or args['Name'] or args['title'] or args['Title']
     if name ~= nil then
     if name and #name ~= 0 then
         sprite:SetTitle(name)
         sprite:SetTitle(name)
     end
     end


     local lore = args['lore'] or args['Lore'] or args['text'] or args['Text']
     local lore = args['lore'] or args['Lore'] or args['text'] or args['Text']
     if lore ~= nil then
     if lore and #lore ~= 0 then
         sprite:SetLore(lore)
         sprite:SetLore(lore)
     end
     end
Line 155: Line 155:


     local name = args['name'] or args['Name'] or args['title'] or args['Title']
     local name = args['name'] or args['Name'] or args['title'] or args['Title']
     if name ~= nil then
     if name and #name ~= 0 then
         sprite:SetTitle(name)
         sprite:SetTitle(name)
     end
     end


     local lore = args['lore'] or args['Lore'] or args['text'] or args['Text']
     local lore = args['lore'] or args['Lore'] or args['text'] or args['Text']
     if lore ~= nil then
     if lore and #lore ~= 0 then
         sprite:SetLore(lore)
         sprite:SetLore(lore)
     end
     end
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