Metallurgy: Difference between revisions

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{{Incomplete}}{{ModuleInfobox|creator=Bloo, Sparks, SpecialBuilder32|type=Base|name=Metallurgy|icon=Metallurgy.png|versions=1.15}}
{{ModuleInfobox|creator=Bloo___, Sparks, SpecialBuilder32|type=Base|name=Metallurgy|icon=Metallurgy.png|versions=1.15}}


This module adds the ability to create custom armor enchantments.  
This module adds the ability to create custom armor and tool enchantments.  


== Features ==
== Features ==
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=== Custom Ores ===
=== Custom Ores ===
Custom ores can be found within different types of stone. To uncover custom ores, stone must be blown up with TNT. After the blast, a few lumps of metal will drop in the blown up area. The following ores can be found in each of the listed types of stone below.
Custom ores can be found within different types of stone. To uncover custom ores, stone must be blown up with TNT. After the blast, a few lumps of metal will drop in the blown up area. The following ores can be found in each of the listed types of stone below.
[[File:Blast ore.gif|none|frame|Blowing up stone for metal lumps|alt=]]


{| class="wikitable"
{| class="wikitable"
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=== Molds and Casting ===
=== Molds and Casting ===
Molds are used to create Obsidian Casts. A mold can be created by dropping one obsidian and one clay ball onto a sand block.
Molds are used to create Obsidian Casts. A mold can be created by dropping one obsidian and one clay ball onto a sand block.
[[File:Create mold.gif|none|frame|Creating a mold|alt=]]


To start casting metals, the mold must first be heated by placing lava over it. However, if a mold is heated for too long, it will break and drop as a magma block. When a mold is overheated, it will ignite a 3x3 area around it and the sand will be replaced with a small amount of lava.
To start casting metals, the mold must first be heated by placing lava over it. However, if a mold is heated for too long, it will break and drop as a magma block. When a mold is overheated, it will ignite a 3x3 area around it and the sand will be replaced with a small amount of lava.
[[File:Overheat mold.gif|none|frame|Overheating a mold|alt=]]


Over time, a mold will cool down if it's not being heated by lava. When it cools down completely, the obsidian will drop as an item, or as an Obsidian Cast if there is metal inside it.
Over time, a mold will cool down if it's not being heated by lava. When it cools down completely, the obsidian will drop as an item, or as an Obsidian Cast if there is metal inside it.


When the mold is heated and glowing red, metals can be added. When the mold cools down, it'll eventually stop accepting metals. The mold must be reheated to continue adding metals. A total of 23 custom ores are required to create a proper obsidian cast. If an incorrect number of metals are added, the obsidian band will be created with a Mundane Band which is completely useless.  
When the mold is heated and glowing red, metals can be added. When the mold cools down, it'll eventually stop accepting metals. The mold must be reheated to continue adding metals. A total of 23 custom ores are required to create a proper obsidian cast. If an incorrect number of metals are added, the obsidian band will be created with a Mundane Band which is completely useless.  
[[File:Add metal to mold.gif|none|frame|Adding metal to a mold|alt=]]


==== Obsidian Casts ====
==== Obsidian Casts ====
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|}
|}


=== Shamirs ===
[[File:Create obsidian cast.gif|none|frame|Creating an Obsidian Cast (Aluminium Band)|alt=]]
An obsidian cast with a metal band will contain a shamir. A shamir is essentially a custom enchantment which appears on a newly cast band. Each shamir can only be put onto specific items. For a list of shamirs, see the [[Metallurgy#Expansion Packs (Shamir Abilities) | Expansion Packs]] section below. When an expansion pack is installed, those shamirs have an equal chance of be created on their corresponding metal band. By default, there are 13 shamirs.


==== Metal Properties ====
==== Metal Properties ====
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|}
|}


=== Attaching and Detaching Bands ===
=== Shamirs ===
In order for a shamir to be active, it must be put onto an item. Whilst on the band, the properties are contained and does not do anything. Shamirs can only be placed on certain items, similar to how vanilla enchantments are limited to certain items. See the [[Metallurgy#Expansion Packs (Shamir Abilities) | Expansion Packs]] section below for a list of items that each shamir can attach onto.
An obsidian cast with a metal band will contain a shamir. A shamir is essentially a custom enchantment which appears on an obsidian cast's metal band. Each shamir can only be put onto specific items, shown in the table below.  
 
To transfer the band off the obsidian cast and onto an item, place an anvil with a downwards facing piston two blocks above it, leaving an air gap between the anvil and piston. Throw the obsidian cast and a valid item onto the anvil, then power the piston. The piston will remove the metal band from the obsidian and the item will gain the shamir properties. Only one Shamir can be placed on an item. If the item already has a shamir, the process of attaching another band will fail.
 
To transfer an item's shamir back to a cast, drop the item and a piece of obsidian (doesn't have to be an empty cast) on to the anvil, and power the piston again. The piston will transfer the shamir from the item onto the obsidian.
 
=== Advancements ===
{| class="wikitable"
|+
!Advancement
!Description
!Requirement
|-
|How Ad-ore-able
|Blast open some rock and find the metal within
|Blow up one of one of the supported stone types and get an ore
|-
|Firebender
|Create a mold and add some metal
|Create a mold and add some metal
|-
|Blame Me for the Mess
|Destroy a mold containing metal
|Destroy a mold containing metal
|}


== Expansion Packs (Shamir Abilities) ==
There are 12 [[#Default Expansions|default shamirs]] packaged with Metallurgy and additional [[#Expansion Packs|expansion packs]] available. Shamirs on the same metal will each have an equal chance of appearing with that metal when a cast is created. For more information about each shamir, click on its name to go to the shamir's page.
Metallurgy is designed with expansions and comes default with several shamirs as listed below. Expansion packs add new functionality that work with the base system. This module supports additional expansion packs and additional packs can be created and submitted to GM4, such as the [[Metallurgy#Moneo Shamir|Moneo Shamir]]. Below is a list of shamirs and their abilities. To find what each shamir does in more detail, click the corresponding name in the table below.


=== Default Expansions ===
==== Default Expansions ====
{| class="wikitable"
{| class="wikitable"
! style="width: 15%" | Metal Band
! style="width: 15%" | Metal Band
! style="width: 9%" | Shamir Name
! style="width: 9%" | Shamir Name
! style="width: 8%" | Can Be Placed On
! style="width: 8%" | Can Be Placed On
! style="width: 34%" | Effect
! style="width: 34%" | Effect
! style="width: 34%" | Limitation
! style="width: 34%" | Limitation
|-
|-
| rowspan="3" |{{Stack|gm4:Obsidian Cast (Aluminium Band)|inline=true}} Aluminium
| rowspan="2" |{{Stack|gm4:Obsidian Cast (Aluminium Band)|inline=true}} Aluminium
|[[Metallurgy/Defuse|Defuse]]
|[[/Defuse Shamir|Defuse]]
|Armor
|Armor
|Prevents creeper explosions
|Prevents creeper explosions
|The creeper can no longer ignite or explode naturally afterwards
|The creeper can no longer ignite or explode naturally afterwards
|-
|-
|[[Metallurgy/Helios|Helios]]
|[[Levity Shamir|Levity]]
|Armor
|Negates weighted armor by one slowness level
|Withering and levitation if not enough weight to hold you down
|-
|[[Metallurgy/Levity|Levity]]
|Boots
|Boots
|Sneak to hover; no fall damage after levitating
|Sneak to hover; no fall damage after levitating
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|-
|-
| rowspan="2" |{{Stack|gm4:Obsidian Cast (Barium Band)|inline=true}} Barium
| rowspan="2" |{{Stack|gm4:Obsidian Cast (Barium Band)|inline=true}} Barium
|[[Metallurgy/Arborenda|Arborenda]]
|[[/Arborenda Shamir|Arborenda]]
|Axes
|Axes
|Chops all logs above the one broken by the player
|Chops all logs above the one broken by the player
|N/A
|N/A
|-
|-
|[[Metallurgy/Sensus|Sensus]]
|[[/Sensus Shamir|Sensus]]
|Compass
|Compass
|Plays sounds from nearby ores
|Plays sounds from nearby ores
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|-
|-
| rowspan="2" |{{Stack|gm4:Obsidian Cast (Barimium Band)|inline=true}} Barimium
| rowspan="2" |{{Stack|gm4:Obsidian Cast (Barimium Band)|inline=true}} Barimium
|[[Metallurgy/Gemini|Gemini]]
|[[/Gemini Shamir|Gemini]]
|Hoe
|Hoe
|Hold in the off hand when breeding animals to produce twins
|Hold in the off hand when breeding animals to produce twins
|N/A
|N/A
|-
|-
|[[Metallurgy/Musical|Musical]]
|[[/Musical Shamir|Musical]]
|Swords
|Swords
|Grants strength I and plays music while killing mobs. With more kills, the music will become darker, and will grant strength II.
|Grants strength I and plays music while killing mobs. With more kills, the music will become darker, and will grant strength II.
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|-
|-
| rowspan="2" |{{Stack|gm4:Obsidian Cast (Copper Band)|inline=true}} Copper
| rowspan="2" |{{Stack|gm4:Obsidian Cast (Copper Band)|inline=true}} Copper
|[[Metallurgy/Forterra|Forterra]]
|[[/Forterra Shamir|Forterra]]
|Pickaxe
|Pickaxe
|Iron nuggets, gold nuggets, and redstone dust can drop from mined stone
|Iron nuggets, gold nuggets, and redstone dust can drop from mined stone
|Cannot be combined with silk touch
|Cannot be combined with silk touch
|-
|-
|[[Metallurgy/Hypexperia|Hypexperia]]
|[[/Hypexperia Shamir|Hypexperia]]
|Tools and Weapons
|Tools and Weapons
|Grants extra experience
|Grants extra experience
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|-
|-
| rowspan="2" |{{Stack|gm4:Obsidian Cast (Thorium Band)|inline=true}} Thorium
| rowspan="2" |{{Stack|gm4:Obsidian Cast (Thorium Band)|inline=true}} Thorium
|[[Metallurgy/Conduction|Conduction]]
|[[/Conduction Shamir|Conduction]]
|Iron Sword and Iron Axe
|Iron Sword and Iron Axe
|Strikes blocks with lightning
|Strikes blocks with lightning
|If not enough damage is dealt by the time the volt timer runs out, it will strike the user instead
|If not enough damage is dealt by the time the volt timer runs out, it will strike the user instead
|-
|-
|[[Metallurgy/Ender Bolt|Ender Bolt]]
|[[/Ender Bolt Shamir|Ender Bolt]]
|Swords and Trident
|Swords and Trident
|Withers nearby mobs
|Withers nearby mobs
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|-
|-
| rowspan="2" |{{Stack|gm4:Obsidian Cast (Thorium Brass Band)|inline=true}} Thorium Brass
| rowspan="2" |{{Stack|gm4:Obsidian Cast (Thorium Brass Band)|inline=true}} Thorium Brass
|[[Metallurgy/Spiraculum|Spiraculum]]
|[[/Spiraculum Shamir|Spiraculum]]
|Bucket
|Bucket
|Attracts mobs like a vacuum  
|Attracts mobs like a vacuum  
|Cannot fill the bucket with liquid
|Cannot fill the bucket with liquid
|-
|-
|[[Metallurgy/Tinker|Tinker]]
|[[/Tinker Shamir|Tinker]]
|Tools
|Tools
|Converts certain items in your inventory from individual items to blocks (e.g. diamond -> diamond block)
|Converts certain items in your inventory from individual items to blocks (e.g. diamond -> diamond block)
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|}
|}


=== Other Expansions ===
=== Attaching and Detaching Bands ===
In order for a shamir to be active, it must be put onto an item. Whilst on the band, the properties are contained and does not do anything. Shamirs can only be placed on certain items, similar to how vanilla enchantments are limited to certain items.
 
To transfer the band off the obsidian cast and onto an item, place an anvil with a downwards facing piston two blocks above it, leaving an air gap between the anvil and piston. Throw the obsidian cast and a valid item onto the anvil, then power the piston. The piston will remove the metal band from the obsidian and the item will gain the shamir properties. Only one Shamir can be placed on an item. If the item already has a shamir, the process of attaching another band will fail.
[[File:Attach shamir band.gif|none|frame|Attaching the Defuse shamir onto a chestplate|alt=]]
 
To transfer an item's shamir back to a cast, drop the item and a piece of obsidian (doesn't have to be an empty cast) on to the anvil, and power the piston again. The piston will transfer the shamir from the item onto the obsidian.
[[File:Detach shamir band.gif|none|frame|Detaching a shamir from a chestplate|alt=]]
 
=== Technical Details ===
Each Metallurgy ore has a 10% chance of dropping from the TNT blast.
 
=== Advancements ===
{| class="wikitable"
|+
!Advancement
!Description
!Requirement
|-
|How Ad-ore-able
|Blast open some rock and find the metal within
|Blow up one of one of the supported stone types and get an ore
|-
|Firebender
|Create a mold and add some metal
|Create a mold and add some metal
|-
|Blame Me for the Mess
|Destroy a mold containing metal
|Destroy a mold containing metal
|}
 
== Expansion Packs ==
Additional expansion packs add new shamirs that work with the base system. Additional expansion packs can be created and submitted to Gamemode 4, such as those listed below. When an expansion pack is installed, the shamir will have an equal chance as the other shamirs on the same band of being selected. For more information about each shamir, click on its name to go to the shamir's page.
 
=== Other Shamirs ===
{| class="wikitable"
{| class="wikitable"
! style="width: 15%" | Metal Band
! style="width: 15%" | Metal Band
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! style="width: 34%" | Limitation
! style="width: 34%" | Limitation
|-
|-
|{{Stack|gm4:Obsidian Cast (Aluminium Band)|inline=true}} Aluminium
| rowspan="2" |{{Stack|gm4:Obsidian Cast (Aluminium Band)|inline=true}} Aluminium
|[[Moneo Shamir|Moneo]]
|[[/Helious Shamir|Helious]]
|Armor
|Negates [[Weighted Armour]] by one slowness level
|Player receives levitation and wither, if not enough [[Weighted Armour]] is equipped
|-
|[[/Moneo Shamir|Moneo]]
|Tools
|Tools
|Warns the player when their tool is low on durability and slows mining speed
|Warns the player when their tool is low on durability and slows mining speed
|Players can still break their tool if they ignore the warnings
|Players can still break their tool if they ignore the warnings
|-
|-
|{{Stack|gm4:Obsidian Cast (Thorium Brass Band)|inline=true}} Thorium Brass
|{{Stack|gm4:Obsidian Cast (Copper Band)|inline=true}} Copper
|[[Percurro Shamir|Percurro]]
|[[/Corripio Shamir|Corripio]]
|Swords
|Allows the player to obtain [[Orb of Ankou|soul essence]] from mobs
|
|-
| {{Stack|gm4:Obsidian Cast (Barimium Band)|inline=true}} Barimium
|[[/Fulcio Shamir|Fulcio]]
|Compass
|Allows the player to place blocks in midair while sneaking
|Players place strictly 3 blocks away and must target air blocks.
|-
| rowspan = "2" | {{Stack|gm4:Obsidian Cast (Thorium Brass Band)|inline=true}} Thorium Brass
|[[/Lumos Shamir|Lumos]]
|Pickaxes and Shovels
|Places a torch if the light level is too low
|Players must have torches in the inventory
|-
|[[/Percurro Shamir|Percurro]]
|Weapons
|Weapons
|Teleports the player forward, behind their target
|Teleports the player forward, behind their target
|Players will be teleported to a safe location and may not travel the complete distance
|Players will be teleported to a safe location and may not travel the complete distance
|}
|}
==Learn More and Download==
{{Download|url=https://gm4.co/modules/metallurgy}}


== History ==
== History ==
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|-
|-
|1.12
|1.12
| style="text-align:right" | 10 Nov 2017
|10 Nov 2017
|Released Metallurgy on [[Gamemode 4D]]
|Alpha released Metallurgy on [[Gamemode 4D]]
|-
|-
| rowspan="2" |1.13
| rowspan="2" |1.13
| style="text-align:right" | 17 May 2019
|17 May 2019
|Beta released on [[Public Server V]]
|Beta released on [[Public Server V]]
|-
|-
| style="text-align:right" | 08 Aug 2019
|08 Aug 2019
|Public release of 1.13 module version
|Officially Released Metallurgy
|-
|1.14
| style="text-align:right" | 08 Aug 2019
|Updated for 1.14 command format
|-
|1.15
| style="text-align:right" | 14 Dec 2019
|Updated for 1.15 base module
|}
|}


{{Metallurgy/Modules List}}
[[Category:All Modules]]
[[Category:All Modules]]
[[Category:Base Modules]]
[[Category:Base Modules]]
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