Metallurgy/Defuse Shamir: Difference between revisions

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{{ModuleInfobox|name=Defuse Shamir|type=Expansion|creator=Bloo, Sparks, and Special|requires=[[Metallurgy]]|versions=1.13+|icon=Metallurgy.png}}
The Defuse Shamir stops creeper explosions around players.
The Defuse Shamir stops creeper explosions around players.


== Details ==
== Features ==
Defuse is a custom shamir which prevents creepers from exploding near players. For details on how to create a cast with metal band, see the [[Metallurgy#Casting Metals|Metallurgy]] page. It is found on a Aluminium Band, and can be placed onto armor. For details on adding a Shamir to an item, see the [[Metallurgy#Attaching Bands|Metallurgy]] page.
{| class="wikitable"
|+Shamir Properties
!Property
|Suppression
|-
!Metal Band
|{{Stack|gm4:Defuse Shamir|inline=true}} Aluminium
|-
!Valid Items
|{{Stack|Leather Cap|inline=true}} {{Stack|Golden Helmet|inline=true}} {{Stack|Chainmail Helmet|inline=true}} {{Stack|Iron Helmet|inline=true}} {{Stack|Diamond Helmet|inline=true}} <br /> {{Stack|Leather Tunic|inline=true}} {{Stack|Golden Chestplate|inline=true}} {{Stack|Chainmail Chestplate|inline=true}} {{Stack|Iron Chestplate|inline=true}} {{Stack|Diamond Chestplate|inline=true}} <br /> {{Stack|Leather Pants|inline=true}} {{Stack|Golden Leggings|inline=true}} {{Stack|Chainmail Leggings|inline=true}} {{Stack|Iron Leggings|inline=true}} {{Stack|Diamond Leggings|inline=true}} <br /> {{Stack|Leather Boots|inline=true}} {{Stack|Golden Boots|inline=true}} {{Stack|Chainmail Boots|inline=true}} {{Stack|Iron Boots|inline=true}} {{Stack|Diamond Boots|inline=true}} <br />
|}


[[File:Defuse demo.gif|frame|Defusing a creeper|alt=]]
=== Usage ===
=== Usage ===
With the enchanted armor piece equipped, creepers will not explode around the player. A nearby creeper will not move if a player has a defuse armor item equipped, until the players moves far enough from the creeper.
Creepers within a 6 block radius of a player with a Defuse armour piece will become defused. This means the creeper will not be able to explode. Once a creeper is defused, it will remain defused forever.  


==== Limitations ====
=== Compatibility ===
When defused once, the affected creeper will never explode again.  
If [[Bat Grenades]] is installed, bats will also become defused when within a 6 block radius of players.
 
=== Technical Details ===
Technically the creeper can still explode, if a player stands near it for about 27 minutes, but when it does explode, it will not do any damage to blocks or entities. If a defused creeper is ignited with a flint and steel, it will not move or chase the player and will explode after the 27 minutes noted above.


== History ==
== History ==
{| class="wikitable"
{| class="wikitable"
|+
!Version
!Version
!Date
!Date
Line 18: Line 35:
|1.12
|1.12
|10 Nov 2017
|10 Nov 2017
|Defuse released on [[Gamemode 4D]]
|Alpha released Metallurgy on [[Gamemode 4D]]
|-
|-
|1.13
| rowspan="2" |1.13
|17 May 2019
|17 May 2019
|Beta released on [[Public Server V]]
|Beta released on [[Public Server V]]
|-
|08 Aug 2019
|Officially Released Defuse Shamir
|}
|}
{{Modules List/Metallurgy}}
[[Category:Shamirs]]
[[Category:Shamirs]]
[[Category:All Modules]]
[[Category:All Modules]]
[[Category:Expansion Packs|Expansion packs for modules that support it]]
[[Category:Expansion Packs]]
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